Toy Soldiers Cold War: Touch Edition
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Developers | |
---|---|
Signal Studios | |
Publishers | |
Microsoft Studios | |
Release dates | |
Windows | November 26, 2012 |
Taxonomy | |
Series | Toy Soldiers |
Toy Soldiers | |
---|---|
Toy Soldiers | 2012 |
Toy Soldiers Cold War: Touch Edition | 2012 |
Toy Soldiers: War Chest | 2015 |
Toy Soldiers: Complete | 2016 |
Toy Soldiers: HD | 2021 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Save game cloud syncing
System | Native | Notes |
---|
Video
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8 | |
Processor (CPU) | 2.0 GHz Single Core | 2.0 GHz Dual Core |
System memory (RAM) | 2 GB RAM (32-bit OS), 3 GB RAM (64-bit OS) | 4 GB RAM (64-bit OS) |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 1 GB of VRAM DirectX 10 compatible Shader model 4 support |
2 GB of VRAM |
Sound (audio device) | XAudio2 version 2.8 compatible |
- Minimum specs for tablets: DirectX 10 graphics device with WDDM 1.2 or higher driver, 2 GB storage for the game, and a touch screen with a minimum of 5-point digitizers and a resolution of at least 1366x768, with 32-bits native color depth.