The Chronicles of Riddick: Escape from Butcher Bay
Developers | |
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Starbreeze Studios | |
Tigon Studios | |
Publishers | |
Sierra Entertainment | |
North America | Vivendi Universal Games |
Russia | 1C-SoftClub |
Engines | |
Starbreeze Engine[1] | |
Release dates | |
Windows | December 3, 2004 |
Reception | |
Metacritic | 90 |
IGDB | 89 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS, Stealth |
Art styles | Realistic |
Themes | Sci-fi |
Series | The Chronicles of Riddick |
The Chronicles of Riddick | |
---|---|
The Chronicles of Riddick: Escape from Butcher Bay | 2004 |
The Chronicles of Riddick: Assault on Dark Athena | 2009 |
Key points
- A visually enhanced remake is included with The Chronicles of Riddick: Assault on Dark Athena.
Availability
- This game is not available digitally standalone, but it is included in The Chronicles of Riddick: Assault on Dark Athena which is available as digital download from Amazon.
- An English demo can be downloaded here (German site).
Essential improvements
Patches
Skip intro videos
Skip intro videos[citation needed] |
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Game data
Configuration file(s) location
System | Location |
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Windows | <path-to-game>\Environment.cfg[Note 1] <path-to-game>\Content\User.cfg[Note 1] <path-to-game>\Content\Save\<user-id>\_profile[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Content\Save\[Note 1] %USERPROFILE%\Starbreeze\Riddick\Content\Save\ |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | HUD is stretched from 4:3 resolutions. | ||
Multi-monitor | HUD is stretched from 4:3 resolutions. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | 16x | ||
Anti-aliasing (AA) | See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No frame rate cap | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Anti-aliasing (AA)
Enable MSAA through the in-game console[2] |
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Notes
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Minor mouse acceleration | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers |
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PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
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Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | No option to disable it. | |
EAX support | EAX 4.0 | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Russian | Fan translation, download. | |||
Polish | Local retail only, download. | |||
Spanish | Official translation. | |||
Spanish | Fan translation that fixes mistranslations. |
Issues fixed
Crash on startup
There is an OpenGL-related crash after starting the program. |
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For those with Nvidia hardware, this can be fixed by downloading Nvidia Inspector and setting the Extension Limit to 0x00001B58. This will also allow you to choose 'Shader Model 2.0++', which is otherwise locked out. For AMD users there is no known fix right now Alternatively, renaming Updating to v1.1 should allow newer video cards with openGL > 1.5 to run the game. |
Texture flickering when using Eyeshine
When playing with "Shader Model 2.0++", texture flickering occurs in lit areas while using the "Eyeshine" mechanic in-game. |
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This can be fixed by simply changing the "Shader Model" to something else in the video settings. |
Twitchy mouse movement
If you use a higher polling rate than 125 Hz you will get some twitchy mouse movement. |
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The only 2 known workarounds is to use 125 Hz polling rate or plug in a controller and use that to play.[citation needed] |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.5 | |
Shader Model support | 1.0, 1.1, 1.4, 2.0, 2.0 ++ with stencil soft shadows |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | The 64bit executable is located in System\Win64_AMD64 |
System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | Intel Pentium 4 1.8 GHz AMD equivalent |
Intel Pentium 4 2.6 GHz AMD Athlon XP 2500+ |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 3.7 GB | 4.4 GB |
Video card (GPU) | Nvidia GeForce 3 ATI Radeon 8500 64 MB of VRAM OpenGL 1.5 compatible | Nvidia GeForce FX 5900 ATI Radeon 9700 |
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).