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Difference between revisions of "Densha de Go! Final"

From PCGamingWiki, the wiki about fixing PC games
m (→‎System requirements: To quote from the Editing guide: When stating OSes, do not include the OS family name as it's already handled by the table title)
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|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = Ultrawidescreen support via the [https://github.com/hunterbridges/DDGModernizer DDG Modernizer].
|4k ultra hd                = hackable
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = unknown
 
|fov                        = unknown
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|borderless windowed        = hackable
 
|borderless windowed        = hackable
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = true
+
|anisotropic                = always on
|anisotropic notes          =  
+
|anisotropic notes          = The game forces 16x Anisotropic Filtering.
 
|antialiasing              = hackable
 
|antialiasing              = hackable
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|upscaling                  = hackable
+
|upscaling                  = false
 
|upscaling tech            =  
 
|upscaling tech            =  
 
|upscaling notes            =  
 
|upscaling notes            =  
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|controller support        = true
 
|controller support        = true
 
|controller support notes  = DirectInput native support for digital controllers. XInput controllers are supported but the d-pad inputs will be mapped on the left analog stick, while "confirm" and "back" buttons will be shifted counterclockwise of one button.
 
|controller support notes  = DirectInput native support for digital controllers. XInput controllers are supported but the d-pad inputs will be mapped on the left analog stick, while "confirm" and "back" buttons will be shifted counterclockwise of one button.
|full controller          = unknown
+
|full controller          = limited
|full controller notes    =  
+
|full controller notes    = In-game menus and game can be played fully with controller. The pause menu can only be accessed via the "Esc" key on keyboard.
 
|controller remap          = false
 
|controller remap          = false
 
|controller remap notes    =  
 
|controller remap notes    =  
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|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = true
+
|simultaneous input        = false
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
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  |subtitles = hackable
 
  |subtitles = hackable
 
  |notes    = English language is available via the [https://sites.google.com/view/ddgcrew/games/densha-de-go-final English Translation Patch] by the DDGCrew team.
 
  |notes    = English language is available via the [https://sites.google.com/view/ddgcrew/games/densha-de-go-final English Translation Patch] by the DDGCrew team.
  |fan      =  
+
  |fan      = true
 
  |ref      =  
 
  |ref      =  
 
}}
 
}}

Revision as of 14:51, 28 December 2022

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Densha de Go! Final
Densha de Go! Final cover
Developers
Taito
Windows Unbalance
Publishers
Taito
Release dates
Windows 2004
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Series Densha de Go!
Densha de Go! Final on MobyGames
Densha de Go! Final on Wikipedia
Densha de Go!
Densha de Go! Final 2004

Warnings

This game is only playable in English with a fan translation (see Localizations for details and other supported languages).

Densha de Go! Final (電車でGO! FINAL, "Let's Go by Train! Final") is a Japanese train simulation game developed and produced by Taito.

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None


Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows %APPDATA%\TAITO\perfect\BISLPM-65590fin\

Video

Graphics feature State Notes
Widescreen resolution
Widescreen support via the DDG Modernizer.
Multi-monitor
Ultra-widescreen
Ultrawidescreen support via the DDG Modernizer.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
The game forces 16x Anisotropic Filtering.
Anti-aliasing (AA)
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
The game is capped at 30FPS but can be unlocked to 60FPS, see High frame rate.
120+ FPS

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
DirectInput native support for digital controllers. XInput controllers are supported but the d-pad inputs will be mapped on the left analog stick, while "confirm" and "back" buttons will be shifted counterclockwise of one button.
Full controller support
In-game menus and game can be played fully with controller. The pause menu can only be accessed via the "Esc" key on keyboard.
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
Japanese
English
English language is available via the English Translation Patch by the DDGCrew team.

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
Conductor's Mode is available for two players. This mode can be either be played with a single keyboard for both the train and conductor's commands or the player with the gamepad will control the train and the conductor's commands will be available on keyboard. Solo players can control both the train and conductor's commands via a single keyboard.

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 98
Processor (CPU) Intel Pentium III 1.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 2.6 GB
Video card (GPU) Nvidia GeForce2 MX
ATI Radeon 8500
32 MB of VRAM
DirectX 8.1 compatible


References