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Not to be confused with Outer Wilds.
General information
- Official website
- Steam Community Discussions
Availability
- Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.[2]
Essential improvements
Skip intro videos
Instructions[3]
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- Go to <path-to-game>\Indiana\Content\Movies.
- Delete or rename
Startup_Splash_1.mp4 and Startup_Splash_2.mp4 .
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Alternative Instructions[4]
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- Go to the configuration file(s) location.
- Open
Game.ini with a text editor.
- Add the following lines to the bottom of the file and save the changes:
[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=False
bMoviesAreSkippable=True
StartupMovies=
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Game data
Configuration file(s) location
System |
Location |
Windows |
%LOCALAPPDATA%\Indiana\Saved\Config\WindowsNoEditor\ |
Microsoft Store |
%LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) |
<SteamLibrary-folder>/steamapps/compatdata/578650/pfx/[Note 1] |
Save game data location
Save game difficulty
Modify a file in your Save game data location
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- Go to the save game data location.
- From the save folder of your choice, open
Metadata.dat in a hex editor (e.g. HxD).
- Jump (Ctrl+G) to offset
CF as hex and replace the byte with one from the table below.
- Save the file.
Notes
- Difficulty can be changed at any time, but changing a pre-existing save's difficulty to Supernova is not normally possible.
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Byte |
Difficulty
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00 |
Story
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01 |
Normal
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02 |
Hard
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03 |
Supernova
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Manually saving in Supernova difficulty
- In game press "~"
- Copy in console "SaveGame bIgnoreSuperNova 1 0" for a manual save
- "1 0" for manual save, "1 1" for quick save, "1 2" for autosave, "1 3" for system save
Video settings
Template:Video settings
Use The Outer Worlds ultrawide & dual monitor mod[5]
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- Removes pillarboxing from real-time rendered cutscenes, menu and dialog screens.
- Adjusts vertical FOV for 21:9 and 32:9 resolutions for parity with 16:9.
Cutscenes and dialog screens FOV is simultaneously Hor+ and Vert-.
- Applies to all game versions.
- Cropped viewmodel and stretched FMVs will remain unchanged.
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Modify a game file of the Epic Games Store version[citation needed]
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- Open
<path-to-game>\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe in a hex editor (e.g. HxD).
- Jump (Ctrl+G) to offset
1C3BA6A as hex and look for the bytes 01 31 41 30 .
- Replace
01 with 00 .
- Jump (Ctrl+G) to offset
2839395 as hex and look for the bytes FA 0E 3C A1 .
- Replace
FA 0E with 20 2A .
Notes
- Removes pillarboxing from in-game cutscenes, menus and dialogs.
- FOV changes match that of 16:9.
- Cropped viewmodel and stretched FMVs will remain unchanged.
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FOV calculation
Set FOV calculation to vertical[6]
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- Go to the configuration file(s) location.
- Open
Engine.ini .
- Add the following lines and save the changes:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Notes
- In-game FOV values now being vertical, the new 89 value will match the old 120 of 16:9.
- Player model will remain unaffected.
- Entering the settings menu for any reason reverts this change.
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Manually adjust FOV
Modify GameUserSettings.ini[7]
|
- Go to the configuration file(s) location.
- Open
GameUserSettings.ini .
- Assuming
X is the desired FOV value you want, change CustomFieldOfView=X to your desired value.
- Save the file.
Notes
- Extreme FOV values, such as 180, render gameplay unplayable.
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Add custom AF variable to Engine.ini[8]
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- Go to the configuration file(s) location.
- Open
Engine.ini with a text editor.
- Add
[SystemSettings] to the bottom of the file, if that section doesn't already exist.
- Inside that section, add
r.MaxAnisotropy=16 or the desired sample rate.
- Save the file.
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Chromatic Aberration
Disable chromatic aberration[9]
|
- Go to the configuration file(s) location.
- Open
Engine.ini with a text editor.
- Add
[SystemSettings] to the bottom of the file, if that section doesn't already exist.
- Inside that section, add
r.SceneColorFringeQuality=0 .
- Save the file.
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Small UI and Text Scale
Change value of scale[10]
|
- Go to the configuration file(s) location.
- Open
Engine.ini with a text editor.
- Add the section
[/Script/Engine.UserInterfaceSettings] to the file.
- Under that section add
ApplicationScale=1.15 where 1.15 determines the size of the UI and text.
- Save the file.
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Improve TAA quality or disable it
Modify Engine.ini[citation needed]
|
- Go to the configuration file(s) location.
- Open
Engine.ini with a text editor.
- Add the section
[SystemSettings] to the file, if it doesn't exist already.
- Under that section add
r.TemporalAACurrentFrameWeight=0.2 r.TemporalAASamples=4
- You can also add
r.Tonemapper.Sharpen=1.0 to improve image quality even further. The 1.0 can be raised for an increased effect.
- Save the file.
Notes
- To disable TAA, under
[SystemSettings] , instead add r.DefaultFeature.AntiAliasing=0 or r.PostProcessAAQuality=1
- Disabling TAA CAN ADD LIGHT STROBING. This can be fixed by adding
r.BloomQuality=0 , which disables the bloom effect.
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How to enable supersampling
Modify Engine.ini[citation needed]
|
- Go to the configuration file(s) location.
- Open
Engine.ini with a text editor.
- Add the section
[SystemSettings] to the file, if it doesn't exist already.
- Under that section add
r.ScreenPercentage=100+%increase .
- Increase the supersampling resolution in increments of 5-10% to start and see how it effects frame rates.
- Save the file.
Notes
- Lower shadows to medium or low to increase frame rates if need be.
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Input settings
Template:Input settings
Mouse Acceleration
Disable Mouse Acceleration[11][12][13]
|
- Navigate to the configuration file(s) location.
- Open
Input.ini with a text editor:
- Add
[Engine.PlayerInput] if not already present.
- Underneath the added section, add
bEnableMouseSmoothing=false and bViewAccelerationEnabled=false
- Save the file.
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Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Polish |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Issues unresolved
Crash during final quest
- Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, the game is unwinnable.[14][15]
Kill or make hostile that specific character[16][14]
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Issues fixed
Re-enable developer console
- The developer console can be re-enabled by following the steps on the Unreal Engine 4 page.[17]
Game Pass version doesn't start with an error 0x803F8001
- Change your region in Windows to USA.[18]
Game crashes to desktop after a black screen
- Install the Windows 10 Media Feature Pack .[19]
Other information
API
Executable |
32-bit |
64-bit |
Notes |
Windows |
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System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7 SP1 |
10 |
Processor (CPU) |
Intel Core i3-3225 AMD Phenom II X6 1100T |
Intel Core i7-7700K AMD Ryzen 5 1600 |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
40 GB | |
Video card (GPU) |
Nvidia GTX 650 Ti AMD Radeon HD 7850 DirectX 11 compatible
| Nvidia GeForce GTX 1060 AMD Radeon RX 470 6 GB (Nvidia) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References