Metal Gear Solid V: Ground Zeroes
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Revision as of 09:44, 23 May 2020 by Garrbot (talk | contribs) (→Game crashes after changing resolution settings: updated template usage)
Developers | |
---|---|
Kojima Productions | |
Publishers | |
Konami | |
Engines | |
Fox Engine | |
Release dates | |
Windows | December 18, 2014 |
Reception | |
Metacritic | 80 |
OpenCritic | 75 |
IGDB | 79 |
Taxonomy | |
Series | Metal Gear |
Key points
- Generally a well-executed PC version with support for more advanced graphics options than console versions. Scales well on budget graphics cards.
- No in-game volume controls.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
Green Man Gaming | ||||
Steam |
Game data
- Separate set of files for ROW and Japanese language versions.[citation needed]
Configuration file(s) location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\311340\local\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/311340/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\311340\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/311340/pfx/[Note 1] |
- Save game data location is shared with Metal Gear Solid V: The Phantom Pain.[1]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | In-engine cutscenes are letterboxed in other aspects than 16:9. | ||
Multi-monitor | See the WSGF topic. | ||
Ultra-widescreen | See the WSGF topic. HUD is positioned for 16:9. | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | Some users have Alt+Tab ↹ issues when enabled. Workaround by using Borderless Gaming. Set game to "Window" in graphics options, then make the process borderless by selecting it in the BG window and clicking on the right arrow. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA only. Tied to the Screen Filtering setting. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Frame rate is capped at 60 FPS.[2] See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Change FOV to 100, 110 or 120[citation needed] |
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|
High frame rate
- Removing the 60 FPS cap causes problems with physics. For example, throwing items freeze in mid-air.
- Make sure to set up your graphical settings beforehand. Changing in-game settings may undo this fix.
Remove 60 FPS cap[citation needed] |
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|
Depth of field
- Depth of field is enabled with 'high' and 'extra high' screen filtering.
Disable DOF on high and extra high[citation needed] |
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|
Disable DOF[citation needed] |
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Use Helix Mod: Metal Gear Solid V: Ground Zeroes (DX11) to disable. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Numpad and symbol keys cannot be used.[3] | |
Mouse acceleration | No mouse acceleration by default. Cannot be enabled through game. | |
Mouse sensitivity | Under Control Settings, Mouse Sensitivity. | |
Mouse input in menus | Partial support. Left-clicking enters highlighted menu option while right clicking backs out of a menu. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Supports DirectInput controllers.[2] | |
Full controller support | ||
Controller remapping | 4 presets: Action A and B, Shooter A and B.[3] | |
Controller sensitivity | Under Camera Settings, Camera Speed. | |
Controller Y-axis inversion | Also x-axis, but neither independently for 1st and 3rd person mode. |
Controller types |
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XInput-compatible controllers |
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PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Button prompts | For DualShock use the DualShock 3 and 4 button icons mod | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.1 output.[4] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | Audio can be changed through Steam "Game Properties" in Language tab. | |||
Brazilian Portuguese | Labeled as just "Portuguese" on Steam. | |||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Metal Gear Solid V: Ground Zeroes (DX11). |
Issues unresolved
Steam's offline mode wipes game saves
- Do not access this game in offline mode. You will be asked to start a new game. This new save game will not be replaced by your old game saves when you reconnect to Steam.[citation needed] If you start a new game in offline mode, your save will be preserved after restart (at least while playing in offline mode).
Game crashes after changing resolution settings
- Some resolutions like QHD 16:10, or changing default borderless to fullscreen, may cause the game to crash. In certain cases, settings may be saved causing game crash on startup. As a workaround, you will be forced to delete manually game config. If you see more than one file in the folder, delete the most recent.
Issues fixed
Enabling/Disabling Screen Filtering effects separately
- FXAA, Bloom, Depth of Field and Screen Space Reflections are all combined under "Screen Filtering" in the game's settings.
Edit Screen Filtering options[citation needed] |
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|
Overly sensitive mouse aiming when using sniper zoom
Fix mouse sensitivity when sniper aiming[citation needed] |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP2, 7, 8 | 7, 8 |
Processor (CPU) | Intel Core i5-4460 3.4 GHz Quad-Core or better |
Intel Core i7-4790 4.0 GHz Quad-Core or better |
System memory (RAM) | 4 GB | 4 GB |
Hard disk drive (HDD) | 4 GB | 4 GB |
Video card (GPU) | Nvidia GeForce GTX 650 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 760 DirectX 11 compatible |
Sound (audio device) | DirectX 9.0c compatible | DirectX 9.0c compatible (Surround Sound 5.1) |
- 32-bit systems are not supported.
- DirectX 11 graphics card required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/311340/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (311340) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.