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The FlightGear Flight Simulator 2020.3 Long Term Stable (shortened to FlightGear 2020.3) is a free, open-source, multi-platform, cooperative flight simulator development project made by [FlightGear.org
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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Monetization
Microtransactions
Game data
Configuration file(s) location
Save game data location
- No save game cloud syncing information; you can edit this page to add it.
Video
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
See
FGData/translations for new language updates to the latest 2020.3 LTS release.
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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Not sure if simplified or traditional |
Dutch |
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French |
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Translated manual. |
German |
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Translated manual. |
Italian |
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Translated manual. |
Polish |
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Translated manual. |
Russian |
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Turkish |
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Slovak |
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Translated manual. |
Spanish
Translated manual.
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Network
Multiplayer types
Other information
API
Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
- No middleware information; you can edit this page to add it.
System requirements
System requirements are a complex topic. A large range of hardware is supported than normally expected - as FlightGear is an opensource scientific and engineering software historically from the Linux community, and is run on non-gaming (e.g. weak GPU) hardware in research and education settings. In DiY (home cockpit) or professional simulator settings [1] FlightGear is run in complex configurations, like having multiple instances of FlightGear running limited parts of the sim following a master instance, effectively distributing functionality across multiple embedded processors/systems over LAN or internet [2] - e.g. using an ipad/iphone/android [3] device to display instruments/maps [4], having multiple Raspberry Pis [5] with stripped down builds of FlightGear drive displays/instruments [6], running physics/systems/graphics using separate PCs/devices, driving multiple views on different PCs etc.
FlightGear can scale to a huge range of hardware. FlightGear keeps renderers from older eras, has lots of settings configurability, has multiple weather and physics engines with differing requirements, and is backwards compatible with older versions of aircraft.[7]
For marginal systems it's recommended for people to try running latest FG with lower settings, older renderers like shaderless, older terrain (WS 1.0)/aircraft, simpler aircraft, before switching to older FlightGear versions.
At high settings FlightGear 2018 and later can fully use a GTX 1060+ at 1080p (1920 x 1080) resolution.
Your target frame-rates should be lower than for reflex based shooter games, as response speeds of aircraft control systems and aircraft turn rates are slower (30-ish FPS for a lot of aircraft and flying activities).
See wiki pages for requirements:
Windows |
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Processor (CPU) |
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System memory (RAM) |
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Hard disk drive (HDD) |
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macOS (OS X) |
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Minimum |
Operating system (OS) |
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Processor (CPU) |
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System memory (RAM) |
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Hard disk drive (HDD) |
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Linux |
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Minimum |
Operating system (OS) |
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Processor (CPU) |
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System memory (RAM) |
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Hard disk drive (HDD) |
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References