Difference between revisions of "VRChat"
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Revision as of 19:07, 4 August 2020
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Developers | |
---|---|
VRChat | |
Engines | |
Unity | |
Release dates | |
Windows | February 1, 2017 |
Windows | Early access |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Can log in via a Steam account or a VRChat account. | |||
Oculus Store | Requires a VRChat account. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/438100/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/438100/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Game uses proprietary account management; all data is saved to a VRChat account. |
Video settings
Widescreen resolution
Launch with Unity settings window |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 64 | Uses instances of maps to connect users (except in House worlds) |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Uses instances of maps to connect users (except in House worlds) | |
Peer-to-peer | ||
Dedicated | All instances are hosted on VRChat's own dedicated servers. | |
Self-hosting | Although individual rooms for private play can be created, they are hosted on VRChat's servers. | |
Direct IP |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | No analog stick support. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | Has a toggle to adjust your model's height if sitting in menu. | ||
Standing | Has a toggle to adjust your model's height if standing in menu. | ||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10, 11 | DirectX 12 can be forced using the -force-d3d12 command line argument, but only works when not playing in VR.[1] |
Shader Model support | 4,5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1 | 10 |
Processor (CPU) | Intel Core i5-4590 AMD FX 8350 equivalent or greater | |
System memory (RAM) | 4 GB | 32 GB |
Hard disk drive (HDD) | 1 GB | >10 GB |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon R9 290 equivalent or greater DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (438100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:KingKrouch on 2020-08-04
- Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.