NASCAR '14
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Developers | |
---|---|
Eutechnyx | |
Publishers | |
Deep Silver | |
Release dates | |
Windows | February 18, 2014 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Track racing |
Art styles | Realistic |
Themes | North America |
Series | NASCAR |
⤏ Go to series page | |
Bill Elliott's NASCAR Challenge | 1991 |
NASCAR Racing (series) | |
NASCAR Revolution | 1999 |
NASCAR Road Racing | 1999 |
NASCAR 2000 | 2000 |
NASCAR Racers | 2000 |
NASCAR Heat (series) | |
NASCAR Thunder 2003 | 2002 |
NASCAR Thunder 2004 | 2003 |
NASCAR SimRacing | 2005 |
NASCAR The Game: 2013 | 2013 |
NASCAR '14 | 2014 |
NASCAR '15 | 2015 |
NASCAR 21: Ignition | 2021 |
NASCAR Arcade Rush | 2023 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
Steam (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/254130/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/254130/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Full settings and save sync |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | With windowed | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | In windowed mode, you can change the size of the window. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | MSAAx2 - MSAAx8 | ||
Vertical sync (Vsync) | The game has vsync enabled when ‘60 FPS’ is selected in Target FPS. | ||
60 FPS | The game has 2 Target FPS options: ‘60 FPS’ and ‘60 FPS (No Hardware V- Sync)’. | ||
120+ FPS | The game has errors such as endless loading screens when running at more than 60 fps | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | XBOX 360 | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Speech, Player Engine, Opponent Engines and Sound Effects | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Issues unresolved
The game gets stuck on certain loading screens
At certain times the game may get stuck loading at specific parts of the game, such as when loading a race or in the start menu it stays with ‘ASSEMBLING TEAM’ A possible solution is to lock the game at 60 FPS with the graphics card options or set it to ‘60 FPS’ in "MY NASCAR" - "OPTIONS" - "GRAPHICS SETTINGS" - Target FPS"
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | AMD 64 X2 | Intel Core i5-760 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce 8800 GT | Nvidia GeForce GTX 260 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/254130/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (254130) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.