Marine Sharpshooter 4: Locked and Loaded
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Groove Games | |
Publishers | |
North America | Groove Games |
Europe | City Interactive |
Russia | 1C Company |
Engines | |
[1] | Unreal Engine 2 |
Release dates | |
Windows | July 28, 2008 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Series | Marine Sharpshooter |
Marine Sharpshooter | |
---|---|
CTU: Marine Sharpshooter | 2003 |
Marine Sharpshooter II: Jungle Warfare | 2004 |
Marine Sharpshooter 3 | 2007 |
Marine Sharpshooter 4: Locked and Loaded | 2008 |
Marine Sharpshooter 4: Locked and Loaded is a singleplayer first-person action, FPS and shooter game in the Marine Sharpshooter series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 1] |
-
MS4.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 90° by default. See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | See Run the game at the screen's refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- Custom resolutions can be set manually. Note that for the first two options, the image is Vert-, and FOV should be increased to compensate; HUD is correct in-game but menus remain stretched.
Set custom resolution in-game[2] |
---|
|
Edit ini file[3] |
---|
|
Use the Widescreen Fix[4] |
---|
Notes
|
Field of view (FOV)
- To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use
106
. At 21:9 resolutions, use121
. - Weapon FOV stays the same.
Set custom FOV in-game[5] |
---|
|
Edit ini file[6] |
---|
DesiredFOV=90.000000 DefaultFOV=90.000000 Notes
|
Windowed
Edit ini file[7] |
---|
|
Anisotropic filtering (AF)
Edit ini file[8] |
---|
|
Vertical sync (Vsync)
Edit ini file[9] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Acceleration is off by default. To turn it on, see Mouse acceleration. | |
Mouse sensitivity | Minimum of 1 and max of 25. For higher than 25 or lower than 1, see Mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Set UseJoystick=True in MS4.ini under [WinDrv.WindowsClient] . |
|
Full controller support | ||
Controller remapping | Edit in User.ini . |
|
Controller sensitivity | Edit in User.ini . |
|
Controller Y-axis inversion | Edit in User.ini . |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Edit ini file[10] |
---|
Notes
|
Mouse sensitivity
-
[Engine.PlayerInput]
entries are created upon inverting mouse y-axis or adjusting sensitivity.
Set custom mouse sensitivity in-game[11] |
---|
|
Edit ini file[12] |
---|
|
Jerky/Uneven mouse movement
Edit ini files[13] |
---|
MouseX=Count bXAxis | Axis aMouseX Speed=2.0 MouseY=Count bYAxis | Axis aMouseY Speed=2.0 Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and SFX sliders. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3.0. | |
Royalty free audio |
Surround sound
- By default, the game outputs to stereo on modern versions of Windows. This forces the game to use the system's OpenAL device as output and restore surround sound.
- Forcing the game to use the system's OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[14] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian |
Issues fixed
Poor performance on the DX8 renderer on Windows 8/8.1/10/11
Use dgVoodoo 2. |
---|
Use crosire's d3d8to9 wrapper |
---|
|
Run the game at the screen's refresh rate
- Default refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[15] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8, 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000, XP, Vista | 2000, XP, Vista |
Processor (CPU) | Pentium 4 2.0 GHz AMD Athlon 2.0 GHz |
Pentium 4 3.0 GHz AMD Athlon 3.0 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 1.5 GB | 2 GB |
Video card (GPU) | Nvidia GeForce 4 Ti 4600 ATI Radeon 9600 128 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce 5, 6, 7 ATI Radeon X 128 MB of VRAM DirectX 9.0c compatible |
Sound (audio device) | DirectX 9-compatible | DirectX 9-compatible with Dolby Digital Audio support |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Marine Sharpshooter 4: Locked and Loaded (2008 video game) - last accessed on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01