Shift 2 Unleashed
Cover image missing, please upload it | |
Developers | |
---|---|
Slightly Mad Studios | |
Publishers | |
Electronic Arts | |
Engines | |
Madness Engine | |
Release dates | |
Windows | March 29, 2011 |
⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
General information
Availability
Digital Rights Management (DRM)
Uses TAGES Solidshield with a 5 machine activation limit. Requires account activation through EA servers.
DLC
The PC DLC Pack for all editions of the game is available on Origin for free.
Game data
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Input lag where you steer but the car doesn't respond for a significant amount of time can be resolved by changing the DampeningEnabled="1" string to "0" in vehicleset_pc_custom_pad.xml and reselecting the "Custom" controller scheme in game.
Audio settings
Issues
A poster on No Grip Racing details numerous fixes for a number of problems here.
Should it be deleted, the text of the post is as follows:
Issues:
- Low graphics quality
- Low FPS and stutters
- Input lag
- Poor FFB
- Cars feel like floating instead of driving on asphalt
- AA not working
- Settings (car set-up, graphics) do not stick
Solutions:
- Force AF to 16x through the gfx card driver
- http://www.overclock.net/ati/979202-shift-2-performance-fixes.html#post12952722
- Edit DampeningEnabled="1" string to "0" in vehicleset_pc_custom_pad.xml and reselect controller scheme in game (to custom pad of course). Should work with custom wheel file as well. Disbale 'Allow Game To Adjust Settings' in Logitech Profiler.
- FFB is different for sure in Shift 2. The one thing really missing is tyre grip in the FFB.
- This is mostly caused by the default set-ups being very loose. See this thread for how to tweak set-ups for more responsive handling.
- Apparently AA in S2U is software-based that makes the 'classic' AA not work. With ATI cards, you can enable Morphological Filtering in the driver, this gives good AA but comes with a huge performance drop. For nVidia cards, read this thread.
- To save a set-up, use the Shift button. However, there seems to be a bug in the game that reverts changed values to their old values.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP (SP3), Vista (SP2), 7 | 7 |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 7GB | 10 GB |
Video card (GPU) | NVidia GeForce 8 Series ATI HD3000 Series 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
512 MB VRAM |