User contributions
- 20:52, 10 September 2023 diff hist 0 Anno 1800 →API
- 20:51, 10 September 2023 diff hist +56 Anno 1800 →API
- 20:33, 10 September 2023 diff hist +27 Anno 2070 →API
- 20:33, 10 September 2023 diff hist +52 Anno 2070 →API
- 19:42, 10 September 2023 diff hist 0 Anno 1701 →API
- 19:20, 10 September 2023 diff hist -3 Anno 1503 →API
- 19:10, 10 September 2023 diff hist 0 Anno 1602: Creation of a New World →API: According to dgVoodoo2 debug tracing the game is querying IID_IDirectDraw2 interface
- 17:32, 10 September 2023 diff hist +6 Warcraft II: Battle.net Edition →API: The game doesn't use any Direct3D interfaces and is in fact rendering through DirectDraw 1 - as can be seen in dgVoodoo2 dbg tracing
- 16:26, 10 September 2023 diff hist +105 Master of Orion III →Video
- 16:21, 10 September 2023 diff hist +8 m Master of Orion III →Video
- 16:20, 10 September 2023 diff hist +45 Master of Orion III →Video
- 16:08, 10 September 2023 diff hist -8 Master of Orion III →Video
- 16:04, 10 September 2023 diff hist -1 Master of Orion III →API: Game queries IID_IDirectDraw4 interface and creates IID_IDirectDrawSurface4 surface. Verified with dgVoodoo2 dbg
- 16:02, 10 September 2023 diff hist +39 Master of Orion III →Video
- 15:15, 10 September 2023 diff hist 0 Heroes Chronicles →API: As the base HoMM3 game this one queries ID_IDirectDraw interface and create IID_IDirectDrawSurface - which is DirectDraw 1
- 14:58, 10 September 2023 diff hist 0 Heroes of Might and Magic III →API: DirectDraw version verified via dgVoodoo2 dbg - game is using IID_IDirectDraw interface and create IID_IDirectDrawSurface
- 13:55, 10 September 2023 diff hist +4 Arcanum: Of Steamworks & Magick Obscura →API: DD version verified via dgVoodoo2 dbg
- 04:22, 10 September 2023 diff hist +2 Advent Rising →API
- 04:08, 10 September 2023 diff hist +22 AquaNox 2: Revelation →API
- 03:50, 10 September 2023 diff hist +2 AquaNox 2: Revelation →API
- 02:15, 10 September 2023 diff hist 0 Might and Magic VIII: Day of the Destroyer →API: Game's using D3D6 despite the fact that it launched in 2000
- 02:01, 10 September 2023 diff hist +3 Expendable →API
- 21:35, 22 July 2023 diff hist 0 Kena: Bridge of Spirits →Skip intro video: Videos are in Bink format, not MP4.
- 21:31, 22 July 2023 diff hist +4 Kena: Bridge of Spirits →Video
- 18:48, 18 July 2023 diff hist -2 Planet of Lana →Video
- 18:38, 18 July 2023 diff hist +34 Planet of Lana →Video
- 18:16, 18 July 2023 diff hist +4 Planet of Lana →Middleware
- 18:14, 18 July 2023 diff hist -3 Planet of Lana →API
- 20:46, 16 July 2023 diff hist +4 Hi-Fi Rush →Video: Added XeSS version according to libxess.dll in game's files
- 11:22, 11 May 2023 diff hist -27 The Witcher 2: Assassins of Kings →Video: Changed the FOV mod to the one which is lite and recent. The link to the "Change your Fov" mod was broken.
- 16:06, 1 April 2023 (diff | hist) . . +1,396 . . 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. on Talk:The Last of Us Part I
- 15:42, 31 March 2023 (diff | hist) . . +186 . . 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. on Talk:The Last of Us Part I
- 15:39, 31 March 2023 (diff | hist) . . +398 . . 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. on Talk:The Last of Us Part I
- 13:17, 31 March 2023 diff hist +1 m Star Wars: The Force Unleashed II →High frame rate
- 13:17, 31 March 2023 diff hist +479 Star Wars: The Force Unleashed II →High frame rate: Added a fix of display refresh rate
- 11:48, 31 March 2023 (diff | hist) . . +337 . . 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. on Talk:The Last of Us Part I
- 23:49, 29 March 2023 (diff | hist) . . +240 . . 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. on Talk:The Last of Us Part I
- 01:46, 29 March 2023 (diff | hist) . . +98 . . N 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. on Talk:The Last of Us Part I
- 18:03, 25 March 2023 (diff | hist) . . +16 . . Running the game on Windows 11 22H2 in 4K on Talk:Star Wars: Jedi Knight - Jedi Academy
- 18:01, 25 March 2023 (diff | hist) . . +1,072 . . N Running the game on Windows 11 22H2 in 4K on Talk:Star Wars: Jedi Knight - Jedi Academy
- 17:51, 25 March 2023 diff hist +76 Star Wars: Jedi Knight - Jedi Academy →Cutscenes do not play: Only option which fixed the cutscenes for me was to use WinXPSP2 compat mode for the game EXE. Running the game windowed did nothing.
- 22:58, 22 March 2023 (diff | hist) . . +534 . . N Running the game on displays with DPI scaling on Talk:Star Wars: Jedi Knight II - Jedi Outcast
- 18:22, 8 March 2023 diff hist +56 Mafia III →Video: Current Mafia 3 DE version provides anisotropic filtering control in its settings
- 02:22, 3 March 2023 diff hist +156 High on Life →Video: DLSS, FSR2, XeSS are supported after patch #4
- 03:51, 23 February 2023 diff hist 0 Dying Light 2 Stay Human →Video: Updated DLSS SR version to 2.4
- 03:45, 23 February 2023 diff hist -38 m A Plague Tale: Requiem →Video
- 03:44, 23 February 2023 diff hist -8 A Plague Tale: Requiem →Video: Removed "DLSS 3.0" since it's been decided that "High-fidelity upscaling" field should contain DLSS Super Resolution component version only
- 01:54, 22 February 2023 (diff | hist) . . +313 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 01:50, 22 February 2023 (diff | hist) . . +222 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 17:49, 21 February 2023 (diff | hist) . . +709 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart