Jak and Daxter: The Precursor Legacy (OpenGOAL)
Cover image missing, please upload it | |
Engines | |
---|---|
OpenGOAL | |
Release dates | |
Windows | April 3, 2022 |
Linux | April 3, 2022 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Themes | Sci-fi |
Jak and Daxter: The Precursor Legacy (OpenGOAL) is an unofficial port of Jak and Daxter: The Precursor Legacy for Windows and Linux. It is part of the OpenGOAL engine project which aims to revive the proprietary Lisp-based GOAL programming language used by Naughty Dog, namely in their Jak and Daxter series.
Jak and Daxter: The Precursor Legacy is currently fully playable, while support for Jak II and Jak 3 is planned.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Requires an original PlayStation 2 copy of Jak and Daxter: The Precursor Legacy. |
Monetization
Type | Notes |
---|---|
One-time game purchase | As the project is a source port, an original PlayStation 2 copy of Jak and Daxter: The Precursor Legacy is required. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\OpenGOAL\jak1\settings\pc-settings.gc |
Linux | $XDG_CONFIG_HOME/OpenGOAL/jak1/settings/pc-settings.pc |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\OpenGOAL\jak1\saves\ |
Linux | $XDG_CONFIG_HOME/OpenGOAL/jak1/saves/ |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Some minor graphical effects, such as screen fades, display incorrectly at non-4:3 aspect ratios. Supports both original Vert- and new Hor+ behavior.[1] | ||
Multi-monitor | |||
Ultra-widescreen | Cutscenes are pillarboxed. Most UI elements don't properly scale. | ||
4K Ultra HD | |||
Field of view (FOV) | Can be changed in-game via the Right Stick. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | [2] | ||
Anti-aliasing (AA) | Up to 16x MSAA.[Note 1] | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Changeable max FPS experimental. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense also supported. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX, Music, Speech. | |
Surround sound | ||
Subtitles | Can be toggled on/off during cutscenes by pressing the Square button on a PlayStation controller, or the X button on an Xbox controller. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | Subtitles not implemented yet. | |||
Italian | Subtitles not implemented yet. | |||
Japanese | Subtitles not implemented yet. | |||
Brazilian Portuguese | Interface text not implemented yet. | |||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 4.3 | [5] |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum[6] | ||
Operating system (OS) | 10 | |
Processor (CPU) | AVX-compatible processor | |
System memory (RAM) | 2 GB available | |
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 4.3 compatible |
- A 64-bit operating system is required.
- AMD Radeon users should update the graphics driver to version 22.7.1 or newer
Linux | ||
---|---|---|
Minimum[6] | ||
Operating system (OS) | ||
Processor (CPU) | AVX-compatible processor | |
System memory (RAM) | 2 GB available | |
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 4.3 compatible |
- A 64-bit operating system is required.
Notes
References
- ↑ In-game Settings - OpenGOAL - last accessed on 2023-06-28
- ↑ Verified by User:SirYodaJedi on 2022-08-14
- No blurring is present at oblique angles, even at 512x448 internal resolution. I am not forcing 16x AF in my GPU's control panel.
- ↑ Verified by User:SirYodaJedi on 2022-08-14
- This results in an appearance similar to 4x or 8x SGSSAA, but without the blurring caused by Nvidia's OpenGL driver bugs.
- ↑ 4.0 4.1 GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
- "x86-64 CPU with AVX support."
- ↑ GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
- "Graphics card that supports OpenGL 4.3."
- ↑ 6.0 6.1 Frequently Asked Questions - OpenGOAL - last accessed on 2022-08-15