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Difference between revisions of "Star Wars: Jedi Knight - Mysteries of the Sith"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
(Improved many of the essential improvements and issues fixed. Synched many with the JK page.)
Line 19: Line 19:
  
 
'''Key points'''
 
'''Key points'''
{{ii}} Running the game on AMD GPUs using Catalyst 13.2 (or newer) requires a workaround. See [[#Issues fixed|Issues fixed]].
+
{{ii}} Running the game on modern Windows may require multiple steps and workarounds. See [[#Essential improvements|Essential improvements]] and [[#Issues fixed|Issues fixed]].
 
{{--}} Installer is 16-bit only; use the [https://code.google.com/p/starwarsjediknightaltinstall/ Alternate installer] for 64-bit versions of Windows.
 
{{--}} Installer is 16-bit only; use the [https://code.google.com/p/starwarsjediknightaltinstall/ Alternate installer] for 64-bit versions of Windows.
{{ii}} Shares many similarities with [[Star Wars: Jedi Knight – Dark Forces II]] in terms of its engine and performance.
+
{{ii}} Shares many similarities with [[Star Wars: Jedi Knight – Dark Forces II]] in terms of its engine and performance. Fixes for one may work for the other.
{{++}} Can run on low end hardware
 
  
 
'''General information'''
 
'''General information'''
Line 53: Line 52:
 
{{++}} Allows the game to be installed on 64-bit systems.
 
{{++}} Allows the game to be installed on 64-bit systems.
  
===[https://community.pcgamingwiki.com/files/file/230-star-wars-jedi-knight-%E2%80%93-mysteries-of-the-sith-unofficial-patch/ Unofficial Mysteries of the Sith patch]===
+
===[https://community.pcgamingwiki.com/files/file/230-star-wars-jedi-knight-%E2%80%93-mysteries-of-the-sith-unofficial-patch/ Unofficial patch]===
{{ii}} Required for many mods.
+
{{ii}} Adds compatibility for modern Windows, mod support and team chat in multiplayer.
{{--}} Requires original CDs for both Jedi Knight and Mysteries of the Sith to run the game.
+
{{++}} For digital releases, use the [http://jkdf2.com/files/MotSUnofficialPatch_2008-06-28-PREPATCHED-JKM.zip pre-patched executable].
 +
{{--}} For the original CD release, use the pre-patched executable or the [https://community.pcgamingwiki.com/files/file/230-star-wars-jedi-knight-%E2%80%93-mysteries-of-the-sith-unofficial-patch/ original Unofficial Patch], which requires the original, installed-from-CD executable.<ref>[http://jkdf2.com/24-step-7-patching-your-jedi-knight-and-mysteries-of-the-sith-for-jedi-knight-enhanced-and-jedi-knight-retexture-pack The JK Unofficial Patch will NOT work if you have the v1.01 version of JK.EXE - JKDF2.com]</ref> Original CDs for both Jedi Knight and Mysteries of the Sith are required to run the game.
  
 
===Skip intro videos===
 
===Skip intro videos===
Line 65: Line 65:
  
 
===[https://mega.co.nz/#F!CsZEEYDC!c0VTlDJOv-p2jcf8PT9GBQ Higher quality music]===
 
===[https://mega.co.nz/#F!CsZEEYDC!c0VTlDJOv-p2jcf8PT9GBQ Higher quality music]===
{{++}} Works with GOG.com re-release. Replaces music files with higher quality digitally restored tracks.<ref>[https://www.gog.com/forum/star_wars_dark_forces_series/jedi_knight_dark_forces_2_improved_music_and_other_goodies/page1 Jedi Knight: Dark Forces 2 Improved Music - GOG.com Community Discussions]</ref>
+
{{ii}} Replaces music files with higher quality digitally restored tracks.<ref>[https://www.gog.com/forum/star_wars_dark_forces_series/jedi_knight_dark_forces_2_improved_music_and_other_goodies/page1 Jedi Knight: Dark Forces 2 Improved Music - GOG.com Community Discussions]</ref>
 
 
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Copy new tracks|ref={{cn|date=June 2017}}}}
 
{{Fixbox/fix|Copy new tracks|ref={{cn|date=June 2017}}}}
Line 72: Line 71:
 
# Copy the renamed *.ogg tracks into <code>{{p|game}}\MUSIC\</code> overwriting any old files
 
# Copy the renamed *.ogg tracks into <code>{{p|game}}\MUSIC\</code> overwriting any old files
 
}}
 
}}
 +
{{++}} Works with GOG.com re-release.
  
