Ratatouille
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Asobo Studio | |
Publishers | |
THQ | |
Engines | |
Zouna[1] | |
Release dates | |
Windows | June 26, 2007 |
macOS (OS X) | June 26, 2007 |
Reception | |
IGDB | 60 |
Taxonomy | |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Series | Pixar |
⤏ Go to series page | |
Subseries of Disney | |
Toy Story (series) | |
A Bug's Life | 1998 |
Monsters, Inc. (series) | |
Finding Nemo | 2003 |
The Incredibles (series) | |
Cars (series) | |
Ratatouille | 2007 |
WALL-E | 2008 |
Up | 2009 |
Brave (series) | |
Nemo's Reef | 2013 |
Coco VR | 2017 |
Rush: A Disney Pixar Adventure | 2018 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- The game has a bad fps cap. Framerate is capped at 500fps but there are physics problems at above 170 fps and there is no vsync or any option to limit the framerate. See Issues fixed for more information.
- Based on the PS2, Xbox, GameCube and Wii versions of the game. The PS3 and Xbox 360 versions are different.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Asobo Studio\Ratatouile |
macOS (OS X) |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Asobo Studio\Ratatouille |
macOS (OS X) |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Some hud elements look stretched in widescreen. | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | Some text does not scale to higher resolutions, and may be too small at resolutions higher than 768p. | ||
Field of view (FOV) | See the WSGF entry. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | up to 8x multi sample AA | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Capped at 500 fps. Frame rates above 170 may cause issues. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Called Cam Sensitivity | |
Mouse input in menus | ||
Mouse Y-axis inversion | Called Invert Camera | |
Controller | ||
Controller support | ||
Full controller support | The launcher does not support controller inputs, launching the game directly avoids the issue. | |
Controller remapping | Use the launcher. | |
Controller sensitivity | ||
Controller Y-axis inversion | Called Invert Camera |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | it displays press "dash button" and press "valid button" no mater input method | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | other controls are disabled when a controller is plugged in |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Only on Russian retail copy. | |||
German | Only on German retail copy. | |||
Spanish | Only on Spanish/Portuguese retail copy. | |||
Portuguese | Only on Spanish/Portuguese retail copy. | |||
Brazilian Portuguese | Only on Brazilian Portuguese retail copy. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Issues fixed
Shrimp Bug
- With modern hardware, the shrimp enemies in the level Desserted Kitchen get stuck inside the buckets that they are supposed to jump out of. Beating them is required to finish the level as part of a mission.
Cap frame rate to 160 FPS. |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | The disk ships with 9.0c |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP, Vista |
Processor (CPU) | Intel Pentium III 800 GHz | Intel Pentium III 1.6 GHz |
System memory (RAM) | 256 MB | 256 MB |
Hard disk drive (HDD) | 2 GB | 2 GB |
Video card (GPU) | Nvidia GeForce3 ATI Radeon 7500 64 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce FX 5600 ATI Radeon 9500 128 MB of VRAM DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.3.9 | 10.4.8 |
Processor (CPU) | PowerPC G4 1.2 GHz | PowerPC G5 1.8 GHz Intel Core Duo 1.83 GHz |
System memory (RAM) | 256 MB | 256 MB |
Hard disk drive (HDD) | 2 GB | 2 GB |
Video card (GPU) | Nvidia GeForce3 ATI Radeon 7500 64 MB of VRAM | Nvidia GeForce3 ATI Radeon 7500 128 MB of VRAM |
References
- ↑ TotemTech ToonTech Zouna ACE BSSTech Opal Timeline - last accessed on 2022-01-15