Difference between revisions of "Live Wire!"
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Mrpenguinb (talk | contribs) (→Input) |
Mrpenguinb (talk | contribs) (→Video) |
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= Use [[#dgVoodoo2|dgVoodoo2]] |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Use [[#dgVoodoo2|dgVoodoo2]] |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = User interface scales properly in widescreen with [[#dgVoodoo2]] |
|fov = unknown | |fov = unknown | ||
|fov notes = | |fov notes = | ||
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|anisotropic = unknown | |anisotropic = unknown | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Use [[#dgVoodoo2|dgVoodoo2]] |
|upscaling = false | |upscaling = false | ||
|upscaling tech = | |upscaling tech = |
Revision as of 04:12, 12 October 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
The Code Monkeys | |
Publishers | |
SCi Games | |
Release dates | |
Windows | 1999 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Puzzle |
Art styles | Cartoon |
Live Wire! is a singleplayer and multiplayer third-person puzzle game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\LIVEWIRE.SAV[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Use dgVoodoo2 | ||
Multi-monitor | |||
Ultra-widescreen | Use dgVoodoo2 | ||
4K Ultra HD | User interface scales properly in widescreen with #dgVoodoo2 | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Use dgVoodoo2 | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 4 | Versus IPX |
||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | ||
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 20 MB | 80 MB |
Video card (GPU) | DirectX 5 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).