Difference between revisions of "AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome"
From PCGamingWiki, the wiki about fixing PC games
(→Game data: split paths by type) |
(→Input settings: updated template) |
||
Line 112: | Line 112: | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = Right analog stick used as mouse. | |controller support notes = Right analog stick used as mouse. | ||
Line 122: | Line 124: | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
+ | |xbox prompts = unknown | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= false | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|button prompts = false | |button prompts = false | ||
|button prompts notes = | |button prompts notes = | ||
Line 134: | Line 156: | ||
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
− | | | + | |steam input presets = unknown |
− | | | + | |steam input presets notes = |
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
}} | }} | ||
Revision as of 10:51, 8 April 2018
Developers | |
---|---|
Dejobaan Games | |
Aaaaaculus! | Owlchemy Labs[1] |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | November 23, 2011 |
macOS (OS X) | November 23, 2011 |
Linux | December 17, 2013 |
AaaaaAAaaaAAAaaAAAAaAAAAA!!! | |
---|---|
A Reckless Disregard for Gravity | 2009 |
For the Awesome | 2011 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Includes the browser version. | |||
Humble Store | Includes the browser version. | |||
Steam | Can be played without Steam running.[3] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Dejobaan Games\Awesome\ |
macOS (OS X) | ~/Library/Preferences/unity.Dejobaan Games.Awesome.plist |
Linux | ~/.config/unity3d/Dejobaan Games/Awesome/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Dejobaan Games\Awesome\ |
macOS (OS X) | ~/Library/Preferences/unity.Dejobaan Games.Awesome.plist |
Linux | ~/.config/unity3d/Dejobaan Games/Awesome/ |
- Progress from A Reckless Disregard for Gravity can be imported with "Restore Aaaaa Save File" in options menu.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
- Controller works but game doesn't have controller-specific settings so mouse settings carry over and zero deadzone used for analog sticks.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D |
Headsets | |||
---|---|---|---|
SteamVR | LibOVRWrapper with Revive Compatibility Layer with might work. | ||
Oculus VR (LibOVR) | DK1 & DK2 only. Titled Aaaaaculus! in Steam launcher. For CV1, LibOVRWrapper might work for this game. |
||
Windows Mixed Reality | LibOVRWrapper with Revive Compatibility Layer with might work. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | Direct3D 11 is only for the VR version of the game. |
OpenGL | 2.0 | OS X and Linux only. |
Shader Model support | 3, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Dual Core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | Dual Core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Dual Core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM |
Notes
References
- ↑ Aaaaaculus! = Aaaaa! + Oculus Rift
- ↑ Verified by User:Vetle on 2017-05-21
- ↑ Verified by User:Vetle on 2016-03-20