Battlestrike: The Road to Berlin
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
City Interactive | |
Publishers | |
DTP Entertainment | |
Russia | 1C Company |
Engines | |
Impact 2 | |
Release dates | |
Windows | December 20, 2004 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, Shooter, FPS, TPS, Rail shooter |
Vehicles | Automobile |
Art styles | Realistic |
Themes | Europe, Historical, World War II |
Series | Battlestrike |
Battlestrike: The Road to Berlin is a singleplayer first-person and third-person action, shooter, FPS, TPS and rail shooter game in the Battlestrike series.
The game has poor performance on newer versions of Windows, see Issues fixed for the solution.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. | |||
GamersGate | ||||
Green Man Gaming (unavailable) |
- File names and formats vary based on the game language.
Essential improvements
Skip intro videos
Instructions |
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\City Interactive\WWII |
Save game data location
System | Location |
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Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Setting Width and Height in HKEY_CURRENT_USER\Software\City Interactive\WWII\V4D Direct3D Renderer\ stretches the image. Use the FOV fix for an unstretched Hor+ image. |
||
Multi-monitor | Stretched. Use the FOV fix for an unstretched Hor+ image. | ||
Ultra-widescreen | Stretched. Use the FOV fix for an unstretched Hor+ image. | ||
4K Ultra HD | Stretched. Use the FOV fix for an unstretched Hor+ image. | ||
Field of view (FOV) | See the Instructions for other aspect ratios section of the FOV fix to change the horizontal FOV manually. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- Even though there are registry entries and an ingame option to change Anti-Aliasing, they do not do anything.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
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PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Effects sliders available. | |
Surround sound | ||
Subtitles | Always on. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
Polish | ||||
Russian |
Issues fixed
Game crashes due to missing codecs
- The game may crash on Windows Vista and later because it can't decode the movies properly due to missing codecs. This issue manifests itself as sudden exiting after seeing the menu loading screen.
- This can be fixed by either using a dummy
mpeg.dll
or removing the video files.
Install dummy mpeg.dll [1]
|
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|
Poor performance on newer Windows versions
Use dgVoodoo 2[2] |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Tokamak | |
Audio | Aureal 3D |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98 | |
Processor (CPU) | 1.6 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 3D Accelerator 32 MB of VRAM DirectX 9.0c compatible |
|
Sound (audio device) | DirectX compatible |
References
- ↑ Windows 7 Fix - Steam Users' Forums (retrieved)
- ↑ Verified by User:AlphaYellow on 2024-01-31