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Difference between revisions of "Back to Gaya: The Adventures of Zino and Buu"

From PCGamingWiki, the wiki about fixing PC games
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==Video settings==
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==Video==
 
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Revision as of 06:38, 28 September 2021

Back to Gaya: The Adventures of Zino and Buu
Back to Gaya: The Adventures of Zino and Buu cover
Developers
4 Head Studios
Cutscenes Ambient Entertainment
Publishers
France Nobilis
Engines
Vision
Release dates
Windows February 23, 2005

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Essential improvements

Skip intro videos

Modify config file[1]
  1. Open <path-to-game>\data\config\backtogaya.ini.
  2. Find a section [gfx]
  3. Remove the lines starting with
    • movie_intro1
    • movie_intro2
    • movie_intro3
    • movie_intro4

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\data\config\backtogaya.ini[Note 1]

Save game data location

System Location
Windows <path-to-game>\data\savegames\[Note 1]

Video

Configuration tool.
Configuration tool.
Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Exceeding 120fps breaks racing car physics.[1]

Widescreen resolution

Modify config file[1]
  1. Open <path-to-game>\data\config\backtogaya.ini.
  2. Find a section [gfx]
  3. Find a line starting with res_x = and set its value to your desired screen width.
  4. Find a line starting with res_y = and set its value to your desired screen height.
  5. Save the changes and start the game using BackToGaya_Release.exe instead of GfxSetup.exe.

Notes

The game uses vertical- FOV scaling, so it's recommended to increase the FOV - See Field of view (FOV).
Starting the game with GfxSetup.exe will break the screen display.
Some GUI elements (like buttons in menu) may be partially off screen.

Field of view (FOV)

Modify config file[1]
  1. Open <path-to-game>\data\config\backtogaya.ini.
  2. Find a section [gfx]
  3. Change the line perspective_fov = 200.000.
  4. Use the following equation to increase FOV to widescreen aspect ratios:
    • Back to Gaya - Horizontal Plus Perspective Equation.png
  5. For a wider FOV, decrease perspective FOV even further.

Windowed

Modify config file[1]
  1. Open <path-to-game>\data\config\backtogaya.ini.
  2. Find a section [gfx]
  3. Change the line fullscreen = true to fullscreen = false to enable Windowed mode.

Input

Input settings
Input settings

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
No option to disable it.

Localizations

Language UI Audio Sub Notes
English
Polish
Available only in local retail release.

VR support

3D modes State Notes
vorpX
Game crashing on newser systems.

Other information

API

Technical specs Supported Notes
Direct3D 8.1
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Open Dynamics Engine
Audio FMOD
Cutscenes XviD

System requirements

Windows
Minimum Recommended
Operating system (OS) 98SE, ME, 2000, XP
Processor (CPU) Intel Pentium III - 1200 MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 800 MB
Video card (GPU) Nvidia GeForce4 MX 460
32 MB of VRAM
DirectX 7 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. 1.0 1.1 1.2 1.3 1.4 Verified by User:Suicide_machine on 2017-08-04