Difference between revisions of "Halo: The Master Chief Collection"
From PCGamingWiki, the wiki about fixing PC games
(→System requirements: Update System Requirements to reflect new Minimun Spec released by 343i Employee "Postums) |
(Cleanup of refs and notes that are no longer required now that Reach has launched, Provided template to add FOV values, changed game state.) |
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− | {{State| | + | {{State|postdev}} |
{{Infobox game | {{Infobox game | ||
|cover = Halo - The Master Chief Collection cover.jpg | |cover = Halo - The Master Chief Collection cover.jpg | ||
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{{Availability/row| Steam | 976730 | Steam, Account | Free Xbox Live account required. | | Windows }} | {{Availability/row| Steam | 976730 | Steam, Account | Free Xbox Live account required. | | Windows }} | ||
}} | }} | ||
− | {{ii}} The games can be purchased either individually as they are released, or in a discounted bundle containing all six games up front | + | {{ii}} The games can be purchased either individually as they are released, or in a discounted bundle containing all six games up front. |
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{{ii}} Certain elements of upcoming games will be available to select [http://www.haloinsider.com/ Halo Insider] testers on Steam before launch to gather feedback prior to release. | {{ii}} Certain elements of upcoming games will be available to select [http://www.haloinsider.com/ Halo Insider] testers on Steam before launch to gather feedback prior to release. | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Supports Centered UI |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = |
|fov = true | |fov = true | ||
− | |fov notes = | + | |fov notes = Supports between X° to X° ({{term|Hor+}}) </br > (May change per title due to design limitations)<ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet= |
+ | '''Video Settings:''' | ||
+ | * ''Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.'' | ||
+ | * ''Uncapped framerate is the plan, but the specific level of support will vary by title.'' | ||
+ | '''Network:''' | ||
+ | * ''re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.'' | ||
+ | * ''re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.'' | ||
+ | * ''A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.'' | ||
+ | * '''Regarding Splitscreen:''' ''This one is tricky and the team is still looking at what can be supported.'' | ||
+ | '''System Requirements:''' | ||
+ | * ''Currently our focus is on Win10 and Win7. Win8 is still being investigated.'' | ||
+ | | ||
+ | }}</ref> | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = |
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = |
|anisotropic = unknown | |anisotropic = unknown | ||
|anisotropic notes = | |anisotropic notes = | ||
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|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = |
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Developers are aiming for uncapped FPS in all titles - this may be impacted by engine limitations and therefore could be subject to change.<ref name="Reddit AMA"/><ref name="April Update"/><ref>{{Refsnip|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019|title=Halo Waypoint - MCC Development Update - November 2019|date=2019-11-23|snippet=We know this is a very important feature for the community, and with some recent refinements, '''VFR will be included at launch.'''}}</ref> | + | |120 fps notes = Developers are aiming for uncapped FPS in all titles - this may be impacted by engine limitations and therefore could be subject to change.<ref name="Reddit AMA"/><ref name="April Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-april-2019|title=Halo Waypoint - MCC Development Update - April 2019|date=2019-12-03}}</ref><ref>{{Refsnip|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019|title=Halo Waypoint - MCC Development Update - November 2019|date=2019-11-23|snippet=We know this is a very important feature for the community, and with some recent refinements, '''VFR will be included at launch.'''}}</ref> |
|hdr = true | |hdr = true | ||
− | |hdr notes = | + | |hdr notes = |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = |
|acceleration option = true | |acceleration option = true | ||
− | |acceleration option notes = Mouse Smoothing also supported. | + | |acceleration option notes = Mouse Smoothing also supported. |
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = Look, Vehicle, and Zoomed Mouse Sensitivity values. | + | |mouse sensitivity notes = Look, Vehicle, and Zoomed Mouse Sensitivity values. |
|mouse menu = true | |mouse menu = true | ||
− | |mouse menu notes = | + | |mouse menu notes = |
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
− | |invert mouse y-axis notes = Separate values for Look and Flight. | + | |invert mouse y-axis notes = Separate values for Look and Flight. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
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|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = true | |xinput controllers = true | ||
− | |xinput controllers notes = | + | |xinput controllers notes = |
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
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|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = true | |other controllers = true | ||
− | |other controllers notes = | + | |other controllers notes = |
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
