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Difference between revisions of "Nightmare Reaper"

From PCGamingWiki, the wiki about fixing PC games
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
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|discord                   =  
|discord notes         =  
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|epic games store       =  
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|epic games launcher       =  
|epic games store notes =  
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|epic games launcher notes =  
|gog galaxy             = true
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|gog galaxy               = true
|gog galaxy notes       =  
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|origin                 =  
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|origin                   =  
|origin notes           =  
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|origin notes             =  
|steam cloud           = true
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|steam cloud               = true
|steam cloud notes     =  
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|steam cloud notes         =  
|uplay                  =  
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|ubisoft connect          =  
|uplay notes           =  
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}}
 
}}
  
==Video settings==
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==Video==
 
{{Image|Nightmare Reaper - Display Settings.png|Display settings.}}
 
{{Image|Nightmare Reaper - Display Settings.png|Display settings.}}
 
{{Image|Nightmare Reaper - Adv Display Settings.png|Quality settings.}}
 
{{Image|Nightmare Reaper - Adv Display Settings.png|Quality settings.}}
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==Input settings==
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==Input==
 
{{Image|Nightmare Reaper - Gameplay Settings.png|General gameplay settings.}}
 
{{Image|Nightmare Reaper - Gameplay Settings.png|General gameplay settings.}}
 
{{Image|Nightmare Reaper - Keyboard Settings.png|Key/controller rebinding menu.}}
 
{{Image|Nightmare Reaper - Keyboard Settings.png|Key/controller rebinding menu.}}
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{{Input
 
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|key remap                = true
 
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==Audio settings==
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==Audio==
 
{{Image|Nightmare Reaper - Audio Settings.png|Audio settings.}}
 
{{Image|Nightmare Reaper - Audio Settings.png|Audio settings.}}
{{Audio settings
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{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Music and SFX.
 
|separate volume notes    = Music and SFX.

Revision as of 09:18, 16 September 2021

Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Nightmare Reaper
Nightmare Reaper cover
Developers
Blazing Bit Games
Engines
Unreal Engine 4
Release dates
Windows Early access
Nightmare Reaper on IGDB
Nightmare Reaper on MobyGames

General information

Developer Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\MyProject\Saved\Config\WindowsNoEditor
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1051690/pfx/[Note 1]

Save game data location

System Location
Windows
GOG.com <path-to-game>\MyProject\Content\Settings
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1051690/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Display settings.
Display settings.
Quality settings.
Quality settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Uses Vert- scaling, narrowing FOV greatly.[1] Attempting to force Hor+ scaling breaks the alignment of first person weapon sprites.[2] See Multi-monitor.
Ultra-widescreen
Uses Vert- scaling by default.[3] See Multi-monitor.
4K Ultra HD
Field of view (FOV)
60° - 120°
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Can be set anywhere between 15 and 999 FPS.
High dynamic range display (HDR)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Multi-monitor

An example of the UI rendering issues caused by a higher-than-normal FOV in-game.
An example of the UI rendering issues caused by a higher-than-normal FOV in-game.
The default Vert- scaling used in Nightmare Reaper causes an extremely narrow field of view on setups with wider aspect ratios.
Attempting to force Hor+ scaling breaks the UI system, causing first person weapon sprites to float above the edge of the screen.
Change FOV scaling to Hor+ (Note: minor graphical glitches)[4]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following lines to the end of the file:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Notes

UI elements will float above the screen. See screenshot.

Input

General gameplay settings.
General gameplay settings.
Key/controller rebinding menu.
Key/controller rebinding menu.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Music and SFX.
Surround sound
Subtitles
No real dialogue.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce GT 540M
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. 32:9 Ultrawide very zoomed in :: Nightmare Reaper General Discussions (Steam) - last accessed on 2020-03-14
  2. Verified by User:Cptmold on 2020-03-14
    Tested with the GOG release by using the fix here: Maize#Multi-monitor
  3. Verified by User:Cptmold on 2020-03-14
    Tested by comparing a 1920x1080 and 2560x1080 screenshot with identical settings.
  4. Verified by User:cptmold on 2020-03-14
    Applied the fix posted by Waschbär for Maize, a UE4 title with similar Vert- default scaling.