Not to be confused with After the End: The Harvest.
Availability
Game data
Configuration file(s) location
Save game data location
Video
Input
The first part of remap controls section for secondary weapon usage
The second part of remap controls section for weapon switching and movement
Audio
Sound settings of After the End, including the Brightness option
Audio feature |
State |
Notes |
Separate volume controls |
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The game has a separate volume slider for Sound and Music |
Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Recommended tweaks
Use dgVoodoo2 or dxwrapper.[1]
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- Use the D3D8.dll for both wrappers, this improves some of the animation the game has, such as the fading animation when selecting something in the main menu, this could also help fix some texture issues.
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Use a dsound.dll wrapper, such as IndirectSound or DSOAL.[2]
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- This resolves the CTRL3D buffer issue that can be found within the game log, while also resolving a minor in-game audio issue where the music could change in pitch or tone slightly after playing the game for at least an hour or more.
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Issues resolved
Game crashes on certain levels starting from Campaign Level 42, preventing any further progress (Access violation)[3]
- The game has a major bug starting from Level 42 where once you attempt to progress a level that is broken, the game will crash, to resolve this, download the zip file here or here (also uploaded in PCGamingWiki Community) choose your method and follow the steps for it below:
- The broken levels are the following: Mission 42, 45, 46, 50, 52 [no error], 68, and 73 (the crash will happen when the player submits their score in the offline Leaderboards)
- Method 1 (Downgrading, the first confirmed method, this has been tested on 5 confirmed broken levels)
- Open the method 1 folder and open the Setup.exe, this installs an old version of After the End from Reflexive Arcade, the version is 1.4.2, follow the instructions, put the game on an easy to find location and set it aside for now
- Go to the folder location of your current After the End which should be in the latest version or 1.5.6, look for the "Campaign.cdf" file, this is your Campaign progress save which should be on a broken level, make a backup of this file just in case, after making a backup, copy your file then go to the folder location of the old After the End, paste your save in there and open the game, click "Play Now"
- Finish the said broken level as is, the floor will be black, but the game won't crash, once the broken level is over you can go ahead and update your backup save while also pasting it back to your default After the End copy and continue playing from there.
- Method 2 (Bypass, suitable for players who don't mind using a different save)
- Open the method 2 folder and choose what save file you want to use, save files are situated on different levels including broken ones, some save files are intended for skipping a broken level completely, after choosing a save file, copy it then paste it to your current/default After the End copy then play the game.
- Method 3 (Resource.tdf swap, used in conjunction with Method 1, tested on 4 confirmed broken levels with success)
- Assuming that you've already done method 1, go to step 2 otherwise, do step 1 from Method 1 then stop there
- Open the method 3 folder and install the newest trial version of After the End from Kraisoft, after the installation is complete or assuming that this is your current copy, open the folder location of the latest After the End then go inside the RESOURCE folder, look for the file named resource.tdf
- Copy the .tdf file then go to the folder location of the old After the End, go inside the RESOURCE folder, rename the resource.tdf inside there to "resourcereflexive.tdf.bak" or any other filename as long as it will be renamed, then paste the resource.tdf from the latest After the End inside this folder
- Do step 2 in Method 1, then step 3, repeat as needed, what this method does is fix the black floor bug for all levels including broken ones while also making them playable, this means you can play even the broken levels normally as well with no glitchy textures, but if incase this method doesn't work for you, remove the new resource.tdf from the latest After the End inside the RESOURCE folder, rename the old resource.tdf back to its default file name, then do Method 1 instead
Game could potentially crash in some levels in Firing Range mode
- If ever that this happens, Method 1 and Method 3 is also applicable to fix this issue, but this time instead of copying the Campaign.cdf file what you have to copy is Safari.cdf, as that is the save file for Firing Range, don't forget to create a backup of your Safari.cdf while swapping between game versions
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
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The game uses Direct3D 8 |
Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows |
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Minimum |
Operating system (OS) |
98 |
Processor (CPU) |
Intel Pentium II |
System memory (RAM) |
256 MB |
Hard disk drive (HDD) |
80 MB |
Video card (GPU) |
32 MB of VRAM DirectX 8.1 compatible |
Notes
References
- ↑ Verified by User:Stormshadow429 on 2022-01-20
- I've confirmed this myself by testing the game after applying the wrapper
- ↑ Verified by User:Stormshadow429 on 2022-01-20
- I've noticed this issue while playing the game within an hour or more, it can be tricky to reproduce, it doesn't affect overall gameplay.
- ↑ Verified by User:Stormshadow429 on 2022-01-20
- This is a bug I've discovered years ago but forgot, I've discovered it once more after playing the game and this time I now properly elaborated it