Oxenfree II: Lost Signals
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Revision as of 15:08, 13 July 2023 by Macgovern (talk | contribs) (→Configuration file(s) location: Added config file location.)
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Developers | |
---|---|
Night School Studio | |
Publishers | |
Netflix | |
Release dates | |
Windows | July 12, 2023 |
macOS (OS X) | July 12, 2023 |
Reception | |
Metacritic | 76 |
OpenCritic | 79 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Adventure |
Art styles | Cartoon |
Themes | Detective/mystery, Supernatural, Contemporary, North America |
Series | Oxenfree |
Oxenfree | |
---|---|
Oxenfree | 2016 |
Oxenfree II: Lost Signals | 2023 |
Oxenfree II: Lost Signals is a side view scrolling adventure game in the Oxenfree series developed by Night School Studio and published by Netflix.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Night School Studio\OXENFREE II: Lost Signals |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1574310/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1574310/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Gameplay and in-engine cutscenes are Hor+.[1] Pre-rendered cutscenes are pillarboxed. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Toggleable using Alt+Tab ↹. | ||
Borderless fullscreen windowed | Called Windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | FPS tied to monitor's refresh rate.[2] | ||
High dynamic range display (HDR) | [3] |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | VO, SFX, Music. | |
Surround sound | ||
Subtitles | ||
Closed captions | Only provided for subtitled dialogue. | |
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Croatian | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Greek | ||||
Hebrew | ||||
Hindi | ||||
Hungarian | ||||
Indonesian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Romanian | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Turkish | ||||
Ukrainian | ||||
Vietnamese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL | 4.2 | |
Metal support |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-4570T | Intel Core i5-4670K AMD FX-9370 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 AMD Radeon HD 7750 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 750 AMD Radeon R9 270X 2 GB of VRAM |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.13 | |
Processor (CPU) | 2.5 GHz Dual Core | 3.0 GHz Quad Core |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Metal compatible 2 GB of VRAM OpenGL 4.2 compatible | 4 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1574310/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1574310) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Macgovern on 2023-07-13
- Tested by setting my 4K TV to use custom 2560x1080 and comparing the image between 16:9 and ultrawide.
- ↑ Verified by User:Macgovern on 2023-07-13
- Game's FPS follows whatever refresh rate I set my monitor to.
- ↑ Verified by User:Macgovern on 2023-07-13
- Tested using Special K v23.7.11; made sure Special K's HDR retrofitting was disabled, and checked game's native backbuffer.