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{{Audio settings | {{Audio settings | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Menu Music, Game Music, Effects, and Voice Chat. | + | |separate volume notes = Menu Music, Game Music, Effects, and Voice Chat. |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
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}}{{Network/Connections | }}{{Network/Connections | ||
|matchmaking = true | |matchmaking = true | ||
− | |matchmaking notes = | + | |matchmaking notes = Hosted on 343i's Dedicated Servers. |
|p2p = unknown | |p2p = unknown | ||
|p2p notes = | |p2p notes = | ||
|dedicated = true | |dedicated = true | ||
− | |dedicated notes = Online matches | + | |dedicated notes = Online matches are hosted on 343i's Dedicated Servers. |
|self-hosting = true | |self-hosting = true | ||
− | |self-hosting notes = | + | |self-hosting notes = Can host Custom Game lobbies. |
|direct ip = unknown | |direct ip = unknown | ||
|direct ip notes = | |direct ip notes = | ||
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|audio notes = | |audio notes = | ||
|interface = Unreal Engine 4 | |interface = Unreal Engine 4 | ||
− | |interface notes = | + | |interface notes = |
|input = | |input = | ||
|input notes = | |input notes = | ||
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|multiplayer notes= | |multiplayer notes= | ||
|anticheat = Easy Anti-Cheat | |anticheat = Easy Anti-Cheat | ||
− | |anticheat notes = | + | |anticheat notes = |
}} | }} | ||
Revision as of 18:06, 3 December 2019
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Lead development | 343 Industries |
Original games (exc. Halo 4) | Bungie |
Windows | Ruffian Games |
Windows | Splash Damage |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Unreal Engine 4 | |
Release dates | |
Windows | December 3, 2019*[1] |
Halo | |
---|---|
Halo: Combat Evolved | 2003 |
Halo 2 | 2007 |
Halo: Spartan (series) | |
Halo Online | 2015* |
Halo 5: Forge | 2016 |
Halo Wars (series) | |
Halo Recruit | 2017 |
Halo: The Master Chief Collection (series) | |
Halo Infinite | 2021 |
Key points
- See the Downloadable content (DLC) and expansions section for the included original and remastered ("Anniversary") Halo titles, and their respective release dates.
- Forge and Theater for Halo: Reach will arrive in 2020.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Will be available through Xbox Game Pass for PC. Will probably not feature Xbox Play Anywhere.[3] | |||
Steam | Free Xbox Live account required. |
- The games can be purchased either individually as they are released, or in a discounted bundle containing all six games up front.
- Certain elements of upcoming games will be available to select Halo Insider testers on Steam before launch to gather feedback prior to release.
DLC and expansion packs
Name | Notes | |
---|---|---|
Halo: Reach | Release Date: December 3, 2019 | |
Halo: Combat Evolved Anniversary | Release Date: TBA | |
Halo 2: Anniversary | Release Date: TBA | |
Halo 3 | Release Date: TBA | |
Halo 3: ODST | Release Date: TBA (Campaign only) |
|
Halo 4 | Release Date: TBA |
- All titles in the collection will be released one at a time, in the order listed above, to ensure their quality and allow players in without having to wait for the entire collection to be finished.[4]
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | |
Steam | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Microsoft Store | |
Steam | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Used to save Mid-Mission Checkpoints in Campaign and Playlists.[5] | |
Xbox Cloud | Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[5] |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish | Voiceovers for Halo 2: Anniversary were never made, and is therefore not included. | |||
Latin American Spanish | Voiceovers for Halo: Combat Evolved Anniversary were never made, and is therefore not included. |
Network
- Online features require a free Microsoft account.
- Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[6]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 0 | Will be investigated to see if it can be supported post-launch.[6] | ||
LAN play | 16 | Co-op, Versus Co-op limited to 4 players (2 players in Halo: CE and Halo 2)[7] |
||
Online play | 16 | Co-op, Versus Co-op limited to 4 players (2 players in Halo: CE and Halo 2) |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Hosted on 343i's Dedicated Servers. | |
Peer-to-peer | ||
Dedicated | Online matches are hosted on 343i's Dedicated Servers. | |
Self-hosting | Can host Custom Game lobbies. | |
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Interface | Unreal Engine 4 | |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live | |
Anti-cheat | Easy Anti-Cheat |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | AMD Ryzen 7 2700U 2.20 GHz Intel Core i7 8750H 2.20 GHz |
AMD FX 4100 3.6 GHz Intel Core i7 870 2.93 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 20 GB (Windows Store: 24.93 GB) | |
Video card (GPU) | Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/976730/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (976730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Halo Waypoint - Halo: Reach Arrives December 3rd - last accessed on 2019-11-14
- ↑ Halo Waypoint - MCC Development Update - November 2019 - last accessed on 2019-11-23
- "PC Forge and Theater are coming online for Halo: Reach later next year"
- ↑ PC Gamer - Halo: The Master Chief Collection for PC probably won't support Xbox Play Anywhere - last accessed on 2019-07-02
- ↑ Halo Waypoint - MCC PC & Halo: Reach
- ↑ 5.0 5.1 5.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ 6.0 6.1 6.2 Cite error: Invalid
<ref>
tag; no text was provided for refs namedReddit AMA
- ↑ Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19