Dry Drowning
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Revision as of 22:35, 3 July 2022 by Baronsmoki (talk | contribs) (→Availability: Removed soundtrack)
Developers | |
---|---|
Studio V | |
Publishers | |
VLG Publishing | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | August 2, 2019 |
Reception | |
Metacritic | 68 |
OpenCritic | 68 |
IGDB | 60 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Controls | Menu-based |
Genres | Visual novel |
Art styles | Realistic |
Themes | Cyberpunk, Detective/mystery, Europe |
General information
- Publisher Discord server
- Visual Novel Database article
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\DAZEL\Dry Drowning\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1077970/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\DAZEL\Dry Drowning\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1077970/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Only 16:9 resolutions can be selected. Forcing a different aspect ratio results in 16:9 anamorphic scaling for gameplay.[2] |
||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Used in place of exclusive fullscreen. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See 120+ FPS for details. | ||
60 FPS and 120+ FPS | See 120+ FPS for details. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
120+ FPS
- The game normally has v-sync forced on, resulting in framerate being tied to the monitor refresh rate (e.g. 120 Hz = 120 FPS).[3]
Uncap the frame rate regardless of refresh rate using Special K[4] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sounds | |
Surround sound | Stereo[5] | |
Subtitles | Press Tab ↹ to toggle subtitles for intro video; rest of game is text-only. | |
Closed captions | ||
Mute on focus lost | [4][6] |
Localizations
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i3-4160 | Intel Core i5-3570 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Intel HD Graphics 4400 DirectX 11 compatible | Nvidia GeForce GTX 660 |
- A 64-bit system is required.
Notes
- ↑ Unity engine build: 2017.4.23f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1077970/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1077970) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Baronsmoki on 2019-09-04
- ↑ Verified by User:Baronsmoki on 2019-09-15
- Tested at 2560x1080 custom resolution.
- ↑ Verified by User:Expack3 on 2019-09-05
- Tested using Special K.
- ↑ 4.0 4.1 Verified by User:Expack3 on 2019-09-05
- ↑ Verified by User:Baronsmoki on 2019-09-04
- Tested with Special K.
- ↑ Verified by User:Baronsmoki on 2019-09-04