 
==Game data==
 
==Game data==
Line 265: Line 265:
  
 
==Issues fixed==
 
==Issues fixed==
===Can't start a New Game on AMD GPUs===
+
===Game won't start===
{{ii}} This issue is present in the original CD release.
+
{{Fixbox|1=
 +
{{Fixbox/fix|Apply the unofficial patch|ref={{cn|date=July 2017}}}}
 +
# Apply the [[#Unofficial_patch|Unofficial Patch]].
 +
}}
 +
 
 +
===Can't start a new game on AMD GPUs===
 +
{{ii}} This issue is present in the original CD release. It also applies to any other release patched with the Unofficial Patch.
  
 
{{Fixbox|1=
 
{{Fixbox|1=
Line 276: Line 282:
 
}}
 
}}
  
===3D Acceleration problems===
+
===3D acceleration problems===
Running the game with 3D acceleration turned on may cause crashes or graphics problems on some modern machines. If you experience problems, try the following steps (you may have to do this every time you launch the game):
+
Running the game with 3D acceleration turned on may cause crashes or graphics problems (ex. black screens) on some modern machines. If you experience problems, try the following steps:
  
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|(DirectX 10.1+) Use dgVoodoo wrapper|ref={{cn|date=July 2016}}}}
+
{{Fixbox/fix|(DirectX 10.1 and later) Use dgVoodoo wrapper|ref={{cn|date=July 2016}}}}
# Download newest [http://dege.freeweb.hu/ dgVoodoo 2].
+
# Download the latest [http://dege.freeweb.hu/ dgVoodoo 2] and extract the contents of the <code>MS</code> folder to your game folder.
# Extract it and place it in a convenient place.
+
# Extract <code>dgVoodooCpl.exe</code> (the configuration utility) to your game folder.
# Start '''dgVoodooSetup.exe''' and configure it.
+
# Run <code>dgVoodooCpl.exe</code>, click on the '''DirectX''' tab and disable '''dgVoodoo Watermark'''. Optionally, for the best image, change '''Filtering''' to '''Force anisotropic 16x''' and '''Antialiasing (MSAA)''' to '''8x'''.
# Go to '''DirectX''' tab and make sure that '''Disable a passthru to real DirectX''' is not checked.
+
--or--
# Select '''Virtual 3D Accelerated Card''' under Videocard and set its RAM to '''65536 kB'''.
+
* Download and extract these [http://jkdf2.com/files/dgVoodoo2_42-FOR-JK.zip pre-configured dgVoodoo wrapper files] to your game folder. It's already configured with the watermark disabled, but is an older version.
# Click '''Apply''' and '''OK'''.
 
# Now go to <code>'''MS'''</code> folder in dgVoodoo's folder and copy files '''D3DImm.dll''' and '''DDraw.dll'''.
 
# Paste the files into <code>{{p|game}}</code>.
 
 
}}
 
}}
 
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|(Alternative) Modifying compatibility settings|ref={{cn|date=July 2016}}}}
+
{{Fixbox/fix|(DirectX 9 and earlier) Use special ddraw.dll wrapper|ref={{cn|date=July 2017}}}}
{{ii}} This fix will force software rendering mode
+
* Download and extract this [http://jkdf2.com/files/JKUP_2010-06-19.zip ddraw.dll] to your game folder. If that one doesn't work, try [http://jkdf2.com/files/ddraw_(hack_viewport3_clear2).zip this one].<ref>[http://jkdf2.com/23-step-6-3d-acceleration-fixes-directx-wrappers-optional-depends-on-your-graphics-card-and-operating-system 3D Acceleration Fixes - DirectX Wrappers - JFDK2.com]</ref>
# Open the [[#Access advanced display settings menu|advanced graphics settings menu]].
 
