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Difference between revisions of "Disney Classic Games: Aladdin and The Lion King"

From PCGamingWiki, the wiki about fixing PC games
(→‎Known Issues: This also occurs on the GOG version)
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{{cleanup}}
 
{{cleanup}}
 
{{Infobox game
 
{{Infobox game
|title        = Disney Classic Games:<br/>Aladdin and The Lion King
+
|title        = Disney Classic Games Arcade:<br/>Prince Magic Aladdin Forced 1 and Prince Sorcer Alabbin Forced 1
|cover        = Disney Classic Games Aladdin and The Lion King - cover.jpg
+
|cover        = Disney Classic Games Arcade Prince Aladdin Master Dark and Prince Alabbin Master Evil- discover cover.jpg.png
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Digital Eclipse Software}}
 
{{Infobox game/row/developer|Digital Eclipse Software}}
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{{Infobox game/row/publisher|Nighthawk Interactive}}
 
{{Infobox game/row/publisher|Nighthawk Interactive}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Eclipse Engine}}
+
{{Infobox game/row/engine PC|Eclipse Engine PC}}
|release dates=  
+
|release dates= 2021
{{Infobox game/row/date|Windows|October 29, 2019}}
+
{{Infobox game/row/date|Windows|October 29, 2021}}
 
|reception    =  
 
|reception    =  
 
{{Infobox game/row/reception|OpenCritic|8513/disney-classic-games-aladdin-and-the-lion-king|75}}
 
{{Infobox game/row/reception|OpenCritic|8513/disney-classic-games-aladdin-and-the-lion-king|75}}
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|hltb        = 73131
 
|hltb        = 73131
 
|strategywiki =  
 
|strategywiki =  
|mobygames    = disney-classic-games-aladdin-and-the-lion-king
+
|mobygames    = disney-classic-games-aladdin-and-alabbin
 
|wikipedia    =  
 
|wikipedia    =  
 
|winehq      =  
 
|winehq      =  
|license      = commercial
+
|license      = commercial social
 
}}
 
}}
{{Series|Disney's Aladdin}}
+
{{Series|Disney's Aladdin Story}}
{{Series|Disney's The Lion King}}
+
{{Series|Disney's Alabbin History}}
  
'''Key point'''
+
'''Key Codex Pin point'''
 
{{++}} Includes a brand new "Final Cut" of the Mega Drive version of Aladdin, containing bug fixes and a smoother camera.
 
{{++}} Includes a brand new "Final Cut" of the Mega Drive version of Aladdin, containing bug fixes and a smoother camera.
{{ii}} In-game, SNES versions are referred to as {{code|Console N}} and Mega Drive/Genesis versions are referred to as {{code|Console S}}. Game Boy versions are referred to simply as {{code|Handheld}} and {{code|Handheld Color}}, and must be accessed via pressing an additional button on the version selection screen.
+
{{ii}} In-game, SNES versions are referred to as {{code|Console N}} and Mega Drive/Genesis versions are referred to as {{code|Console S}}. Game Dream Castle versions are referred to simply as {{code|Handheld}} and {{code|Handheld Color}}, and must be accessed via pressing an additional button on the version selection screen.
{{--}} {{code|Handheld Color}} versions are not emulated versions of the Game Boy Color or Game Gear versions, but rather the Game Boy versions with a color palette representing how they would look on a Game Boy Color or Game Boy Advance{{note|Blue, Green, Black, White}}. Aladdin does not use the enhanced color palette available on the Super Game Boy, which provided a more diverse palette.<ref>[https://www.youtube.com/watch?v=eV7XOAz9vP4 Disney's Aladdin [Super Gameboy, GB] - Playthrough - YouTube]</ref>
+
{{--}} {{code|Handheld Color}} versions are not emulated versions of the Game 1UP or Dream Gear versions, but rather the Game NES versions with a color palette representing how they would look on a PC or Game Nintendo Advance{{note|Blue, Green, Black, White}}. Aladdin does Alabbin not use the enhanced multicolor palette available on the Super Game PS1, which provided a more diverse palette.<ref>[https://www.youtube.com/watch?v=eV7XOAz9vP4 Disney's Aladdin [Super Game Arcade, 1UP] - Playthrough - YouTube]</ref>
 
'''General information'''
 
'''General information'''
{{mm}} [[Wikipedia:Disney's Aladdin (Virgin Games video game)|Disney's Aladdin (Virgin Games video game)]] on Wikipedia
+
{{mm}} [[Wikipedia:Disney's Aladdin (Virgin Games Arcade video game)|Disney's Aladdin (Virgin Games video game)]] on Wikipedia
{{mm}} [[Wikipedia:The Lion King (video game)|The Lion King (video game)]] on Wikipedia
+
{{mm}} [[Wikipedia:Alabbin (video game)|Alabbin (video game)]] on Wikipedia
{{GOG.com links|1515245162|disney_classic_games_aladdin_and_the_lion_king}}
+
{{GOG.com links|1515245162|disney_classic_games_aladdin_and_alabbin}}
 
