Atlantis: The Lost Empire – Trial by Fire
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Developers | |
---|---|
Zombie Studios | |
Publishers | |
Disney Interactive Studios | |
Engines | |
LithTech Talon | |
Release dates | |
Windows | May 18, 2001 |
Reception | |
Metacritic | 50 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Adventure, FPS, Shooter |
Art styles | Realistic |
Series | Disney's Atlantis |
Disney's Atlantis | |
---|---|
Subseries of Disney | |
Atlantis: The Lost Empire – Search for the Journal | 2001 |
Atlantis: The Lost Empire – Trial by Fire | 2001 |
Warnings
Atlantis: The Lost Empire – Trial by Fire is a singleplayer and multiplayer first-person action, adventure, FPS and shooter game in the Disney's Atlantis series.
Availability
- This game is not available digitally.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\*.sav[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Setting a widescreen resolution in <path-to-game>/autoexec.cfg (has to be 1280x720 or lower) makes the gameplay stretched, and at non-standard widescreen resolutions, menus appear cropped. |
||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | The game doesn't have an FPS cap, it relies on VSync. Game speed becomes too fast at higher frame rates, and also mouse doesn't behave properly. |
||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music | |
Surround sound | ||
Subtitles | Always on | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 12 | Mode name(s) not recognised, see the editing guide for supported modes., |
||
Online play | GameSpy services have been shut down;[1] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues unresolved
Crashing at the start of level/savegame loadscreens when using dgVoodoo2
Issues fixed
Jittery mouselook when mouse polling rate exceeds 125 Hz
Wrap the old DirectInput calls into DirectInput 8[2] |
---|
|
Starts on second monitor
Set display manually[2] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | [3] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 3.0.0.0 |
Input | DirectInput | |
Cutscenes | Bink Video | 1.0.22.0 |
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 95/98/Me | |
Processor (CPU) | Pentium II or AMD K6-2 class processor, 266 MHz or faster | 300 MHz or faster |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 350 MB | |
Video card (GPU) | 8 MB of VRAM DirectX 8.0a compatible | |
Sound (audio device) | 16-bit DirectX-compatible sound card | |
Other | 8X speed CD-ROM drive | 16X speed CD-ROM drive |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Pricing | GameSpy Technology
- ↑ 2.0 2.1 Verified by User:AlphaYellow on 2024-03-30
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").