Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Updated version of Shadow Warrior. Includes both expansions (Wanton Destruction, Twin Dragon) and the original game running through DOSBox
- Multiplayer mode from the original version has been removed.
General information
- Devolver Digital
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Essential improvements
Skip intro videos
Delete/rename video files[citation needed]
|
- Go to
<path-to-game>\gameroot\video\
- Delete or rename
3drLogo.ivf and wang.ivf .
|
Game data
In-game general settings.
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Video settings
Template:Video settings
- The FOV value set by in-game slider does not correspond with real FOV.
- The game uses horizontal FOV.
Edit swcr.exe
|
- Go to
<path-to-game> .
- Open up
swcr.exe with a hex-editor.
- Do a search for
81 7D FC 91 00 00 00 .
- Change the
91 00 bytes to FF FF .
- Do a search for
00 00 70 42 00 00 11 43 .
- Change the
43 byte to 45
- Go to
<path-to-game>\data
- Open up
video.rml
- Do a search for
max="145"
- Change
145 to you prefered FOV value (the value of 135 should be equal to 110 horizontal FOV and the value of 164 should be equal to 120 horizontal FOV).
- Change the
step="5" to step="1"
- Launch the game, go to
Options\Video settings and push the FOV slider all the way to the right.
- FOV value in config decreases by 1 every game launch. To negotiate this issue, set
sw-redux-local.cfg attributes to read only.
|
Input settings
In-game key/button map settings.
In-game gamepad settings.
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
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Issues unresolved
Changed settings not saving
Settings do not persist after exiting the game.
Issues fixed
Mouse look is incredibly wonky
- For unknown reasons, the x and y axis's are scaled in a way the looking up and down is slower than looking left and right.
Change the mouse X/Y scaling[citation needed]
|
- Go to
<path-to-game>\gameroot .
- Open
sw-redux.cfg with a text editor and find the lines MouseScaleX and MouseScaleY and change the numbers next to the text to the following:
MouseScaleX = 4
MouseScaleY = 2
- Save the changes made and close the file.
|
Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
2 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Linux | |
|
|
Middleware
|
Middleware |
Notes |
Interface |
libRocket |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP |
Vista, 7 |
Processor (CPU) |
1.5 GHz
| 1.8 GHz |
System memory (RAM) |
512 MB |
1 GB |
Hard disk drive (HDD) |
650 MB |
650 MB |
Video card (GPU) |
256 MB of VRAM DirectX 7 compatible
| DirectX 9 compatible |
macOS (OS X) |
|
Minimum |
Recommended |
Operating system (OS) |
10.7 |
10.8 |
Processor (CPU) |
1.5 GHz
| 1.8 GHz |
System memory (RAM) |
1 GB |
2 GB |
Hard disk drive (HDD) |
650 MB |
400 MB |
Video card (GPU) |
256 MB of VRAM
| 256 MB of VRAM |
Linux |
|
Minimum |
Recommended |
Operating system (OS) |
Ubuntu 12.04 |
Ubuntu 12.04 |
Processor (CPU) |
1.5 GHz
| 1.8 GHz |
System memory (RAM) |
1 GB |
2 GB |
Hard disk drive (HDD) |
400 MB |
400 MB |
Video card (GPU) |
256 MB of VRAM
| 256 MB of VRAM |
Notes
References