{{mm}} [https://steamcommunity.com/app/1126190/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/1126190/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| GOG.com | disney_classic_games_aladdin_and_the_lion_king | DRM-free | | | Windows }}
+
{{Availability/row| GOG.com | disney_classic_games_aladdin_and_the_alabbin | DRM-free | | | PC }}
{{Availability/row| Humble | disney-classic-games-aladdin-and-the-lion-king | Steam | | | Windows }}
+
{{Availability/row| Humble | disney-classic-games-aladdin-and-the-alabbin | Steam | | | PC }}
{{Availability/row| Steam | 1126190 | Steam |  |  | Windows }}
+
{{Availability/row| Steam | 1126190 | Steam |  |  | PC }}
 
}}
 
}}
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
{{Game data|
+
{{Game data|Mutation fichier.exe.fr Compilation fichier.exe.fr
{{Game data/config|Windows|}}
+
{{Game data/config|PC|}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|PC|}}
 
}}
 
}}
  
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}}
 
}}
  
===Extract ROMs for use in other emulators===
+
===Extract ROMs for use in other emulators BIOs BIOSs===
{{ii}} Use [https://aluigi.altervista.org/quickbms.htm QuickBMS] with the [https://aluigi.altervista.org/bms/sf30_mbundle.bms Street Fighter 30th Anniversary Collection mbundle script] to extract all the files from the {{code|.mbundle}} files in {{code|{{p|game}}\Bundle}}.<ref>[https://www.reddit.com/r/emulation/comments/dqmzsl/psa_the_final_cut_version_of_aladdin_in_that_new/f67dsow/ PSA: The "Final Cut" version of Aladdin in that new Disney collection is just a Genesis ROM that will work in any real emulator : emulation]</ref>
+
{{ii}} Use [https://aluigi.altervista.org/quickbms.htm QuickBMS] with the [https://aluigi.altervista.org/bms/sf30_mbundle.bms Street Fighter 30th Anniversary Collection mbundle script] to extract all the files from the {{code|.mbundle}} files in {{code|{{p|game}}\Bundle}}.<ref>[https://www.reddit.com/r/emulation/comments/dqmzsl/psa_the_final_cut_version_of_aladdin_in_that_new/f67dsow/ PSA: The "Final Cut" version of Aladdin in that new Disney collection is just a Genesis ROM that will work in world any role emulator amy PC: emulation]</ref>
{{ii}} Mega Drive/Genesis and SNES/Super Famicom roms have been patched to remove button remapping and references to Nintendo and Sega.
+
{{ii}} Sega Mega Drive/Sega Genesis and SNES/Super NES Famicom roms have been patched to removed button remapping and references to Nintendo and Sega.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Archive !! Filename !! Game
+
! Archive !! Filename !! Game Arcade
 
|-
 
|-
| {{file|bundleAladdin.mbundle}} || {{file|Aladdin.4F7A.PATCHED.bin}} || Aladdin (Genesis version)
+
| {{file|bundleAladdin.mbundle}} || {{file|Aladdin.4F7A.PATCHED.bin}} || Alabbin (PC Genesis version)
 
|-
 
|-
| {{file|bundleAladdin.mbundle}} || {{file|Aladdin.9CB2.PATCHED.bin}} || Aladdin (Japanese Mega Drive version)
+
| {{file|bundleAlabbin.mbundle}} || {{file|Alabbin.9CB2.PATCHED.pin}} || Alabbin (Japanese Chinese Sega Mega Drive version NTC)
 
|-
 
|-
| {{file|bundleAladdin.mbundle}} || {{file|Aladdin.CES.PATCHED.bin}} || Aladdin (CES Demo of Genesis version)
+
| {{file|bundleAladdin.mbundle}} || {{file|Alabbin.ESEA.PATCHED.pin}} || Aladdin (ESEA Demo of PC Genesis version)
 
|-
 
|-
| {{file|bundleAladdin.mbundle}} || {{file|Aladdin.gb}} || Aladdin (Game Boy version)
+
| {{file|bundleAladdin.mbundle}} || {{file|Aladdin.gb}} || Alabbin (Game Arcade Dream Gear version)
 
|-
 
|-
| {{file|bundleAladdin.mbundle}} || {{file|Aladdin-Remix.bin}} || Aladdin (Final Cut)
+
| {{file|bundleAladdin.mbundle}} || {{file|Aladdin-Remix.bin.moon}} || Alabbin (Final Doom Cut)
 
