Difference between revisions of "Motor City Online"
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'''Key points''' | '''Key points''' |
Revision as of 06:12, 13 February 2018
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Developers | |
---|---|
EA Seattle | |
Publishers | |
Electronic Arts | |
Release dates | |
Windows | October 29, 2001 |
⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
Key points
- The game contains hidden debug mode, which makes it possible to play offline single races against AI. See Issues fixed.
- Servers were shut down on August 29, 2003. Due to that, many functions aren't available.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
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Save game data location
Template:Game data/row
System | Location |
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Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
Resolution limited to 800x600
- Resolution is limited to 800x600.[citation needed]
Issues fixed
Run in offline mode
Running the game in offline mode[citation needed] |
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Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
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Minimum | ||
Operating system (OS) | 95, 98, 2000, ME, XP | |
Processor (CPU) | 350MHz Intel Pentium II or AMD K6 | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | DirectX 8 compatible |