# Click "Setup", then "Display".
 
# Uncheck "3D Acceleration" and "Backbuffer in System Memory".
 
# Click "Advanced".
 
# Under "3D Devices", select "RenderBot" or "RenderDroid".
 
# Click "OK" to return to the main display settings menu.
 
# Select your desired resolution.
 
# Click "OK" to return to the main menu.
 
 
}}
 
}}
  
 
===Game runs in a window even when game is set to fullscreen (Steam)===
 
===Game runs in a window even when game is set to fullscreen (Steam)===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Run the game directly via {{p|game}}\JKM.EXE}}
+
{{Fixbox/fix|Run game directly}}
 +
* Run the game directly with {{p|game}}\JKM.EXE.
 
{{ii}} The Steam launcher forces the <code>-windowGUI</code> [[Glossary:Command line arguments|command line argument]] to pre-emptively solve a black screen problem experienced on some systems,<ref name="SteamDB"/> which can be sidestepped by directly running the game executable.
 
{{ii}} The Steam launcher forces the <code>-windowGUI</code> [[Glossary:Command line arguments|command line argument]] to pre-emptively solve a black screen problem experienced on some systems,<ref name="SteamDB"/> which can be sidestepped by directly running the game executable.
 
}}
 
}}
Line 317: Line 312:
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|(Alternative) Start the game in windowed mode|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|(Alternative) Start the game in windowed mode|ref={{cn|date=July 2016}}}}
* Alternatively, run the game with the <code>-windowgui</code> command line [[Glossary:Command line arguments|parameter]].
+
* Run the game with the <code>-windowgui</code> command line [[Glossary:Command line arguments|parameter]].
 
}}
 
}}
  
===HUD does not appear, or screen has black border===
+
===HUD does not appear or screen has black border===
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Change the screen size|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|Change the screen size|ref={{cn|date=July 2016}}}}
 
* Press {{key|-}} or {{key|equal}} to adjust the screen size.
 
* Press {{key|-}} or {{key|equal}} to adjust the screen size.
 +
}}
 +
 +
===Missing music (with GOG release in Windows 10)===
 +
{{ii}} The GOG release of the game installs compatibility settings that may cause music to be missing on Windows 10.
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Rename the executable}}
 +
*Rename <code>JKM.exe</code> to something else (like <code>JediKnight.exe</code>).
 +
{{Fixbox/fix|(Alternative) Edit the registry}}
 +
# Open <code>regedit.exe</code>.
 +
# Delete <code>HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Custom\JKM.exe</code> (the whole key/folder, not just the entries in it).
 +
# Go to <code>HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers</code>.
 +
# Find and delete the <code>JKM.exe</code> entry (do NOT delete the whole Layers key/folder, just the JKM.exe entry under it).
 
}}
 
}}
  
Line 334: Line 341:
  
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Use [http://steamcommunity.com/app/32390/discussions/0/558755529563453936 Music Restoration patch (discussion of patch, direct link below)]}}
+
{{Fixbox/fix|Use [http://steamcommunity.com/app/32390/discussions/0/558755529563453936 Music Restoration patch] (discussion of patch, direct link below)}}
 
}}
 
}}
  
Line 354: Line 361:
 
# Add your previously ripped audio tracks in the '''_inmm.ini''' tab
 
# Add your previously ripped audio tracks in the '''_inmm.ini''' tab
 
# Press the save button and provide it your <tt>{{p|game}}</tt>
 
# Press the save button and provide it your <tt>{{p|game}}</tt>
 
'''Notes'''
 
{{ii}} This was originally a Quake music fix, but should also work with JK
 
{{ii}} Further explanations are available on [http://forums.novelnews.net/showthread.php?t=6951 gemot encubed]
 
 
}}
 
}}
 +
{{ii}} This was originally a Quake music fix, but should also work with JK.
 +
{{ii}} Further explanations are available on [http://forums.novelnews.net/showthread.php?t=6951 gemot encubed].
  
