M: Alien Paranoia
Developers | |
---|---|
Eclipse Software | |
Publishers | |
Dinamic Multimedia | |
Release dates | |
Windows | December 1, 2000 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Platform |
Art styles | Cartoon |
Themes | Sci-fi |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\m.ini[Note 1] <path-to-game>\M3d.ini[Note 1] <path-to-game>\teclas.ini[Note 1] HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Eclipse Software\Alien Paranoia[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\partidas[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The game is stretched and doesn't start if the resolution is wider than 1920 pixels. See Anisotropic Filtering (AF), Anti-aliasing (AA) and Windowed and Widescreen Resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | See Anisotropic Filtering (AF), Anti-aliasing (AA) and Windowed | ||
Anti-aliasing (AA) | See Anisotropic Filtering (AF), Anti-aliasing (AA) and Windowed | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Might crash or present physics anomalies if the FPS is higher than 60. | ||
High dynamic range display (HDR) |
Windowed
Force windowed or borderless fullscreen windowed using DxWnd |
---|
|
Anisotropic Filtering (AF), Anti-aliasing (AA) and Windowed
Force Anti-aliasing, Anisotropic Filtering, Windowed mode and resolutions wider than 1920 pixels using dgVoodoo2 |
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|
Widescreen Resolution
Widescreen patch |
---|
The game allows selecting widescreen resolution from the
Note, however, that if you try to run any resolution wider than 1920 pixels (e.g. 2560x1440p), the game might not start. In this case, you will need to use a DirectX wrapper, such as dgVoodoo 2. See Anisotropic Filtering (AF), Anti-aliasing (AA) and Windowed for example. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian | ||||
Polish | Local retail version only. | |||
Russian | Local retail version only. | |||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | DirectInput |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium II 233 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 240 MB | |
Video card (GPU) | DirectX 7.0 compatible |
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details.