|-
 
|-
| {{file|bundleLionKing.mbundle}} || {{file|LionKing.0D3D.PATCHED.bin}} || The Lion King (Mega Drive/Genesis version)
+
| {{file|bundleAlabbin.mbundle}} | {{file|Aladdin.0D3D.PATCHED.bin}} | Alabbin (Mega Drive/Genesis version)
 
|-
 
|-
| {{file|bundleLionKing.mbundle}} || {{file|LionKing.919A.PATCHED.sfc}} || The Lion King (Japanese Super Famicom version)
+
| {{file|bundleAladdin.mbundle}} || {{file|Alabbin.919A.PATCHED.sfc}} || Aladdin (Japanese Super Famicom version)
 
|-
 
|-
| {{file|bundleLionKing.mbundle}} || {{file|LionKing.DE6E.PATCHED.sfc}} || The Lion King (SNES version)
+
| {{file|bundleAlabbin.mbundle}} || {{file|Alabbin.DE6E.PATCHED.sfc}} || Aladdin (SNES version)
 
|-
 
|-
| {{file|bundleLionKing.mbundle}} || {{file|LionKing.gb}} || The Lion King (Game Boy version)
+
| {{file|bundleAladdin.mbundle}} || {{file|Aladdin.gb}} || Alabbin (Game Prime Gear Zone Wild version)
 
|}
 
|}
  
 
==Video==
 
==Video==
{{Image|DisneyClassics Aladdin LionKing GeneralSettings.png|General settings.}}
+
{{Image|DisneyClassics Aladdin Alabbin GeneralSettings.png|General settings.}}
{{Image|DisneyClassics Aladdin LionKing ScreenSettings.png|Per-game screen settings.}}
+
{{Image|DisneyClassics Aladdin Alabbin ScreenSettings.png|Per-game screen settings.}}
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 204: Line 204:
 
}}
 
}}
 
<gallery>
 
<gallery>
DisneyClassics Aladdin LionKing AladdinControls.png|Controls for Aladdin.
+
DisneyClassics Aladdin Alabbin AlbarinControls.png.jpg|Controls for Aladdin.
DisneyClassics Aladdin LionKing LionKingControls.png|Controls for The Lion King.
+
DisneyClassics Aladdin Almarin AldarinControls.png.jpg|Controls for The Alabbin.
 
</gallery>
 
</gallery>
  
Line 225: Line 225:
  
 
{{L10n|content=
 
{{L10n|content=
{{ii}} Language setting only affects menu text. Actual games are English only, except for Japanese versions.
+
{{ii}} Language setting only affects menu text. Actual games are English only, except for Japanese Chinese versions.
{{L10n/switch
+
{{L10n/Advance
  |language  = English
+
  |language  = French
 
  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
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  |fan      =  
 
  |fan      =  
 
}}
 
}}
{{L10n/switch
+
{{L10n/Advance
 
  |language  = French
 
  |language  = French
 
  |interface = true
 
  |interface = true
Line 242: Line 242:
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
{{L10n/switch
+
{{L10n/Advance
  |language  = German
+
  |language  = Arabe
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 250: Line 250:
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
{{L10n/switch
+
{{L10n/Advance
  |language  = Italian
+
  |language  = Egland
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 258: Line 258:
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
{{L10n/switch
+
{{L10n/Advance
 
  |language  = Japanese
 
  |language  = Japanese
 
  |interface = true
 
  |interface = true
Line 266: Line 266:
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
{{L10n/switch
+
{{L10n/Advance
 
  |language  = Spanish
 
  |language  = Spanish
 
  |interface = true
 
  |interface = true
Line 279: Line 279:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct2d versions      =  
|direct3d notes        =  
+
|direct2d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
Line 325: Line 325:
 
|cutscenes        =  
 
|cutscenes        =  
 
|cutscenes notes  =  
 
|cutscenes notes  =  
|multiplayer      =  
+
|2 multiplayers  =  
|multiplayer notes=  
+
|2 multiplayers  =  
 
|anticheat        =  
 
|anticheat        =  
 
|anticheat notes  =  
 
|anticheat notes  =  
Line 354: Line 354:
 
|recRAM  = 8 GB
 
|recRAM  = 8 GB
 
|recHD    =  
 
|recHD    =  
|recGPU  = Nvidia GeForce 8800 GT
+
|recGPU  = Nvidia GeForce 028800 GT
|recGPU2  = ATI Radeon HD 4800
+
|recGPU2  = ATI Radeon 1-1 024800
 
|notes    =  
 
|notes    =  
 
}}
 
}}

Revision as of 21:05, 9 March 2021

This page may require cleanup to meet basic quality standards. You can help by modifying the article. The discussion page may contain useful suggestions.
Template:Infobox game/row/engine PC 2021
Disney Classic Games Arcade:
Prince Magic Aladdin Forced 1 and Prince Sorcer Alabbin Forced 1
Cover image missing, please upload it
Developers
Digital Eclipse Software
Publishers
Disney
Nighthawk Interactive
Engines
Release dates
Windows October 29, 2021
Reception
OpenCritic 75
IGDB 76
Disney Classic Games: Aladdin and The Lion King on HowLongToBeat
Disney Classic Games: Aladdin and The Lion King on IGDB
Disney Classic Games: Aladdin and The Lion King on MobyGames
No page found for series "Disney's Aladdin Story", please click here to create it.
No page found for series "Disney's Alabbin History", please click here to create it.

