Difference between revisions of "Alan Wake Remastered"
From PCGamingWiki, the wiki about fixing PC games
(→Audio) |
(Added notes for resolution, window modes, AA, v-sync and mouse acceleration. Removed completely uncapped FPS notes as it caused soft locks and missing checkpoints.) |
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Line 93: | Line 93: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= The highest available resolution in game is the one on currently set on desktop.<ref>{{Refcheck|user=Radmaxx|date=2021-10-22|comment= 2560x1440 was not available when the game was launched on a 1920x1080 desktop despite being the native resolution. This option only became selectable when desktop resolution was set to 1440p.}}</ref> |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 105: | Line 105: | ||
|windowed notes = <ref name="faq" /> | |windowed notes = <ref name="faq" /> | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = <ref name="faq" /> | + | |borderless windowed notes = Only the current desktop resolution is selectable.<ref name="faq" /> |
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = Off (Trilinear), 2X, 4X, 8X, 16X |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[TAA]], [[MSAA]], [[FXAA]], [[DLSS]] | + | |antialiasing notes = [[TAA]] (required for resolution scaling due to reconstruction), [[MSAA]] (4X only, required for correct vegetation rendering) , [[FXAA]], [[DLSS]] (version 2.2.18.0, option will not be visible on unsupported hardware).<ref>{{Refcheck|user=Radmaxx|date=2021-10-22|comment= Resolution scaling became disabled when TAA was disabled. The engine uses MSAA for vegetation rendering, which is forced on in all versions of the game (even on the original PC release); disabling it leads to transparent and heavily aliased grass. DLSS version specified in the nvngx_dlss.dll properties menu.}}</ref> |
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Double Buffered.<ref>{{Refcheck|user=Radmaxx|date=2021-10-22|comment= At 144 Hz, frame rate drops cause a consistent 144 FPS to drop to a consistent 72 FPS.}}</ref> |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Only splash screens are entirely unlocked. Game is capped at 200 FPS. See [[#Frame rate (FPS)|Frame rate (FPS)]] for higher values. | + | |120 fps notes = Only splash screens are entirely unlocked. Game is capped at 200 FPS. See [[#Frame rate (FPS)|Frame rate (FPS)]] for higher values. By default, as the frame rate increases, mouse sensitivity and acceleration is slightly reduced. Enable '''Direct Aiming''' (which disables mouse smoothing and acceleration) to circumvent this.<ref>{{Refcheck|user=Radmaxx|date=2021-10-08|comment= Similar behavior to the original version. The official FAQ falsely claims both versions as uncapped. If direct aiming is disabled, mouse sensitivity and acceleration will still be reduced at very high frame rates; however, unlike the original, the difference is rather small and the game remains very playable at all times.}}</ref> |
|hdr = false | |hdr = false | ||
|hdr notes = <ref name="faq" /> | |hdr notes = <ref name="faq" /> | ||
Line 129: | Line 129: | ||
===[[Glossary:Frame rate (FPS)|Frame rate (FPS)]]=== | ===[[Glossary:Frame rate (FPS)|Frame rate (FPS)]]=== | ||
− | {{Fixbox|description=Remove FPS cap |ref=<ref>{{Refcheck|user=Radmaxx|date=2021-10-08|comment= Both methods have been tested.}}</ref>|fix= | + | {{Fixbox|description=Remove FPS cap |ref=<ref>{{Refcheck|user=Radmaxx|date=2021-10-08|comment= Both methods have been tested. Although it is possible to completely remove the FPS cap, doing so may cause soft locks and missing checkpoints.}}</ref>|fix= |
'''Method 1''' - ''Change Hex Values'' | '''Method 1''' - ''Change Hex Values'' | ||
# Install a hex editor such as HxD and select the main executable. | # Install a hex editor such as HxD and select the main executable. | ||
Line 140: | Line 140: | ||
#* <code>FC A9 F1 D2 4D 62 50 3F</code> for 1000 FPS. | #* <code>FC A9 F1 D2 4D 62 50 3F</code> for 1000 FPS. | ||
#* <code>E4 57 F9 BB 8E 37 1A 3F</code> for 9999 FPS. | #* <code>E4 57 F9 BB 8E 37 1A 3F</code> for 9999 FPS. | ||
− | |||
'''Method 2''' - ''Use cheat engine'' | '''Method 2''' - ''Use cheat engine'' | ||
Line 149: | Line 148: | ||
# Change '''Memory Scan Options''' to '''Game_f_x64_EOS.exe'''. | # Change '''Memory Scan Options''' to '''Game_f_x64_EOS.exe'''. | ||
# Search for the value <code>0.005000000</code> as a double in rounded (extreme) mode, while '''Executable''', '''Writable''' and '''CopyOnWrite''' is set to '''Don't Care''' and the '''Fast Scan''' option disabled. | # Search for the value <code>0.005000000</code> as a double in rounded (extreme) mode, while '''Executable''', '''Writable''' and '''CopyOnWrite''' is set to '''Don't Care''' and the '''Fast Scan''' option disabled. | ||
− | # Select the single value that appears and replace it with (1/Desired FPS) | + | # Select the single value that appears and replace it with (1/Desired FPS). |
}} | }} | ||
Line 157: | Line 156: | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = true |
− | |acceleration option notes = | + | |acceleration option notes = Enabled by default. To disable, turn on '''Direct Aiming''' which also disables mouse smoothing. |
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = |
Revision as of 22:47, 21 October 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This page is for the 2021 remaster. For the original 2012 version, see Alan Wake.
