Difference between revisions of "Recoil"
From PCGamingWiki, the wiki about fixing PC games
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{{Availability/row| Retail | | Disc | {{DRM|SafeDisc}}. | | Windows }} | {{Availability/row| Retail | | Disc | {{DRM|SafeDisc}}. | | Windows }} | ||
}} | }} | ||
− | {{ii}} To install on modern Windows | + | {{ii}} To install on modern Windows, set Windows 95 [[Compatibility Mode|compatibility mode]] for {{file|Autorun.exe}}. |
==Essential improvements== | ==Essential improvements== | ||
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{{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix= | ||
# Download and install [https://www.zeus-software.com/downloads/nglide nGlide]. | # Download and install [https://www.zeus-software.com/downloads/nglide nGlide]. | ||
− | # Go to | + | # Go to {{file|{{p|game}}|folder}}. |
− | # Delete or rename | + | # Delete or rename {{file|GLIDE2X.dll}}. |
− | # Run | + | # Run {{file|Rec3dfx.exe}}. |
− | # In Options set renderer to '''Accelerator - VooDoo (3dfx)''' | + | # In Options set renderer to '''Accelerator - VooDoo (3dfx)'''. |
− | # Start the game | + | # Start the game. |
}} | }} | ||
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# Rip your game CD-ROM's music to MP3 format and place it in a folder on your computer. | # Rip your game CD-ROM's music to MP3 format and place it in a folder on your computer. | ||
# Download [https://community.pcgamingwiki.com/files/file/107-patched-inmmdll/ patched _inmm.dll], and install it. | # Download [https://community.pcgamingwiki.com/files/file/107-patched-inmmdll/ patched _inmm.dll], and install it. | ||
− | # Patch | + | # Patch {{file|Recoil.dat}} and {{file|Recoil3Dfx.dat}}, or {{file|Recoil.exe}} and {{file|Recoil3Dfx.exe}} depending on game version in {{file|{{p|game}}|folder}} by dragging them onto {{file|_inmmconf.exe}}. |
− | # Open | + | # Open {{file|_inmmconf.exe}} and set ''DirectShow'' player for default file type in the '''method''' tab, as well as the MP3 type. |
− | # In the '''_inmm.ini''' tab, add the audio files you have ripped. Make sure the order is correct, and then save it in {{p|game}}. | + | # In the '''_inmm.ini''' tab, add the audio files you have ripped. Make sure the order is correct, and then save it in {{file|{{p|game}}|folder}}. |
}} | }} | ||
Revision as of 14:38, 7 January 2023
Developers | |
---|---|
Zipper Interactive | |
Westwood Studios | |
Publishers | |
Electronic Arts | |
Engines | |
GameZ | |
Release dates | |
Windows | March 18, 1999[1] |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Key points
- Released in France as Tank Blaster.
- OEM version bundled with the Diamond Monster sound card does not support multiplayer.
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- To install on modern Windows, set Windows 95 compatibility mode for
Autorun.exe
.
Essential improvements
nGlide wrapper
- The game is compatible with the nGlide wrapper which means it can be easier to play on modern systems.
- You can use nGlide configuration to set the resolution you want to upscale the game. Set Aspect ratio to "Aspect correction" to avoid stretching.
Instructions[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Zipper\RECOIL\ |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\savedgames\[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Only 640x480, 800x600 and 1024x768. Can be upscaled using nGlide. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Can be forced through driver control panel (nGlide only) | ||
Anti-aliasing (AA) | Can be forced through driver control panel (nGlide only) | ||
Vertical sync (Vsync) | Enable by default in Direct3D mode.In Glide Use nGlide configuration to force. | ||
60 FPS | Glide capped 63fps | ||
120+ FPS | Runs very fast |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | A3D 2.0[4] | |
Royalty free audio | ||
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | |||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 2300-2400, 47624 |
UDP | 2300-2400 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Failed to initialize video device
Use dgvoodoo2 Wrapper (D3D Mode)[citation needed] |
---|
|
Use DDrawCompat (D3D Mode) https://github.com/narzoul/DDrawCompat/releases/tag/v0.3.1 |
---|
Use Nglide (3DFX Mode) https://www.zeus-software.com/downloads/nglide |
---|
Game engine runs too fast
Enable 60 FPS cap[citation needed] |
---|
|
Set refresh rate on 60hz[citation needed] |
---|
Variable game speed
- Game speed may constantly shift between too fast and too slow.
Instructions[citation needed] |
---|
|
Music does not play or loop
Fix CD audio not looping on Windows Vista and newer operating systems[5] |
---|
|
Game is uncapped in software mode
- Software mode comes with no fps limit or Vsync (enable by default) which causes it to run at high fps and causes runs to fast.
Run the game with DxWnd[6] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
Glide | 2.56 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | Westwood Online |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98 | |
Processor (CPU) | Intel Pentium 166 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 220 MB | |
Video card (GPU) | 2 MB of VRAM DirectX 6 compatible |
|
Sound (audio device) | DirectX compatible |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[2] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Recoil - PC - IGN
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Game readme
- ↑ Verified by User:Demon272481 on 2022-04-27
- ↑ Discussion | DxWnd • View topic - Recoil (1998)