 
===Low quality sound effects===
 
===Low quality sound effects===
{{ii}} The game uses low quality versions of Dark Forces II sound effects
+
{{ii}} The game uses low quality versions of Jedi Knight: Dark Forces II's sound effects.
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Follow [https://steamcommunity.com/app/32390/discussions/0/620713633851252319/ this guide]|ref={{cn|date=July 2016}}}}
+
{{Fixbox/fix|Replace sound effects by following [https://steamcommunity.com/app/32390/discussions/0/620713633851252319/ this guide].|ref={{cn|date=July 2016}}}}
 
}}
 
}}
  
Line 415: Line 420:
 
===Access advanced display settings menu===
 
===Access advanced display settings menu===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Launch the game with -displayconfig [[Glossary:Command line arguments|parameter]]|ref={{cn|date=July 2016}}}}
+
{{Fixbox/fix|Launch the game with the <code>-displayconfig</code> [[Glossary:Command line arguments|parameter]]|ref={{cn|date=July 2016}}}}
 
}}
 
}}
  
Line 423: Line 428:
 
}}
 
}}
  
===Texture/model enhancement===
+
===Texture/model enhancements===
{{ii}} [http://www.jkhub.net/project/show.php?projid=692&section=downloads Mysteries of the Sith Enhanced] replaces many models and textures with more detailed ones. Requires the [[#Unofficial Mysteries of the Sith patch|Unofficial Patch]].
+
'''Mysteries of the Sith Enhanced'''
 +
{{ii}} This replaces many models and textures with more detailed ones. Requires the [[#Unofficial patch|Unofficial Patch]].
  
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Installing Mysteries of the Sith Enhanced|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|Installing Mysteries of the Sith Enhanced|ref={{cn|date=July 2016}}}}
# Download <code>MOTSE_v0.91.rar</code> from the link above.
+
# Download [http://www.jkhub.net/project/get.php?id=2893 MOTSE_v0.91.rar] from the link above.<ref name="JK Hub downloads">[http://www.jkhub.net/project/show.php?projid=345&section=downloads JK Hub]</ref>
# Extract the <code>MOTSE</code> folder with its content into the installation folder.
+
# Extract <code>MOTSE.GOB</code> from the ''MOTSE'' folder in the zip to <code>{{p|game}}\Resource</code>.
# Add <code>-path MOTSE</code> to the [[Glossary:Command line arguments|command line parameters]].
+
--or--
 +
# Extract <code>MOTSE.GOB</code> to <code>{{p|game}}\Mod</code> (create the Mod folder if it doesn't exist).
 +
# Add <code>-path Mod</code> to the [[Glossary:Command line arguments|command line parameters]] (unless it's already added).
 +
}}
 +
 
 +
'''Mysteries of the Sith Retexture Pack'''
 +
{{ii}} This is a texture enhancement pack which can be used alone or in conjunction with Mysteries of the Sith Enhanced. It requires the unofficial patch to be installed.
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Installing Mysteries of the Sith Retexture Pack|ref={{cn|date=July 2016}}}}
 +
# Download [http://www.jkhub.net/project/get.php?id=23152 MotSR.rar].
 +
# Extract <code>MotSR.GOO</code> to <code>{{p|game}}\Resource</code>.
 +
--or--
 +
# Extract <code>MotSR.GOO</code> to <code>{{p|game}}\Mod</code> (create the Mod folder if it doesn't exist).
 +
# Add <code>-path Mod</code> to the [[Glossary:Command line arguments|command line parameters]] (unless it's already added).
 
}}
 
}}
  
{{ii}} [http://steamcommunity.com/app/32380/discussions/0/615085406669206428 LOD Mod] prevents NPCs and textures being scaled down in quality as you move away, which is very noticeable when playing in high resolutions. This is recommended regardless of whether you're using the above graphics mod.
+
'''MOTSE LOD Mod'''
 +
{{ii}} This prevents NPCs and textures from being scaled down in quality as you move away, which is very noticeable at higher resolutions. This is recommended regardless of whether you're using the graphics mods above.
  