![]() |
|
Developers | |
---|---|
D3T[1] | |
Remedy Entertainment | |
Publishers | |
Epic Games Publishing|Epic Games|Epic Games Publishing | |
Engines | |
MAX-FX | |
Release dates | |
Windows | October 5, 2021 |
Reception | |
OpenCritic | 81 |
IGDB | 84 |
Taxonomy | |
Modes | Singleplayer |
Series | Alan Wake |
Alan Wake | |
---|---|
Alan Wake | 2012 |
Alan Wake's American Nightmare | 2012 |
Alan Wake Remastered | 2021 |
Alan Wake II | 2023 |
Alan Wake Remastered is a singleplayer game in the Alan Wake series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %HOMEPATH%\Documents\Remedy\AlanWakeRemastered |
Save game data location
System | Location |
---|---|
Windows |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The highest available resolution in game is the one on currently set on desktop.[2] | ||
Multi-monitor | |||
Ultra-widescreen | [1] | ||
4K Ultra HD | [1] | ||
Field of view (FOV) | [1] | ||
Windowed | [1] | ||
Borderless fullscreen windowed | Only the current desktop resolution is selectable.[1] | ||
Anisotropic filtering (AF) | Off (Trilinear), 2X, 4X, 8X, 16X | ||
Anti-aliasing (AA) | TAA (required for resolution scaling due to reconstruction), MSAA (4X only, required for correct vegetation rendering) , FXAA, DLSS (version 2.2.18.0, option will not be visible on unsupported hardware).[3] | ||
Vertical sync (Vsync) | Double Buffered.[4] | ||
60 FPS and 120+ FPS | Only splash screens are entirely unlocked. Game is capped at 200 FPS. See Frame rate (FPS) for higher values. By default, as the frame rate increases, mouse sensitivity and acceleration is slightly reduced. Enable Direct Aiming (which disables mouse smoothing and acceleration) to circumvent this.[5] | ||
High dynamic range display (HDR) | [1] | ||
Ray tracing (RT) | [1] |
Frame rate (FPS)
Remove FPS cap[6] |
---|
Method 1 - Change Hex Values
Method 2 - Use cheat engine
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Enabled by default. To disable, turn on Direct Aiming which also disables mouse smoothing. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects, Speech, and Cinematic volume options | |
Surround sound | [citation needed] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | [1] | |||
Traditional Chinese | [1] | |||
French | [1] | |||
German | [1] | |||
Italian | [1] | |||
Japanese | [1] | |||
Korean | [1] | |||
Polish | [1] | |||
Brazilian Portuguese | [1] | |||
Russian | Fan voice-over by Mechanics VoiceOver[1] | |||
Spanish | [1] | |||
Latin American Spanish | [1] | |||
Turkish | [1] |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | [1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | [1] |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3340 or equivalent | Intel Core i7-3770 or equivalent |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 960 or AMD equivalent 2 GB VRAM | Nvidia GeForce GTX 1060 or AMD equivalent 4 GB VRAM |
- A 64-bit operating system is required.
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 FAQ - Alan Wake - last accessed on 2021-09-10
- ↑ Verified by User:Radmaxx on 2021-10-22
- 2560x1440 was not available when the game was launched on a 1920x1080 desktop despite being the native resolution. This option only became selectable when desktop resolution was set to 1440p.
- ↑ Verified by User:Radmaxx on 2021-10-22
- Resolution scaling became disabled when TAA was disabled. The engine uses MSAA for vegetation rendering, which is forced on in all versions of the game (even on the original PC release); disabling it leads to transparent and heavily aliased grass. DLSS version specified in the nvngx_dlss.dll properties menu.
- ↑ Verified by User:Radmaxx on 2021-10-22
- At 144 Hz, frame rate drops cause a consistent 144 FPS to drop to a consistent 72 FPS.
- ↑ Verified by User:Radmaxx on 2021-10-08
- Similar behavior to the original version. The official FAQ falsely claims both versions as uncapped. If direct aiming is disabled, mouse sensitivity and acceleration will still be reduced at very high frame rates; however, unlike the original, the difference is rather small and the game remains very playable at all times.
- ↑ Verified by User:Radmaxx on 2021-10-08
- Both methods have been tested. Although it is possible to completely remove the FPS cap, doing so may cause soft locks and missing checkpoints.