Difference between revisions of "A.I.M. 2: Clan Wars"
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Baronsmoki (talk | contribs) m (→Availability: Updated GMG link) |
Baronsmoki (talk | contribs) (Added GOG details) |
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{{Infobox game/row/taxonomy/series | A.I.M. }} | {{Infobox game/row/taxonomy/series | A.I.M. }} | ||
|steam appid = 289180 | |steam appid = 289180 | ||
− | |gogcom id = | + | |gogcom id = 1103597019 |
+ | |mobygames = aim-2-clan-wars | ||
|strategywiki = A.I.M. 2: Clan Wars | |strategywiki = A.I.M. 2: Clan Wars | ||
− | |||
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
Line 31: | Line 31: | ||
'''General information''' | '''General information''' | ||
+ | {{GOG.com links|1103597019|aim_2_clan_wars}} | ||
{{mm}} [https://steamcommunity.com/app/289180/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/289180/discussions/ Steam Community Discussions] | ||
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{{Availability/row| Retail | | disc | {{DRM|StarForce|5}} in Russian release. | | Windows }} | {{Availability/row| Retail | | disc | {{DRM|StarForce|5}} in Russian release. | | Windows }} | ||
{{Availability/row| GamersGate | aim-2 | Steam | | | Windows }} | {{Availability/row| GamersGate | aim-2 | Steam | | | Windows }} | ||
+ | {{Availability/row| GOG.com | aim_2_clan_wars | DRM-free | | | Windows }} | ||
{{Availability/row| GMG | aim2-clan-wars | Steam | | | Windows }} | {{Availability/row| GMG | aim2-clan-wars | Steam | | | Windows }} | ||
{{Availability/row| Steam | 289180 | Steam | | | Windows }} | {{Availability/row| Steam | 289180 | Steam | | | Windows }} | ||
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|epic games launcher = | |epic games launcher = | ||
|epic games launcher notes = | |epic games launcher notes = | ||
− | |gog galaxy = | + | |gog galaxy = true |
|gog galaxy notes = | |gog galaxy notes = | ||
|origin = | |origin = |
Revision as of 14:13, 29 August 2022
Developers | |
---|---|
SkyRiver Studios | |
Publishers | |
1C Company | |
Release dates | |
Windows | February 17, 2006 |
Taxonomy | |
Series | A.I.M. |
A.I.M. | |
---|---|
A.I.M.: Artificial Intelligence Machines | 2004 |
A.I.M. 2: Clan Wars | 2006 |
A.I.M. Racing | 2007 |
A.I.M.3: War Protocol | TBA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | English release. | |||
Retail | StarForce 5 DRM in Russian release. | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Steam | ||||
ZOOM Platform | ||||
Amazon.com (unavailable) | ||||
GamersGate (unavailable) |
Essential improvements
Skip intro videos
Delete/rename video files[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Data\CONFIG\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/289180/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SAVES\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/289180/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Use FOV Fix. | ||
4K Ultra HD | |||
Field of view (FOV) | Use FOV Fix. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS |
Anti-aliasing (AA)
Modify configuration file[1] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 8 | D3D7 used for in-game rendering, D3D8 used for menus[2] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | 1.5 GHz | 2.5 GHz |
System memory (RAM) | 256 MB | 768 MB |
Hard disk drive (HDD) | 2.5 GB | 3.5 GB |
Video card (GPU) | Nvidia GeForce 3 ATI Radeon 7500 DirectX 8.1 compatible | Nvidia GeForce FX 5900 ATI Radeon 9800 |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/289180/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (289180) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Steam Community Guide - 8x anti-aliasing/ 8x сглаживание - last accessed on 2016-08-21
- ↑ Re: dgVoodoo 2 for DirectX 11 - last accessed on 2016-08-30
- "Menu screen is corrupt because of a problem when loading .dds surfaces through into D3D8.
It's fixed, but indeed, the game uses D3D8 for menus and DDraw/D3D for ingame and that part doesn't show up."
- "Menu screen is corrupt because of a problem when loading .dds surfaces through into D3D8.