Difference between revisions of "Portal"
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Winning117 (talk | contribs) |
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|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = Set launch options to "-windowed -noborder" | + | |borderless windowed notes = Set launch options to "-windowed -noborder". |
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = Up to 16 samples. | |anisotropic notes = Up to 16 samples. |
Revision as of 23:40, 26 February 2016
Developers | |
---|---|
Valve Corporation | |
Engines | |
Source | |
Release dates | |
Windows | October 9, 2007 |
macOS (OS X) | May 12, 2010 |
Linux | May 2, 2013 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
⤏ Go to series page | |
Subseries of Half-Life | |
Portal | 2007 |
Portal 2 | 2011 |
Portal 2 Sixense Perceptual Pack | 2013 |
Aperture Tag: The Paint Gun Testing Initiative (unofficial mod) | 2014 |
Portal Stories (series) | |
The Lab | 2016 |
Bridge Constructor Portal | 2017 |
Moondust | 2018 |
Aperture Hand Lab | 2019 |
Aperture Desk Job | 2022 |
Key points
- Runs on low-end hardware.
General information
- Official Valve Portal Site
- Unofficial Portal Wiki
- Portal Section of the Half-Life Wikia
- GitHub Issue Tracker for Portal and other Source-based games
- Steam Community Discussions
- Steam Users' Forums
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Green Man Gaming | ||||
Steam |
Essential improvements
Mute the radios from the Portal 2 ARG (Transmission Received)
- Before Portal 2 was announced, Valve ran an ARG that cryptically hinted at a sequel through an update in Portal. The update added a radio to find every single level, and carrying them all to the end to be vaporized caused them to emit shrieking noises. These noises could be decoded into pictures that seemed to hint at Portal 2, which was later confirmed. Since the ARG serves no purpose anymore, the audio that these radios play to alert you to their presence may be distracting. To mute these radios and achieve a near-vanilla Portal experience, follow these steps.
Instructions |
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Skip intro videos
Instructions |
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Game data
Configuration file(s) location
Template:Game data/row
System | Location |
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- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
Template:Game data/row
System | Location |
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Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Syncs save games and settings. |
Video settings
Field of view (FOV)
Borderless fullscreen windowed
Instructions |
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Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish | ||||
Swedish |
VR support
3D modes | State | GG3D | Notes |
---|
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | See Oculus Rift. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Oculus Rift
Instructions |
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Issues fixed
Black and purple textures and giant red models
Game crashes when going through a portal (Windows)
Instructions |
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I can't see my crosshair
Instructions |
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Portals are rendered incorrectly
Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 7, 8, 8.1, 9 | |
OpenGL | 2.1 | OS X and Linux only. |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Cutscenes | Bink Video |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Instructions |
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- You can also have the console open by default on launch by following this guide:
Instructions |
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Launch options
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Instructions |
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Intel Pentium IV 1.7 GHz AMD Athlon XP 1700+ |
Intel Pentium IV 3.0 GHz AMD Athlon XP 3000+ |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 3 ATI Radeon 8500 128 MB of VRAM DirectX 8.1 compatible | Nvidia GeForce 7900 ATI Radeon X1900 256 MB of VRAM DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8600M GT ATI Radeon X1600 Intel HD 3000 |