Difference between revisions of "RetroArch"
From PCGamingWiki, the wiki about fixing PC games
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}}\retroarch.cfg | + | {{Game data/config|Windows|{{p|game}}\retroarch.cfg<br/>{{p|game}}\retroarch-core-options.cfg}} |
− | + | {{Game data/config|OS X|}} | |
+ | {{Game data/config|Linux|}} | ||
}} | }} | ||
{{ii}} General program settings are stored in {{code|retroarch.cfg}}, whereas specific core (emulator) options are saved in {{code|retroarch-core-options.cfg}}. | {{ii}} General program settings are stored in {{code|retroarch.cfg}}, whereas specific core (emulator) options are saved in {{code|retroarch-core-options.cfg}}. | ||
Line 59: | Line 60: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|game}}\saves\}} | + | {{Game data/saves|Windows|{{p|game}}\saves\<br/>{{p|game}}\states\}} |
− | {{Game data/saves| | + | {{Game data/saves|OS X|}} |
+ | {{Game data/saves|Linux|}} | ||
}} | }} | ||
{{ii}} Emulated in-game saves are stored in the {{code|saves}} directory, whereas manual "snapshots" in {{code|states}}. | {{ii}} Emulated in-game saves are stored in the {{code|saves}} directory, whereas manual "snapshots" in {{code|states}}. |
Revision as of 12:20, 30 January 2020
Developers | |
---|---|
Libretro | |
Release dates | |
Windows | May 26, 2010 |
macOS (OS X) | 2011[citation needed] |
Linux | 2013[citation needed] |
Key points
- Free open-source, cross-platform front end for emulating a huge variety of classic computers, retro consoles, arcade machines and game engines.
- For a list of currently emulated systems see: Downloadable content (DLC) and expansions.
General information
- Official website
- Official forums
- Official help pages
- Steam Community Discussions
- Source code (GitHub)
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Free to download. | |||
Steam | Will be available for free. (Release date is TBA)[1][2] |
- A browser-based version is also available.
- RetroArch can be compiled to run in DOS but no official builds are available.
DLC and expansion packs
- RetroArch uses plug-ins called "cores" for emulating specific systems. They can be downloaded and installed by using the Online Updater feature.
Name | Notes | |
---|---|---|
Home computers | Amstrad CPC Atari ST, STE, TT, Falcon Commodore PET, VIC-20, 64, Plus/4, 128, Amiga Microsoft MSX NEC PC-8000, PC-8800 (PC-88), PC-9800 (PC-98) Sharp X68000 Sinclair ZX81, ZX Spectrum Spectravideo Thomson TO7, MO5 |
|
Home consoles | Atari 2600, 5200, 7800, Jaguar Coleco Industries ColecoVision Magnavox Odyssey 2, Phillips Videopac+ G7400 (Odyssey 3) Mattel Intellivision NEC TurboGrafx-16/PC Engine, TurboGrafx-CD, CD-ROM², Super CD-ROM² NEC PC Engine SuperGrafx, PC-FX Nintendo NES/Famicom, SNES/Super Famicom, 64, GameCube, Wii, Virtual Boy Panasonic 3DO Sega SG-1000, Master System, Mega Drive/Genesis, CD, 32X, Saturn, Dreamcast Sony PlayStation, PlayStation 2 |
|
Handheld consoles | Atari Lynx Bandai WonderSwan, WonderSwan Color Dedicated handheld electronic games Nintendo Game Boy, Game Boy Color, Game Boy Advance, DS, 3DS Nintendo Pokemon Mini Sega Game Gear, VMU SNK Neo Geo Pocket, Neo Geo Pocket Color Sony PlayStation Portable Vectrex |
|
Arcade machines | Capcom CPS-1, CPS-2, CPS-3 Cave Data East DEC-0, DEC-8, DECO IC16 Galaxian based hardware Irem M62, M63, M72, M90, M92, M107 Kaneko 16 Konami LaserDisc games Neo-Geo NMK16 Pacman based hardware PGM Psikyo 68EC020 and SH-2 based hardware Sega NAOMI, ST-V, System 1, System 16, System 18, X-Board, Y-Board Super Kaneko Nova System Toaplan 1, 2 Taito F2, X, Z and others |
|
Multi-system | MAME 2015, 2016 MESS 2015 UME 2015 |
|
Virtual machines | CHIP-8 DOS (DOSBox, DOSBox SVN/Glide) Java ME Palm OS TIC-80 |
|
Game engines | Cannonball (Out Run) Lutro (LUA Game Framework) OpenLara (Tomb Raider) REminiscence (Flashback: The Quest for Identity) RPG Maker 2000, 2003 TyrQuake (Quake) vitaQuake 2 (Quake II) vitaQuake 3 (Quake III Arena) ScummVM |
|
Game ports and clones | 2048 Craft (Minecraft clone) Dinothawr FloppyBird (Flappy Bird clone) Mr. Boom (Bomberman/Dynablaster clone) NXEngine (Cave Story) PrBoom (Doom) The Powder Toy XRick (Rick Dangerous clone) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\retroarch.cfg <path-to-game>\retroarch-core-options.cfg[Note 1] |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1118310/pfx/[Note 2] |
- General program settings are stored in
retroarch.cfg
, whereas specific core (emulator) options are saved inretroarch-core-options.cfg
.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saves\ <path-to-game>\states\[Note 1] |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1118310/pfx/[Note 2] |
- Emulated in-game saves are stored in the
saves
directory, whereas manual "snapshots" instates
.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Greek | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Turkish | ||||
Vietnamese |
- The optional AI Service feature can grab a screenshot of the emulated content and translate the in-game text between 63 languages.
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | The number of players and multiplayer modes depend on the emulated game. | ||
LAN play | The number of players and multiplayer modes depend on the emulated game. | ||
Online play | The number of players and multiplayer modes depend on the emulated game. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 55355, 55400, 55435 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 10, 11, 12 | |
OpenGL | ||
Metal support | Metal 2 version available for High Sierra (10.13) or higher. | |
Vulkan |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | ||||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Platform dependent | DirectSound, WASAPI, XAudio2, CoreAudio, OpenAL, SDL, ALSA, JACK, PulseAudio |
Interface | Platform dependent | DirectInput, SDL |
Input | Platform dependent | DirectInput, XInput, HID, SDL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 10 |
Processor (CPU) | Intel Pentium 4 AMD Athlon 64 |
Intel Core series AMD Phenom II series |
System memory (RAM) | 32 MB | 512 MB |
Hard disk drive (HDD) | ||
Video card (GPU) | Intel HD Graphics 4000 OpenGL 2.0 compatible DirectX 9 compatible Shader model 2.0 support |
DirectX 11 compatible Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5 | |
Processor (CPU) | PowerPC G4 867 MHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1118310) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.