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Lucky Luke: Western Fever

From PCGamingWiki, the wiki about fixing PC games
Lucky Luke: Western Fever
Lucky Luke: Western Fever cover
Developers
Kalisto Entertainment
Publishers
2001-2003 Infogrames
2003-? Atari
Release dates
Windows 2001
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Puzzle, Shooter, TPS
Art styles Cartoon
Themes North America, Western
Series Lucky Luke
Lucky Luke: Western Fever on HowLongToBeat
Lucky Luke: Western Fever on IGDB
Lucky Luke: Western Fever on MobyGames
Lucky Luke
Lucky Luke (1987) 1987
Lucky Luke (1997) 1997
Lucky Luke (2000) 2000
Lucky Luke: Western Fever 2001
Go West: A Lucky Luke Adventure 2007
Lucky Luke: Shoot & Hit 2014
Lucky Luke: Transcontinental Railroad 2015

Lucky Luke: Western Fever is a singleplayer third-person action, puzzle, shooter and TPS game in the Lucky Luke series.

The player, as Lucky Luke, has to walk around fixed tracks on Mexican territory and sometimes shoot bandits, moving the aim of his gun from one fixed position to another. Also he has to avoid the enemy's bullets and reload his weapon.

General information

Official site - retrieved with Wayback machine from June 28, 2001.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Simple disc check.
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\DATA\BOARD\BUTTONS.DAT[Note 1]
<path-to-game>\DATA\BOARD\CONFIG.DAT[Note 1]
<path-to-game>\DATA\BOARD\CONFIG.DAT does not save to VirtualStore but is modified by the game.
<path-to-game>\DATA\BOARD\CONFIG.DAT also acts as a save for bonus unlocks and high scores.
The Crashes during level load/save game and bonus unlocks do not save fix must be applied for <path-to-game>\DATA\BOARD\CONFIG.DAT to function correctly.

Save game data location

System Location
Windows <path-to-game>\SAVE\[Note 1]
<path-to-game>\DATA\BOARD\CONFIG.DAT[Note 1]
<path-to-game>\DATA\BOARD\CONFIG.DAT does not save to VirtualStore but is modified by the game.
<path-to-game>\DATA\BOARD\CONFIG.DAT also acts as a configuration file.
The Crashes during level load/save game and bonus unlocks do not save fix must be applied for <path-to-game>\DATA\BOARD\CONFIG.DAT to function correctly.

Essential improvements

Critical gameplay/bugfixes

On modern systems, the game has several issues which affect saving and running the game reliably, unless these fixes are applied.
Apply all fixes under Issues fixed

Skip intro videos

Skip intro
  1. Go to <path-to-game>\DATA\INTRO\.
  2. Rename/delete these files and when launching the game, repeatedly hit spacebar (shoot button) to get past the black screen faster:
COPYRIGH.tga
COPYRIGH_256_1.tga
COPYRIGH_256_2.tga
INFOGRAM.mpg
INFOGRAM.tga
INFOGRAM_256_1.tga
INFOGRAM_256_2.tga
KALISTO.tga
KALISTO_256_1.tga
KALISTO_256_2.tga
LUCKYCOM.tga
LUCKYCOM_256_1.tga
LUCKYCOM_256_2.tga

Notes

This method requires some user input on game start to function fully.

Video

Input

Audio

Audio feature State Notes
Separate volume controls
Music, Voices and Sound Effects.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Dutch
French
German
Italian
Portuguese
Fan translation by rubinho146, download.
Spanish

Issues fixed

Crashes during level load/save game and bonus unlocks do not save

On Windows 10, the game can sometimes freeze and crash during level loading and more rarely when saving the game. Bonus unlocks after fully clearing a level also do not persist after a game restart without this fix.
Set Compatibility Mode to "Windows XP (Service Pack 2)"
  1. Go to <path-to-game>.
  2. Right click on Lucky_R_PC.exe (or Lucky_R_PCC.exe if using the widescreen fix) and then click on Properties from the menu.
  3. Go to the Compatibility tab and set the compatibility mode for "Windows XP (Service Pack 2)".
  4. Click Apply.
  5. As a general precaution, it is recommended to save in multiple slots, keeping a number of saves (e.g. 3 saves) and overwriting only the oldest of the number of existing saves when saving a game as the game may still very rarely crash during stage transition level loading even with this fix applied.

Game runs too fast/audio ends early during cutscenes

Game logic is tied to the framerate and values higher than 25 cause the game to run too fast and cutscene audio to end before dialogue is completed.
Cap the framerate to 25 with dgVoodoo 2
  1. Apply dgVoodoo 2.
  2. Run dgVoodooCpl.exe, right-click on the dgVoodoo banner and enable Show all sections of the configuration. Under the GeneralExt tab set FPS limit to 25.

Other information

API

Technical specs Supported Notes
Direct3D 6
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 95, 98, ME and superior
Processor (CPU) Intel Pentium 200 MMX
System memory (RAM) 32 MB
Hard disk drive (HDD)


Notes

  1. 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References