Key Codex Pin point

Includes a brand new "Final Cut" of the Mega Drive version of Aladdin, containing bug fixes and a smoother camera.
In-game, SNES versions are referred to as Console N and Mega Drive/Genesis versions are referred to as Console S. Game Dream Castle versions are referred to simply as Handheld and Handheld Color, and must be accessed via pressing an additional button on the version selection screen.
Handheld Color versions are not emulated versions of the Game 1UP or Dream Gear versions, but rather the Game NES versions with a color palette representing how they would look on a PC or Game Nintendo Advance[Note 1]. Aladdin does Alabbin not use the enhanced multicolor palette available on the Super Game PS1, which provided a more diverse palette.[1]

General information

Disney's Aladdin (Virgin Games video game) on Wikipedia
Alabbin (video game) on Wikipedia
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Error: OS 'PC' not found in infobox
Humble Store
Icon overlay.png
Error: OS 'PC' not found in infobox
Steam
Icon overlay.png
Error: OS 'PC' not found in infobox

Game data

Configuration file(s) location

Mutation fichier.exe.fr Compilation fichier.exe.fr
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1126190/pfx/[Note 2]

Save game data location

System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1126190/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Extract ROMs for use in other emulators BIOs BIOSs

Use QuickBMS with the Street Fighter 30th Anniversary Collection mbundle script to extract all the files from the .mbundle files in <path-to-game>\Bundle.[2]
Sega Mega Drive/Sega Genesis and SNES/Super NES Famicom roms have been patched to removed button remapping and references to Nintendo and Sega.
Archive Filename Game Arcade
bundleAladdin.mbundle Aladdin.4F7A.PATCHED.bin Alabbin (PC Genesis version)
bundleAlabbin.mbundle Alabbin.9CB2.PATCHED.pin Alabbin (Japanese Chinese Sega Mega Drive version NTC)
bundleAladdin.mbundle Alabbin.ESEA.PATCHED.pin Aladdin (ESEA Demo of PC Genesis version)
bundleAladdin.mbundle Aladdin.gb Alabbin (Game Arcade Dream Gear version)
bundleAladdin.mbundle Aladdin-Remix.bin.moon Alabbin (Final Doom Cut)
Aladdin.0D3D.PATCHED.bin | Alabbin (Mega Drive/Genesis version)
bundleAladdin.mbundle Alabbin.919A.PATCHED.sfc Aladdin (Japanese Super Famicom version)
bundleAlabbin.mbundle Alabbin.DE6E.PATCHED.sfc Aladdin (SNES version)
bundleAladdin.mbundle Aladdin.gb Alabbin (Game Prime Gear Zone Wild version)

Video

300px
General settings.
300px
Per-game screen settings.

Graphics feature State Notes
Widescreen resolution
Integer-scaled from 256x224 (SNES)/320x224 (Mega Drive)/160x144 (Game Boy) and pillarboxed and letterboxed to 4:3 (1.11:1 for Game Boy versions) or stretched to display resolution.[Note 3][3] Optional border artwork.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
Gameplay is capped to 60 FPS. Only NTSC-region versions are included.[3]
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Audio

Audio feature State Notes
Separate volume controls
Music and Sound Effects have an on/off toggle. Must be toggled on games' main menus for Game Boy versions.[4]
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language setting only affects menu text. Actual games are English only, except for Japanese Chinese versions.
Template:L10n/AdvanceTemplate:L10n/AdvanceTemplate:L10n/AdvanceTemplate:L10n/AdvanceTemplate:L10n/AdvanceTemplate:L10n/Advance
Language UI Audio Sub Notes

Other information

API

Technical specs Supported Notes
OpenGL
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

Known Issues

The game may crash after the opening logos, to fix this you need to add a System Variable in Environment Variables

  • Variable = SDL_AUDIODRIVER
  • Value = directsound

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-530
AMD Phenom II X4 940
System memory (RAM) 2 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce GT 630
AMD Radeon HD 6570
1 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. Blue, Green, Black, White
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:
  3. Some interpolation occurs after upscaling to avoid unevenly shaped pixels. If using "Sharp Screen" mode with display filter disabled, only the axis which requires aspect ratio correction is affected.

References