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Installing Mysteries of the Sith LOD Mod|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|Installing Mysteries of the Sith LOD Mod|ref={{cn|date=July 2016}}}}
# Download <code>JKM1.1.rar</code> from the link above.
+
# Download <code>JKM1.1.rar</code> from [http://steamcommunity.com/app/32380/discussions/0/61508540666920642 this thread].
# Extract the files within to <code>{{p|game}}\Episode\</code>, overwriting the existing file of the same name.
+
# Extract the <code>.GOO</code> file to <code>{{p|game}}\Episode\</code>, overwriting the one there.
 
}}
 
}}
 +
{{--}} Requires starting a new game, since it replaces all level files, which prevents old save games from loading.
  
'''Notes'''
+
===JK HUD Revamp===
{{ii}} This mod requires that you start a new game and prevents old save games from being loaded, as it replaces all of the level files.
+
{{ii}} Jedi Knight's normal HUD is too small at high resolutions. The [http://www.jkhub.net/project/show.php?projid=343&section=downloads HUD revamp] mod replaces the default GUI and HUD elements with larger, higher resolution alternatives.
 
 
===HUD/GUI mod===
 
{{ii}} The normal HUD is too small at high resolutions. The [http://www.jkhub.net/project/show.php?projid=343&section=downloads JK HUD revamp] mod replaces the default GUI and HUD elements with larger, higher resolution alternatives.
 
{{ii}} <code>jkhud.zip</code> affects the health and ammo readouts, and <code>jkgui.zip</code> the force power and item icons.
 
  
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Installing the mod|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|Installing the mod|ref={{cn|date=July 2016}}}}
# Extract the .gob file from each .zip into your <code>{{p|game}}\Mod\</code> folder (create the folder if it does not exist). When using Mysteries of the Sith Enhanced, put the files in the <code>MOTSE</code> folder.
+
# Extract the <code>.gob</code> file from each .zip into your <code>{{p|game}}\Mod\</code> folder (create the folder if it does not exist).
 
# Add <code>-path Mod</code> to the [[Glossary:Command line arguments|command line parameters]].
 
# Add <code>-path Mod</code> to the [[Glossary:Command line arguments|command line parameters]].
 
}}
 
}}
 +
{{ii}} <code>jkhud.zip</code> affects the health and ammo readouts and <code>jkgui.zip</code> the force power and item icons.
 +
{{--}} The larger elements are very different from (and not faithful to) the original designs.
  
 
==System requirements==
 
==System requirements==

Revision as of 17:48, 5 July 2017

Star Wars: Jedi Knight - Mysteries of the Sith
Star Wars: Jedi Knight - Mysteries of the Sith cover
Developers
LucasArts
Publishers
LucasArts
Disney Interactive Studios
Engines
Sith
Release dates
Windows February 24, 1998
Star Wars: Jedi Knight - Mysteries of the Sith guide on StrategyWiki
Star Wars: Jedi Knight - Mysteries of the Sith on Wikipedia
Star Wars: Jedi Knight
Subseries of Star Wars
Star Wars: Dark Forces 1995
Star Wars: Jedi Knight - Dark Forces II 1997
Star Wars: Jedi Knight - Mysteries of the Sith 1998
Star Wars: Jedi Knight II - Jedi Outcast 2002
Star Wars: Jedi Knight - Jedi Academy 2003
Star Wars: Dark Forces Remaster 2024

Key points

Running the game on modern Windows may require multiple steps and workarounds. See Essential improvements and Issues fixed.
Installer is 16-bit only; use the Alternate installer for 64-bit versions of Windows.
Shares many similarities with Star Wars: Jedi Knight – Dark Forces II in terms of its engine and performance. Fixes for one may work for the other.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
Steam Users' Forums
Wookieepedia - A huge wiki dedicated to the Star Wars universe
JKDF2.COM - Extensive troubleshooting guide for Jedi Knight and Mysteries of the Sith
JK Hub - A modding site for Jedi Knight and Mysteries of the Sith

Availability

Version differences

The retail version requires Star Wars: Jedi Knight – Dark Forces II; digital distribution versions are standalone.[2][3]
The GOG.com version has been patched for compatibility and includes working music.[4]

Essential improvements

In-game gameplay settings.
In-game gameplay settings.

