Not to be confused with Outer Wilds.
General information
- Official website
- Official forums
- Steam Community Discussions
Availability
- Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.[2]
Essential improvements
Skip intro videos
Disable intro videos through the config[3]
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- Go to the configuration file(s) location.
- Open
Game.ini with a text editor.
- Add the following lines to the bottom of the file and save the changes:
[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=False
bMoviesAreSkippable=True
StartupMovies=
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Remove the video files[4]
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- Go to <path-to-game>\Indiana\Content\Movies.
- Delete or rename
Startup_Splash_1.mp4 and Startup_Splash_2.mp4 .
- A game update will likely restore the files.
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Game data
Configuration file(s) location
System |
Location |
Windows |
%LOCALAPPDATA%\Indiana\Saved\Config\WindowsNoEditor\ |
Microsoft Store |
%LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) |
<SteamLibrary-folder>/steamapps/compatdata/578650/pfx/[Note 1] |
Save game data location
Video settings
Template:Video settings
Use The Outer Worlds ultrawide & superwide mod[5]
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- Removes pillarboxing from real-time rendered cutscenes, menu and dialog screens.
- Adjusts vertical FOV for 21:9 and 32:9 resolutions for parity with 16:9.
Cutscenes and dialog screens FOV is simultaneously Hor+ and Vert-.
- Applies to all game versions.
- Cropped viewmodel and stretched FMVs will remain unchanged.
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Manually modify a game file of the Epic Games Store version[6][7]
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- Open
<path-to-game>\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe in a hex editor (e.g. HxD).
- Jump (Ctrl+G) to offset
1C3BA6A as hex and look for the bytes 01 31 41 30 .
- Replace
01 with 00 .
- Jump (Ctrl+G) to offset
2839395 as hex and look for the bytes FA 0E 3C A1 .
- Replace
FA 0E with 20 2A .
Notes
- Removes pillarboxing from real-time rendered cutscenes, menu and dialog screens.
- Adjusts vertical FOV for 21:9 resolutions for parity with 16:9.
Cutscenes and dialog screens FOV is simultaneously Hor+ and Vert-.
- Cropped viewmodel and stretched FMVs will remain unchanged.
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Set custom FOV value through the config[8]
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- Go to the configuration file(s) location.
- Open
GameUserSettings.ini .
- Assuming
X is the desired FOV value, change CustomFieldOfView=X to the desired value.
- Save the file.
Notes
- Extreme FOV values, such as 180, render the game unplayable at 16:9.
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Disable or modify sprint FOV[9]
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- Download and install Cheat Engine.
- Copy the script behind the Show button on this post.
- The script contains
dd (float)2.0 to increase the FOV slightly when running, change this to dd (float)0 to disable any FOV change on sprint.
- Run The Outer Worlds.
- In Cheat Engine, File -> Open Process and open The Outer Worlds.
- Click the Memory View button.
- In the Memory Viewer window, Tools -> Auto Assemble.
- Paste in the script and click Execute.
- Click Yes to inject the code.
- Click either Yes or No to dismiss the final dialog.
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Add custom AF variable to Engine.ini[10]
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- Go to the configuration file(s) location.
- Open
Engine.ini with a text editor.
- Add
[SystemSettings] to the bottom of the file, if that section doesn't already exist.
- Inside that section, add
r.MaxAnisotropy=16 or the desired sample rate.
- Save the file.
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Chromatic aberration
Disable chromatic aberration[11]
|
- Go to the configuration file(s) location.
- Open
Engine.ini with a text editor.
- Add
[SystemSettings] to the bottom of the file, if that section doesn't already exist.
- Inside that section, add
r.SceneColorFringeQuality=0 .
- Save the file.
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Small UI and text on large resolutions
Change scaling value[12]
|
- Go to the configuration file(s) location.
- Open
Engine.ini with a text editor.
- Add the following to the bottom of the file and save:
[/Script/Engine.UserInterfaceSettings]
ApplicationScale=1.15
- Run the game, check the size of Text and UI and adjust the value
1.15 as necessary. In most cases it's only needed to adjust the .15 part of the value.
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Improve TAA quality or disable it
Modify Engine.ini[13]
|
- Go to the configuration file(s) location.
- Open
Engine.ini with a text editor.
- Add the section
[SystemSettings] to the file, if it doesn't exist already.
- Under that section add
r.TemporalAACurrentFrameWeight=0.2 r.TemporalAASamples=4
r.Tonemapper.Sharpen=1.0 can be added to further improve the image quality. The 1.0 can be raised for an increased effect.
- Save the file.
Notes
- Modifying the value of
FrameWeight reduces ghosting at the cost of increasing flickering.
- To disable TAA, under
[SystemSettings] , instead add r.DefaultFeature.AntiAliasing=0 or r.PostProcessAAQuality=0
- Disabling TAA can add light strobing. This can be fixed by adding
r.BloomQuality=0 , which disables the bloom effect.
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Reduce pop-in
Increase view distance[14][15]
|
- Go to the configuration file(s) location.
- Open
Engine.ini with a text editor.
- Add
[SystemSettings] to the bottom of the file, if that section doesn't already exist.
- Inside that section, add the following and save the file
foliage.LODDistanceScale=5
r.ViewDistanceScale=5
r.StaticMeshLODDistanceScale=0.25
r.SkeletalMeshLODBias=-2
r.MipMapLODBias=-1
- To increase performance and reduce view distance, mainly lower
foliage.LODDistanceScale and r.ViewDistanceScale and raise r.MipMapLODBias and less importantly raise r.StaticMeshLODDistanceScale and r.SkeletalMeshLODBias
- Since
r.MipMapLODBias=-1 and r.SkeletalMeshLODBias=-2 are negative, raising them by 1 looks like r.MipMapLODBias=0 and r.SkeletalMeshLODBias=-1
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Input settings
Template:Input settings
Mouse acceleration
Disable mouse acceleration[16][17][18]
|
- Go to the configuration file(s) location.
- Open
Input.ini with a text editor.
- Add the following to the bottom of the file and save:
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=false
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Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Polish |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Issues unresolved
Issues fixed
Crash during final quest
- Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, the game is unwinnable.[19][20]
- Fixed in version 1.1.[21]
Game Pass version doesn't start with an error 0x803F8001
- Change the region in Windows to USA.[22]
Game crashes to desktop after a black screen
- Install the Windows 10 Media Feature Pack.[23]
Nyoka companion quest fails to start
- Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.[24]
- Fortunately, a developer command can be used to force the quest to begin.
Force the "Passion Pills" quest to start[25]
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- Enable the developer console.
- While in-game, press ~ to access the console.
- Type
QuestStart Passion to force the quest to begin (Game language should be "English").
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VR support
3D modes |
State |
Notes |
vorpX |
| G3D, Z3D, DirectVR Officially supported profile, see here. |
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
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Shader Model support |
5 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
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Middleware |
Notes |
Audio |
Wwise |
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Enable developer console
- The developer console can be enabled by following the steps on the Unreal Engine 4 page.[26]
- A list of console commands supported by the game can be found here (use the last part of the command name).
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7 SP1 |
10 |
Processor (CPU) |
Intel Core i3-3225 AMD Phenom II X6 1100T |
Intel Core i7-7700K AMD Ryzen 5 1600 |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
40 GB | |
Video card (GPU) |
Nvidia GTX 650 Ti AMD Radeon HD 7850 DirectX 11 compatible
| Nvidia GeForce GTX 1060 AMD Radeon RX 470 6 GB (Nvidia) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References