Difference between revisions of "Lucky Luke: Western Fever"
(→Video: Remove unnecessary 120 fps notes as 60 and 120 fps combine automatically) |
(Added issues fixed and resolved, cleaned up 60 fps section) |
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|vsync notes = | |vsync notes = | ||
|60 fps = false | |60 fps = false | ||
− | |60 fps notes = Game | + | |60 fps notes = See [[Game runs too fast/audio is skipping during cut-scenes]] |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
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}} | }} | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Crashes during level load/save game=== | ||
+ | {{ii}}On windows 10, the game can sometimes freeze and crash during level loading and more rarely when saving the game. | ||
+ | As a workaround, it is recommended to save in multiple slots, keeping a number of saves (e.g. 3 saves) and overwriting only the oldest of the number of existing saves when saving a game. | ||
+ | |||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Game runs too fast/audio is ending early during cut-scenes=== | ||
+ | {{ii}} Game logic is tied to fps and running at higher than 30 fps (as controlled by the screen refresh rate) causes the game to run too fast and cutscene audio to end before dialogue completes | ||
+ | {{Fixbox|description=Limit the framerate to 30 fps by setting the screen refresh rate to 30 Hz in dgVoodoo 2|fix= | ||
+ | # Download [http://dege.freeweb.hu/ dgVoodoo 2] and open its archive. | ||
+ | # From the root of the archive copy {{code|dgVoodooCpl.exe}} and {{code|dgVoodoo.conf}} to {{code|{{p|game}}}}. | ||
+ | # Go to the {{code|MS}} subfolder in the dgVoodoo 2 archive and copy all DLL files to {{code|{{p|game}}}}. | ||
+ | # Run the extracted {{code|dgVoodooCpl.exe}}, under the "General" tab enable "Enumerate refresh rates", then under the "DirectX" tab, set the resolution to one with a 30 Hz refresh rate. | ||
+ | # Run the game. | ||
+ | }} | ||
+ | |||
==Other information== | ==Other information== |
Revision as of 17:06, 11 March 2024
Cover image missing, please upload it | |
Developers | |
---|---|
Kalisto Entertainment | |
Publishers | |
Infogrames | |
Atari | |
Release dates | |
Windows | 2001 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Puzzle, TPS |
Art styles | Cartoon |
Themes | North America, Western |
Series | Lucky Luke |
You as Lucky Luke have to walk around the fixed tracks on Mexican territory and sometimes shoot the bandits, moving the aim of your gun from one fixed position to another. Also you have to avoid their shooting and reload bullets in your gun.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SAVE[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See this page. | ||
Multi-monitor | See this page. | ||
Ultra-widescreen | See this page. | ||
4K Ultra HD | See this page. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | See Game runs too fast/audio is skipping during cut-scenes | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Voices and Sound Effects. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Portuguese | Fan translation by rubinho146, Download | |||
Spanish |
Issues unresolved
Crashes during level load/save game
- On windows 10, the game can sometimes freeze and crash during level loading and more rarely when saving the game.
As a workaround, it is recommended to save in multiple slots, keeping a number of saves (e.g. 3 saves) and overwriting only the oldest of the number of existing saves when saving a game.
Issues fixed
Game runs too fast/audio is ending early during cut-scenes
- Game logic is tied to fps and running at higher than 30 fps (as controlled by the screen refresh rate) causes the game to run too fast and cutscene audio to end before dialogue completes
Limit the framerate to 30 fps by setting the screen refresh rate to 30 Hz in dgVoodoo 2 |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, ME and superior | |
Processor (CPU) | Intel Pentium 200 MMX | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).