Difference between revisions of "After the End"
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# Do step 2 in Method 1, then step 3, repeat as needed, what this method does is fix the black floor bug for all levels including broken ones while also making them playable, this means you can play even the broken levels normally as well with no glitchy textures, but if incase this method doesn't work for you, remove the new <code>resource.tdf</code> inside the RESOURCE folder of the old After the End, rename the old <code>resource.tdf</code> back to its default file name, then do Method 1 instead}} | # Do step 2 in Method 1, then step 3, repeat as needed, what this method does is fix the black floor bug for all levels including broken ones while also making them playable, this means you can play even the broken levels normally as well with no glitchy textures, but if incase this method doesn't work for you, remove the new <code>resource.tdf</code> inside the RESOURCE folder of the old After the End, rename the old <code>resource.tdf</code> back to its default file name, then do Method 1 instead}} | ||
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===Game crashes on Firing Range mode starting from Mission 14 (Access violation) <ref>{{Refcheck|user=Stormshadow429|date=2022-01-26|comment=I always knew that Firing Range could also be potentially broken, and after diving further into this game mode I was right.}}</ref>=== | ===Game crashes on Firing Range mode starting from Mission 14 (Access violation) <ref>{{Refcheck|user=Stormshadow429|date=2022-01-26|comment=I always knew that Firing Range could also be potentially broken, and after diving further into this game mode I was right.}}</ref>=== | ||
{{ii}} Confirmed broken levels in Firing Range are: 14, 15, 17 (List will be expanded when more is found) | {{ii}} Confirmed broken levels in Firing Range are: 14, 15, 17 (List will be expanded when more is found) |
Revision as of 07:00, 27 January 2022
Not to be confused with After the End: The Harvest.
Developers | |
---|---|
KraiSoft Entertainment | |
Release dates | |
Windows | December 8, 2004 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | Action |
Art styles | Pre-rendered graphics |
Themes | Space |
After the End is a singleplayer bird's-eye view action game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website |
Essential improvements
Use dgVoodoo2 or dxwrapper.[1] |
---|
|
Use a dsound.dll wrapper, such as IndirectSound or DSOAL.[2] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Campaign.cdf[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | The game is most likely locked on 30 FPS or below. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | The game allows all actions that can be possibly done to be remapped (switching of primary weapons, secondary weapon usage, movement) | |
Mouse acceleration | ||
Mouse sensitivity | The game allows mouse usage for weapon aiming and firing | |
Mouse input in menus | The game has its own custom cursor | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | The game has a separate volume slider for Sound and Music | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues resolved
Game crashes on certain levels starting from Campaign Level 42, preventing any further progress (Access violation)[3]
- The game has a major bug starting from Level 42 where once you attempt to progress a level that is broken, the game will crash, to resolve this, download the zip file here or here (also uploaded in PCGamingWiki Community) choose your method and follow the steps for it below:
- The broken levels are the following: Mission 42, 45, 46, 50, 52 (no error will be shown), 68, and 73 (the crash in Level 73 will happen when the player submits their score in the offline Leaderboards after the level is finished, as a result the highscore won't be saved, if the player wishes to have their score saved then Level 73 should be played in either Method 1 or 3)
- Do not run both After the End versions on Compatibility mode! This will produce a registry value/file that will permanently alter how the game works which can only removed by manually searching for it in the registry with Registry Editor or using a complete uninstaller program (which may still fail to delete it anyway), the registry key that does this is related to the Compatibility option and mitigates some sort of graphic setting, this will render Method 3 useless.
Method 1: Downgrading[4] |
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|
Method 2: Bypass[5] |
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|
Method 3: Resource.tdf file swap[6] |
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|
Game crashes on Firing Range mode starting from Mission 14 (Access violation) [7]
- Confirmed broken levels in Firing Range are: 14, 15, 17 (List will be expanded when more is found)
- Method 1 and Method 3 is also applicable to fix this issue, but this time instead of copying the
Campaign.cdf
file what you have to copy isSafari.cdf
, as that is the save file for Firing Range, don't forget to create a backup of yourSafari.cdf
while swapping between game versions
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98 | |
Processor (CPU) | Intel Pentium II | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 80 MB | |
Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Stormshadow429 on 2022-01-20
- I've confirmed this myself by testing the game after applying the wrapper
- ↑ Verified by User:Stormshadow429 on 2022-01-20
- I've noticed this issue while playing the game within an hour or more, it can be tricky to reproduce, it doesn't affect overall gameplay.
- ↑ Verified by User:Stormshadow429 on 2022-01-20
- This is a bug I've discovered years ago but forgot, I've discovered it once more after playing the game and this time I now properly elaborated it
- ↑ Verified by User:Stormshadow429 on 2022-01-22
- The first confirmed method, works in 5 broken levels
- ↑ Verified by User:Stormshadow429 on 2022-01-22
- Suitable for players who don't mind using a different save
- ↑ Verified by User:Stormshadow429 on 2022-01-22
- Newly discovered method which is used alongside Method 1, tested on 4 broken levels with success
- ↑ Verified by User:Stormshadow429 on 2022-01-26
- I always knew that Firing Range could also be potentially broken, and after diving further into this game mode I was right.