Later Alligator
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Revision as of 07:28, 6 January 2021 by MasterBlaster (talk | contribs) (Added taxonomy and updated terminology to match site's current standards.)
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Developers | |
---|---|
SmallBü | |
Pillow Fight | |
Engines | |
Unity 2018[Note 1] | |
Release dates | |
Windows | September 18, 2019 |
macOS (OS X) | September 18, 2019 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Point and select |
Genres | Adventure, Mini-games |
Art styles | Cartoon |
Themes | Detective/mystery, North America |
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/966320/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\PillowFightIo\LaterAlligator |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/966320/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [2] | ||
Ultra-widescreen | Locked to 16:9 resolutions. [3] | ||
4K Ultra HD | [4] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Used in place of exclusive fullscreen. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Always enabled. | ||
60 FPS and 120+ FPS | The cursor and the items that you interact with in certain minigames, as well as phone messages are updated at your monitor's refresh rate. All character animations, however, are locked at 30 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | A controller can only be used to navigate the title screen. All other inputs must be made with a mouse and keyboard. |
Controller types |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GT 750M DirectX 9.0c compatible |
- A 64-bit system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.11 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GT 750M |
- A 64-bit system is required.
Notes
- ↑ Unity engine build: 2018.4.2f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (966320) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:MasterBlaster on 2019-10-15
- As indicated in the output_log.txt file.
- ↑ Verified by User:MasterBlaster on 2019-10-22
- Tested on a multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2019-10-22
- Tested on an ultra-wide monitor.
- ↑ Verified by User:MasterBlaster on 2019-10-22
- Tested at 3840x2160 resolution.