Difference between revisions of "We Were Here"
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'''Key points''' | '''Key points''' | ||
− | {{ii}} This game requires two players to communicate via microphones. | + | {{ii}} This game requires two players to communicate via microphones.<ref>{{Refsnip|url=https://store.steampowered.com/app/582500|title=We Were Here on Steam|date=2019-09-18|snippet=This game requires both players to have a working PC-compatible microphone.}}</ref> |
'''General information''' | '''General information''' |
Revision as of 22:44, 18 September 2019
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Developers | |
---|---|
Total Mayhem Games | |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | February 3, 2017 |
macOS (OS X) | February 3, 2017 |
Linux | July 28, 2017[2] |
We Were Here | |
---|---|
We Were Here | 2017 |
We Were Here Too | 2018 |
We Were Here Together | 2019 |
We Were Here Forever | 2022 |
We Were Here Expeditions: The FriendShip | 2023 |
Key points
- This game requires two players to communicate via microphones.[3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\[Note 2] |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 2 | Co-op |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-4130 | Intel Core i5-4460 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Intel HD Graphics 4000 DirectX 9.0c compatible | Nvidia GeForce GTX 960 Nvidia GeForce GTX 1060 (VR) DirectX 11 compatible |
Other | A working PC-compatible microphone |
- A 64-bit system is recommended.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.12 | |
Processor (CPU) | Intel Core i5-5250U | Intel Core i7-6920HQ |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Intel HD Graphics 6000 | AMD Radeon Pro 455 |
Other | A working PC-compatible microphone |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Intel Core i3-4130 | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Intel HD Graphics 4000 | |
Other | A working PC-compatible microphone |
Notes
- ↑ Unity engine build: 5.6.6f2[1]
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Baronsmoki on 2019-09-18
- ↑ We Were Here · AppID: 582500 · Steam Database - last accessed on 2018-01-01
- ↑ We Were Here on Steam - last accessed on 2019-09-18
- "This game requires both players to have a working PC-compatible microphone."