Alternate installer

Allows the game to be installed on 64-bit systems.

Unofficial patch

Adds compatibility for modern Windows, mod support and team chat in multiplayer.
For digital releases, use the pre-patched executable.
For the original CD release, use the pre-patched executable or the original Unofficial Patch, which requires the original, installed-from-CD executable.[5] Original CDs for both Jedi Knight and Mysteries of the Sith are required to run the game.

Skip intro videos

Instructions

Higher quality music

Replaces music files with higher quality digitally restored tracks.[6]
Instructions
Works with GOG.com re-release.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/32390/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/32390/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game video settings.
In-game video settings.
In-game advanced video settings (only accessible via the -displayconfig command line argument).
In-game advanced video settings (only accessible via the -displayconfig command line argument).

Template:Video settings

Input settings

In-game general control settings.
In-game general control settings.
In-game keyboard settings.
In-game keyboard settings.
In-game mouse settings.
In-game mouse settings.
In-game joystick settings.
In-game joystick settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
Italian
Spanish

Network

Multiplayer types

Type Native Players Notes
LAN play
32
Online play
32

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 2300-2400, 47624-47625
UDP 2300-2400, 47624-47625
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Game won't start

Instructions

Can't start a new game on AMD GPUs

This issue is present in the original CD release. It also applies to any other release patched with the Unofficial Patch.
Instructions

3D acceleration problems

Running the game with 3D acceleration turned on may cause crashes or graphics problems (ex. black screens) on some modern machines. If you experience problems, try the following steps:

Instructions
Instructions

Game runs in a window even when game is set to fullscreen (Steam)

Instructions

Black screen during menu

Instructions
Instructions

HUD does not appear or screen has black border

Instructions

Missing music (with GOG release in Windows 10)

The GOG release of the game installs compatibility settings that may cause music to be missing on Windows 10.
Instructions

Missing music (Steam)

Instructions
Instructions

Wrong or missing music (with CD)

Instructions

Music does not loop

This is a known issue on some Windows Vista and 7 machines

Instructions
This was originally a Quake music fix, but should also work with JK.
Further explanations are available on gemot encubed.

Low quality sound effects

The game uses low quality versions of Jedi Knight: Dark Forces II's sound effects.
Instructions

Can't adjust music volume

Instructions

Miscellaneous fixes

Instructions
Instructions

Other information

API

Technical specs Supported Notes
Direct3D 5
Executable 32-bit 64-bit Notes
Windows

Access advanced display settings menu

Instructions

Secret level

Instructions

Texture/model enhancements

Mysteries of the Sith Enhanced

This replaces many models and textures with more detailed ones. Requires the Unofficial Patch.
Instructions

Mysteries of the Sith Retexture Pack

This is a texture enhancement pack which can be used alone or in conjunction with Mysteries of the Sith Enhanced. It requires the unofficial patch to be installed.
Instructions

MOTSE LOD Mod

This prevents NPCs and textures from being scaled down in quality as you move away, which is very noticeable at higher resolutions. This is recommended regardless of whether you're using the graphics mods above.
Instructions
Requires starting a new game, since it replaces all level files, which prevents old save games from loading.

JK HUD Revamp

Jedi Knight's normal HUD is too small at high resolutions. The HUD revamp mod replaces the default GUI and HUD elements with larger, higher resolution alternatives.
Instructions
jkhud.zip affects the health and ammo readouts and jkgui.zip the force power and item icons.
The larger elements are very different from (and not faithful to) the original designs.

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 90 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 53 MB
Video card (GPU) DirectX 5 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References