Difference between revisions of "RWBY: Arrowfell"
From PCGamingWiki, the wiki about fixing PC games
(add introduction section; standardize image captions) |
(more data on video, input; various cleanup and clarifications; RAlt CAN be bound (i should close WinCompose before checking this key!)) |
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Line 120: | Line 120: | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = always on |
− | |borderless windowed notes = | + | |borderless windowed notes = No option for exclusive fullscreen. |
|anisotropic = unknown | |anisotropic = unknown | ||
− | |anisotropic notes = | + | |anisotropic notes = Possibly affected by the “level of detail” setting. |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = On/off toggle. | + | |antialiasing notes = On/off toggle only. |
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
Line 134: | Line 134: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Some 3D animations aren’t interpolated. | + | |120 fps notes = Some 3D animations aren’t interpolated beyond 60 fps. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
|color blind = false | |color blind = false | ||
Line 156: | Line 156: | ||
|invert mouse y-axis = n/a | |invert mouse y-axis = n/a | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = Some users report controller support not working on their systems. | + | |controller support notes = Some users report controller support not working on their systems. Disabling or removing unused joystick devices might help in these cases. |
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = false |
− | |controller remap notes = | + | |controller remap notes = While the controller configuration menu lets you change “set bindings for” to “controller”, this does not appear to work at all, and just results in a softlock if you then try to change any binds. |
|controller sensitivity = false | |controller sensitivity = false | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = true | |xinput controllers = true | ||
Line 182: | Line 182: | ||
|dualshock 4 modes = | |dualshock 4 modes = | ||
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
− | |tracked motion controllers= | + | |tracked motion controllers= false |
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
− | |tracked motion prompts = | + | |tracked motion prompts = unknown |
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = false | |other controllers = false | ||
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = unknown |
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = | |steam input api = | ||
Line 207: | Line 207: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
− | |||
===[[Glossary:Remapping|Remapping]]=== | ===[[Glossary:Remapping|Remapping]]=== | ||
− | {{--}} These keys cannot be rebound from these controls. Additionally, these keys also cannot be bound: {{Key| F1}}–{{Key| F12}}, {{Key| Pause}}, {{Key| `}}, {{Key| Equal}}, {{Key| Backspace}}, {{Key| Caps Lock | + | {{--}} These keys cannot be rebound from these controls. Additionally, these keys also cannot be bound: {{Key| F1}}–{{Key| F12}}, {{Key| Pause}}, {{Key| `}}, {{Key| Equal}}, {{Key| Backspace}}, {{Key| Caps Lock}}, {{Key| Menu}}, and all numpad keys. |
{| class="wikitable" | {| class="wikitable" | ||
! Bind !! Key | ! Bind !! Key |
Latest revision as of 18:59, 4 April 2023
Developers | |
---|---|
WayForward Technologies | |
Publishers | |
Arc System Works | |
Engines | |
Unity 2021[Note 1] | |
Release dates | |
Windows | November 15, 2022 |
Reception | |
IGDB | 70 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Brawler, Metroidvania, Platform |
Art styles | Anime |
Themes | Fantasy, Sci-fi |
Series | RWBY |
RWBY | |
---|---|
RWBY: Grimm Eclipse | 2016 |
RWBY: Arrowfell | 2022 |
RWBY: Arrowfell is a singleplayer scrolling and side view action, brawler, metroidvania and platform game in the RWBY series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain microtransactions. |
Game data
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\WayForward Technologies\RWBY_ Arrowfell\_savedata\savefile |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1982150/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Renders at these resolutions with no letterboxing, but was not built to do so, and so lots of stuff meant to be “off‐camera” in 16:9 becomes visible. Interfaces and overlays will leave the extra space on the sides exposed. Pre‐rendered cutscenes will maintain their original aspect ratio but also fill the screen, which cuts off the top and bottom areas of the video. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | No option for exclusive fullscreen. | ||
Anisotropic filtering (AF) | Possibly affected by the “level of detail” setting. | ||
Anti-aliasing (AA) | On/off toggle only. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Some 3D animations aren’t interpolated beyond 60 fps. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See Remapping. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Some users report controller support not working on their systems. Disabling or removing unused joystick devices might help in these cases. | |
Full controller support | ||
Controller remapping | While the controller configuration menu lets you change “set bindings for” to “controller”, this does not appear to work at all, and just results in a softlock if you then try to change any binds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Will always appear instead of keyboard prompts if a controller is plugged in, even if it’s not in use. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Remapping
- These keys cannot be rebound from these controls. Additionally, these keys also cannot be bound: F1–F12, Pause, ~, =, ← Backspace, ⇪ Caps Lock, ≣ Menu, and all numpad keys.
Bind | Key |
---|---|
Pause / menu back | Esc |
Inventory / skip cutscene | Tab ↹ |
Swap to Ruby | 1 |
Swap to Weiss | 2 |
Swap to Blake | 3 |
Swap to Yang | 4 |
Reload last save | F5 |
- These keys are hardcoded to these controls separately from the customizable key binds. While they can be bound to other functions, this will result in these keys performing both functions, which may be undesirable (e.g. with S bound to “Jump”, S will make the character jump, but it will also make them crouch if held when landing on the ground).
Bind | Key |
---|---|
Confirm | ↵ Enter |
Speed up text | Space ␣ |
Interact | J, L |
Semblance | Q, E |
Move left | A |
Move right | D |
Un‐crouch | W |
Crouch | S |
Map zoom | K |
Menu left | ← |
Menu right | → |
Menu up | ↑ |
Menu down | ↓ |
Menu tab Left | A |
Menu tab right | D |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX, and voice. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | All languages use English audio. | |||
French | ||||
German | ||||
Italian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core 2 Duo E7500 | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce 750 512 MB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2021.3.5f1
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1982150/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1982150) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.