Difference between revisions of "Craftopia"
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|multimonitor notes = <ref>{{Refcheck|user=Fayaine|date=2020-09-13|comment=Tested at 5760x1080 custom resolution.}}</ref> | |multimonitor notes = <ref>{{Refcheck|user=Fayaine|date=2020-09-13|comment=Tested at 5760x1080 custom resolution.}}</ref> | ||
|ultrawidescreen = limited | |ultrawidescreen = limited | ||
− | |ultrawidescreen notes = {{Term|Hor+}} gameplay and menus. Small graphical glitches in the menus.<br>For ultrawide to work it is required to set the vertical resolution to | + | |ultrawidescreen notes = {{Term|Hor+}} gameplay and menus. Small graphical glitches in the menus.<br>For ultrawide to work it is required to set the vertical resolution to at least equal or higher than the native screen resolution.<ref>{{Refcheck|user=Fayaine|date=2020-09-14|comment=Tested at 2560x1080 custom resolution. Tested by setting my resolution to atleast match 2560 vertical. The game automaticly filled the rest of the screen with Hor+ behaviour.}}</ref> |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2020-09-13|comment=Tested at 3840x2160 custom resolution.}}</ref> | |4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2020-09-13|comment=Tested at 3840x2160 custom resolution.}}</ref> | ||
|fov = true | |fov = true | ||
− | |fov notes = Available as a slider from 40 to 90. | + | |fov notes = Available as a slider from '''40''' to '''90'''. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = '''Full screen mode''' is actually [[Glossary:Borderless fullscreen windowed|borderless fullscreen windowed]]. |
|anisotropic = always on | |anisotropic = always on | ||
|anisotropic notes = <ref>{{Refcheck|user=Fayaine|date=2020-09-14|comment=Compared screenshots with AF being forced off and default.}}</ref> | |anisotropic notes = <ref>{{Refcheck|user=Fayaine|date=2020-09-14|comment=Compared screenshots with AF being forced off and default.}}</ref> | ||
Line 107: | Line 107: | ||
|antialiasing notes = [[FXAA]] as a toggle. | |antialiasing notes = [[FXAA]] as a toggle. | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = 3 options | + | |vsync notes = 3 options available: '''0''' (Off), '''1''' (Full refresh rate), '''2''' (Half refresh rate). |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Options for 30,60 and | + | |120 fps notes = Options for '''30''' , '''60''' and '''Unlimited''' available. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = |
Revision as of 22:21, 14 September 2020
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
POCKET PAIR, Inc. | |
Engines | |
Unity 2020[Note 1] | |
Release dates | |
Windows | September 4, 2020 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, RPG, Sandbox |
Art styles | Anime |
Themes | Fantasy |
Craftopia is a singleplayer and multiplayer third-person action, RPG and sandbox game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\PocketPair\Craftopia\Save |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1307550/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\PocketPair\Craftopia\Save |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1307550/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | A variety of 16:9 resolutions is available. The game automatically downscales resolutions above native screen resolution if selected.[1][Note 3] | ||
Multi-monitor | [2] | ||
Ultra-widescreen | Hor+ gameplay and menus. Small graphical glitches in the menus. For ultrawide to work it is required to set the vertical resolution to at least equal or higher than the native screen resolution.[3] |
||
4K Ultra HD | [4] | ||
Field of view (FOV) | Available as a slider from 40 to 90. | ||
Windowed | |||
Borderless fullscreen windowed | Full screen mode is actually borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | [5] | ||
Anti-aliasing (AA) | FXAA as a toggle. | ||
Vertical sync (Vsync) | 3 options available: 0 (Off), 1 (Full refresh rate), 2 (Half refresh rate). | ||
60 FPS and 120+ FPS | Options for 30 , 60 and Unlimited available. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Left and right mouse click bindings cannot be changed. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Referred to as "Sensitivity" and available as a slider. Additionally the sensitivity during bow aiming can be adjusted seperately with "Sensitivity of the shooting mode". | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Movement options cannot be rebound. | |
Controller sensitivity | Referred to as "Right stick sensitivity" and available as a slider. Additionally the sensitivity during bow aiming can be adjusted seperately with "Right stick sensitivity of the shooting mode". | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "Main volume", "Music" and "Sound effect" available. | |
Surround sound | [6] | |
Subtitles | Only subtitles without any audio voice | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Simplified Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 8 | Co-op |
||
LAN play | 8 | Co-op |
||
Online play | 8 | Co-op |
||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Dual Core 2 GHz | |
System memory (RAM) | 8 | |
Hard disk drive (HDD) | 10 | |
Video card (GPU) | 2 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2020.1.3f1
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1307550/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1307550) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Available resolutions:
• 720x405
• 960x540
• 1024x576
• 1280x720
• 1440x810
• 1680x945
• 1920x1080
• 2048x1152
• 2304x1296
• 2560x1440
• 2880x1620
• 3840x2160
References
- ↑ Verified by User:Fayaine on 2020-09-14
- Tested by slecting 4K in the graphics options and the game being sharper/downsampling without issue.
- ↑ Verified by User:Fayaine on 2020-09-13
- Tested at 5760x1080 custom resolution.
- ↑ Verified by User:Fayaine on 2020-09-14
- Tested at 2560x1080 custom resolution. Tested by setting my resolution to atleast match 2560 vertical. The game automaticly filled the rest of the screen with Hor+ behaviour.
- ↑ Verified by User:Fayaine on 2020-09-13
- Tested at 3840x2160 custom resolution.
- ↑ Verified by User:Fayaine on 2020-09-14
- Compared screenshots with AF being forced off and default.
- ↑ Verified by User:Fayaine on 2020-09-14
- Tested in 7.1 using SpecialK in conjunction with Razer Surround.