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Atlantis: The Lost Empire – Trial by Fire

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(Redirected from Atlantis: Trial by Fire)
Atlantis: The Lost Empire – Trial by Fire
Atlantis: The Lost Empire – Trial by Fire cover
Developers
Zombie Studios
Publishers
Disney Interactive Studios
Engines
LithTech Talon
Release dates
Windows May 18, 2001
Reception
Metacritic 50
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Adventure, FPS, Shooter
Art styles Realistic
Series Disney's Atlantis
Atlantis: The Lost Empire – Trial by Fire on HowLongToBeat
Atlantis: The Lost Empire – Trial by Fire on IGDB
Atlantis: The Lost Empire – Trial by Fire on MobyGames
Atlantis: The Lost Empire – Trial by Fire on Wikipedia
Disney's Atlantis
Subseries of Disney
Atlantis: The Lost Empire – Search for the Journal 2001
Atlantis: The Lost Empire – Trial by Fire 2001

Warnings

GameSpy online services have been shut down (see Network for solutions).

Atlantis: The Lost Empire – Trial by Fire is a singleplayer and multiplayer first-person action, adventure, FPS and shooter game in the Disney's Atlantis series.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM DRM.
Windows
This game is not available digitally.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\*.sav[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
Setting a widescreen resolution in <path-to-game>/autoexec.cfg (has to be 1280x720 or lower) makes the gameplay stretched, and at non-standard widescreen resolutions, menus appear cropped.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
The game doesn't have an FPS cap, it relies on VSync.
Game speed becomes too fast at higher frame rates, and also mouse doesn't behave properly.
High dynamic range display (HDR)
Ray tracing (RT)

Input

Audio

Audio feature State Notes
Separate volume controls
Music
Surround sound
Subtitles
Always on
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
12 Mode name(s) not recognised, see the editing guide for supported modes.,
Online play
GameSpy services have been shut down;[1] see GameSpy for workarounds.

Connection types

Type Native Notes
Dedicated
Self-hosting
Direct IP

Issues unresolved

Crashing at the start of level/savegame loadscreens when using dgVoodoo2

Issues fixed

Jittery mouselook when mouse polling rate exceeds 125 Hz

Wrap the old DirectInput calls into DirectInput 8[2]
  1. Download DirectInput wrapper.
  2. Extract it to <path-to-game>.
  3. Add the line InputRate=60 in <path-to-game>\autoexec.cfg and decrease the mouse sensitivity in-game.

Starts on second monitor

Set display manually[2]
  1. Go to the installation folder and edit autoexec.cfg.
  2. Locate the line "carddesc" "\\.\DISPLAY2".
  3. Replace it with "carddesc" "\\.\DISPLAY1".

Notes

If the line does not already exist, add it manually.

Other information

API

Technical specs Supported Notes
Direct3D 7 [3]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Miles Sound System 3.0.0.0
Input DirectInput
Cutscenes Bink Video 1.0.22.0
Multiplayer GameSpy

System requirements

Windows
Minimum Recommended
Operating system (OS) Windows 95/98/Me
Processor (CPU) Pentium II or AMD K6-2 class processor, 266 MHz or faster
System memory (RAM) 64 MB
Hard disk drive (HDD) 350 MB
Video card (GPU) 8 MB of VRAM
DirectX 8.0a compatible
Sound (audio device) 16-bit DirectX-compatible sound card
Other 8X speed CD-ROM drive


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Pricing | GameSpy Technology
  2. 2.0 2.1 Verified by User:AlphaYellow on 2024-03-30
  3. Verified by User:AlphaYellow on 2024-04-05
    According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").