Halo: The Master Chief Collection
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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Lead development | 343 Industries |
Original games (exc. Halo 4) | Bungie |
Windows | Ruffian Games |
Windows | Splash Damage |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Unreal Engine 4 | |
Release dates | |
Windows | December 3, 2019*[1] |
Halo | |
---|---|
Halo: Combat Evolved | 2003 |
Halo 2 | 2007 |
Halo: Spartan (series) | |
Halo Online | 2015* |
Halo 5: Forge | 2016 |
Halo Wars (series) | |
Halo Recruit | 2017 |
Halo: The Master Chief Collection (series) | |
Halo Infinite | 2021 |
Key points
- See the Downloadable content (DLC) and expansions section for the included original and remastered ("Anniversary") Halo titles, and their respective release dates.
- Forge and Theater for Halo: Reach will arrive in 2020.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Is available through Xbox Game Pass for PC. Will probably not feature Xbox Play Anywhere.[3] | |||
Steam | Free Xbox Live account required. |
- The games can be purchased either individually as they are released, or in a discounted bundle containing all six games up front.
- Certain elements of upcoming games will be available to select Halo Insider testers on Steam before launch to gather feedback prior to release.
DLC and expansion packs
Name | Notes | |
---|---|---|
Halo: Reach | Release Date: December 3, 2019 | |
Halo: Combat Evolved Anniversary | Release Date: TBA | |
Halo 2: Anniversary | Release Date: TBA | |
Halo 3 | Release Date: TBA | |
Halo 3: ODST | Release Date: TBA (Campaign only) |
|
Halo 4 | Release Date: TBA |
- All titles in the collection will be released one at a time, in the order listed above, to ensure their quality and allow players in without having to wait for the entire collection to be finished.[4]
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | |
Steam | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Microsoft Store | |
Steam | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Used to save Mid-Mission Checkpoints in Campaign and Playlists.[5] | |
Xbox Cloud | Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[5] |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish | Voiceovers for Halo 2: Anniversary were never made, and is therefore not included. | |||
Latin American Spanish | Voiceovers for Halo: Combat Evolved Anniversary were never made, and is therefore not included. |
Network
- Online features require a free Microsoft account.
- Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[6]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 0 | Will be investigated to see if it can be supported post-launch.[6] | ||
LAN play | 16 | Co-op, Versus Co-op limited to 4 players (2 players in Halo: CE and Halo 2)[7] |
||
Online play | 16 | Co-op, Versus Co-op limited to 4 players (2 players in Halo: CE and Halo 2) |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Hosted on 343i's Dedicated Servers. | |
Peer-to-peer | ||
Dedicated | Online matches are hosted on 343i's Dedicated Servers. | |
Self-hosting | Can host Custom Game lobbies. | |
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Interface | Unreal Engine 4 | |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live, Steamworks | |
Anti-cheat | Easy Anti-Cheat |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | AMD Ryzen 7 2700U 2.20 GHz Intel Core i7 8750H 2.20 GHz |
AMD FX 4100 3.6 GHz Intel Core i7 870 2.93 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 20 GB (Windows Store: 24.93 GB) | |
Video card (GPU) | Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/976730/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (976730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Halo Waypoint - Halo: Reach Arrives December 3rd - last accessed on 2019-11-14
- ↑ Halo Waypoint - MCC Development Update - November 2019 - last accessed on 2019-11-23
- "PC Forge and Theater are coming online for Halo: Reach later next year"
- ↑ PC Gamer - Halo: The Master Chief Collection for PC probably won't support Xbox Play Anywhere - last accessed on 2019-07-02
- ↑ Halo Waypoint - MCC PC & Halo: Reach
- ↑ 5.0 5.1 5.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ 6.0 6.1 6.2 Cite error: Invalid
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- ↑ Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19