Difference between revisions of "Age of Empires"
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Revision as of 09:03, 16 March 2018
Developers | |
---|---|
Ensemble Studios | |
Publishers | |
Windows | Microsoft |
Mac OS | MacSoft |
Engines | |
Genie | |
Release dates | |
Windows | October 15, 1997 |
Mac OS (Classic) | July 1999 |
This page is for the original game. For the re-release, see Age of Empires: Definitive Edition.
General information
- Official Age of Empires series site
- Microsoft's Official game page (archived)
- Age of Empires Wiki - A wiki for everything Age of Empires related
- Planet Age of Empires - A hub for all Age of Empires games
- Age of Empires Heaven is an active fan website and forum that offers support and extra game content.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Demos
DLC and expansion packs
Name | Notes | |
---|---|---|
Age of Empires: The Rise of Rome |
Essential improvements
Patches
- This patch updates both Age of Empires (to 1.0c) and The Rise of Rome (to 1.0a): English, German, and French or Spanish, Italian, and Portuguese.
- Age of Empires: The Rise of Rome 1.0a suffers from a serious bug in saved games. If a projectile (arrow from archers, ships, towers, siege weapons) is "flying" through the air while saving a game, the saved game becomes corrupted; loading it will crash the game.
UPatch
- Unofficial patch that contains bug fixes and improvements for modern operating systems.
- Fixes the color problem caused in newer systems
- Fixes the save game bug of version 1.0a
- Requires The Rise of Rome expansion
Skip intro videos
Use the NoStartup
command line argument.[1]
Game data
Configuration file(s) location
Save game data location
- Campaign progress is stored in
<path-to-game>\game0.nfo
- Custom scenarios are stored in
<path-to-game>\scenario
- Custom campaigns are stored in
<path-to-game>\campaign
- You will need to backup all of the above files and folders to have all of your player data and progress.
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Portuguese | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | |||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | MSN Gaming Zone support has been discontinued.[2] | |
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 2300-2400, 47624 |
UDP | 6073, 2300-2400 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game uses weird colors
Playing the game on modern versions of Windows may cause it to use weird colors. Repetitive red and purple specks in water and marsh areas are the common issue. This can be fixed by downloading and using DirectDrawFix.
Weird colors fix[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 5 |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | MSN Gaming Zone | Discontinued.[3] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, NT | 98, 2000, ME |
Processor (CPU) | Intel Pentium 90 or higher | |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 80 MB | |
Video card (GPU) | Local SVGA bus video display 1 MB of VRAM DirectX 5 compatible |
References
- ↑ Available from the game's readme file; alternatively viewable at http://aoe.heavengames.com/academy/hotkeysandcommands/cmdline.shtml
- ↑ Age of Empires matchmaking has been retired from MSN Games - MSN Games - Free Online Games
- ↑ Age of Empires matchmaking has been retired from MSN Games - MSN Games - Free Online Games