Sega Mega Drive and Genesis Classics
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Sega |
Sega Mega Drive Classics Hub |
D3T |
Sega Mega Drive Classics Hub |
Unity 2017[Note 1] |
Windows |
June 2, 2010 |
macOS (OS X) |
May 29, 2018[2] |
Linux |
May 29, 2018[2] |
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Key points
- Emulated versions of classic Sega Mega Drive/Genesis games.
- Retail version is known as Sega Genesis Classic Collection: Gold Edition and was released in 2011
- As of April 28, 2016 the collection now features Steam Workshop support.[3]
- The Steam Workshop however has became flooded with illegally pirated ROMs (including games being sold through Steam or other platforms) and pornographic content disguised as mods with no substance due to lack of moderation of submitted content.[4]
General information
- Steam Community Discussions
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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Original individual volume releases. Europe only. Missing Eternal Champions, Shadow Dancer and Pack 5. |
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Retail |
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2011 Gold Edition release. StarForce 5.70.021.004 DRM for at least the European versions, missing Eternal Champions, Shadow Dancer and Pack 5. |
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Steam |
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Complete pack. Hub launcher requires Steam DRM. Simple launcher is DRM-free when launched directly from the executable (<path-to-game>\SEGAGenesisClassics.exe ). |
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- Games are sold on Steam individually or in smaller bundles.
- The Steam version includes both the "Hub" launcher with the "Simple" launcher as a fallback. All non-Steam versions only includes the "Simple" launcher.
- The Sega Mega Drive and Genesis Classics package on Steam also includes Sonic CD, however Sonic CD runs natively (without emulation) and does not use the launcher.
DLC and expansion packs
Essential improvements
Run in other emulators
- For the Steam version, uncompressed ROMs of the purchased games can be found under
<path-to-game>\uncompressed ROMs
.
Copy Steam ROMs to an external folder for use with other emulators[citation needed]
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- Copy the contents of
<path-to-game>\uncompressed ROMs and paste to another emulator's ROM folder of your choice.
- Rename
*.68K and *.SGD file extensions to *.bin so that other emulators will correctly recognize and run them.
- Workshop mods are
*.bin files inside folders found in steamapps\workshop\content\34270 .
- External emulators can load these Workshop mods, copy the contents of
32470 to your chosen ROM folder, and rename the *.bin filenames as you see fit to prevent future confusion, then load them with your emulator.
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Extract *.pak files with QuickBMS (non-Steam versions)[citation needed]
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- Download QuickBMS.
- Download the Sega Classics script (further down the page).
- Run QuickBMS and choose the Sega Classics script.
- Choose the installation folder containing the
*.pak files.
- Choose the folder to save extracted ROMs to.
- QuickBMS will now extract the ROMs. Press ↵ Enter when done to exit QuickBMS.
- The ROMs are now extracted and named appropriately, ready for use with a different emulator (see Emulation:Sega Genesis)
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Run mods in simple launcher
- This program allows you to extract ROMs from SEGA Genesis Classics .pak files and to make your own for use with the emulator.
Game data
Configuration file(s) location
- This game follows the XDG Base Directory Specification on Linux.
- Folder name varies by region
- Windows locations are for the "simple" interface; Steam location is for the "hub" interface.
Save game data location
- This game does not follow the XDG Base Directory Specification on Linux.
- The "Simple" launcher uses either folder depending on region; the "hub" launcher only uses the "Mega Drive" path.
- Each game is saved in a separate folder based on the filename of the game's pak; refer to this list:
- Click
[Expand]
to view.
g0000.pak - Altered Beast
g0001.pak - Comix Zone
g0002.pak - Crack Down
g0003.pak - Ecco the Dolphin
g0004.pak - Gain Ground
g0005.pak - Golden Axe
g0006.pak - Shadow Dancer
g0007.pak - Shinobi III
g0008.pak - Sonic 3D Blast
g0009.pak - Space Harrier II
g0010.pak - Vectorman
g0011.pak - Alex Kidd in the Enchanted Castle
g0012.pak - Bonanza Bros
g0013.pak - Columns
g0014.pak - Dr. Robotnik’s Mean Bean Machine
g0015.pak - Ecco Jr.
g0016.pak - Eternal Champions
g0017.pak - Fatal Labyrinth
g0018.pak - Galaxy Force II
g0019.pak - Kid Chameleon
g0020.pak - Ristar
g0021.pak - Sonic Spinball
g0022.pak - Super Thunder Blade
g0023.pak - Alien Storm
g0024.pak - Bio-Hazard Battle
g0025.pak - Columns III
g0026.pak - Decap Attack
g0027.pak - Ecco: The Tides of Time
g0028.pak - ESWAT: City Under Siege
g0029.pak - Flicky
g0030.pak - Golden Axe II
g0031.pak - Sonic the Hedgehog
g0032.pak - Sword of Vermilion
g0033.pak - Virtua Fighter II
g0034.pak - Alien Soldier
g0035.pak - Gunstar Heroes
g0036.pak - Landstalker: The Treasures of King Nole
g0037.pak - Light Crusader
g0038.pak - Shining Force
g0039.pak - Shining Force II
g0040.pak - Shining in the Darkness
g0041.pak - Sonic the Hedgehog 2
g0042.pak - Sonic 3 and Knuckles
g0043.pak - Streets of Rage
g0044.pak - Streets of Rage II
g0045.pak - Wonder Boy III: Monster Lair
g0046.pak - Toejam & Earl
g0047.pak - ToeJam & Earl in Panic on Funkotron
g0048.pak - Beyond Oasis
g0049.pak - Dynamite Headdy
g0050.pak - Golden Axe III
g0051.pak - Phantasy Star II
g0052.pak - Phantasy Star III
g0053.pak - Phantasy Star IV:
g0054.pak - Streets of Rage III
g0055.pak - Revenge of the Shinobi
g0056.pak - Vectorman II
g0057.pak - Wonder Boy in Monster World
g9010.pak - Ristar (Japan)
System |
Native |
Notes |
OneDrive |
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Requires enabling backup of the Documents folder in OneDrive on all computers. |
Steam Cloud |
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Video settings
Launcher general settings (for the "Hub" launcher).
Launcher general settings (for the "Simple" launcher).
Launcher emulator settings.
Template:Video settings
Input settings
Launcher control settings (for the "hub" launcher).
Launcher control settings (for the "Simple" launcher).
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Varies between games. |
Network
Multiplayer types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
unknown |
UDP |
unknown |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Issues unresolved
Unable to disable controller
The input settings should contain a checkbox to disable a controller, but the checkbox is sometimes missing:
The inability to disable the controller affects Alien Storm. The second controller must be disabled to access one of the game modes.
Issues fixed
Run the game at screen refresh rate
- 2011 Gold Edition forces 60 Hz refresh rate even if your monitor supports higher than that.
Override refresh rate set by game[6]
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- Download Chiri's resolution forcing tool.
- Extract
d3d9.dll and d3dx.ini to the installation folder.
- Open
d3dx.ini .
- Change
refresh_rate=60 to desired hertz; e.g. refresh_rate=120 .
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9, 11 |
DirectX 11 used in game room mode. |
Executable |
32-bit |
64-bit |
Notes |
Windows |
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macOS (OS X) | |
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Linux | |
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System requirements
Windows |
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Minimum |
Operating system (OS) |
XP |
Processor (CPU) |
Intel Pentium 2.0 GHz |
System memory (RAM) |
2 GB |
Hard disk drive (HDD) |
50 MB |
Video card (GPU) |
32 MB of VRAM |
Notes
References