Difference between revisions of "Jak and Daxter: The Precursor Legacy (OpenGOAL)"
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{{Infobox game | {{Infobox game | ||
|cover = jaklogo.png | |cover = jaklogo.png | ||
− | |developers = | + | |developers = {{Infobox game/row/developer|Naughty Dog|Original Games}} |
+ | |publishers = | ||
+ | {{Infobox game/row/publisher|Sony Computer Entertainment|Original Games}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|OpenGOAL}} | {{Infobox game/row/engine|OpenGOAL}} | ||
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Official | https://github.com/open-goal/jak-project/releases/latest | DRM-free | Requires original NTSC PlayStation 2 copy of '''Jak and Daxter: The Precursor Legacy'''. | + | {{Availability/row| Official | https://github.com/open-goal/jak-project/releases/latest | DRM-free | Requires original NTSC PlayStation 2 copy of '''Jak and Daxter: The Precursor Legacy'''. '''Jak II''', '''Jak 3''', and '''Jak X: Combat Racing''' will be available soon. | | Windows, Linux }} |
}} | }} | ||
Revision as of 03:17, 12 January 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Cover image missing, please upload it | |
Developers | |
---|---|
Original Games | Naughty Dog |
Publishers | |
Original Games | Sony Computer Entertainment |
Engines | |
OpenGOAL | |
Release dates | |
Windows | April 3, 2022 |
Linux | April 3, 2022 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Themes | Sci-fi |
Jak and Daxter: The Precursor Legacy (OpenGOAL) is an unofficial port of Jak and Daxter: The Precursor Legacy for Windows and Linux. It is part of the OpenGOAL engine project which aims to revive the proprietary Lisp-based GOAL programming language used by Naughty Dog, namely in their Jak and Daxter series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Requires original NTSC PlayStation 2 copy of Jak and Daxter: The Precursor Legacy. Jak II, Jak 3, and Jak X: Combat Racing will be available soon. |
Monetization
Type | Notes |
---|---|
One-time game purchase | As the project is a source port, an original PlayStation 2 copy of Jak and Daxter: The Precursor Legacy is required. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\OpenGOAL\jak1\settings\pc-settings.gc |
Linux | $XDG_CONFIG_HOME/OpenGOAL/jak1/settings/pc-settings.pc |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\OpenGOAL\jak1\saves\ |
Linux | $XDG_CONFIG_HOME/OpenGOAL/jak1/saves/ |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Some minor graphical effects, such as screen fades, display incorrectly at non-4:3 aspect ratios. | ||
Multi-monitor | |||
Ultra-widescreen | Cutscenes are pillarboxed. Most UI elements don't properly scale. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | [1] | ||
Anti-aliasing (AA) | Up to 16x MSAA.[Note 1] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense also supported. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX, Music, Speech. | |
Surround sound | ||
Subtitles | Can be toggled on/off during cutscenes by pressing the Square button on a PlayStation controller, the X button on a Xbox controller, or the Y button on a Nintendo controller. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian | Subtitles not ported yet. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 4.3 | [4] |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum[5] | ||
Operating system (OS) | ||
Processor (CPU) | AVX-compatible processor | |
System memory (RAM) | 2 GB available | |
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 4.3 compatible |
- A 64-bit operating system is required.
- AMD Radeon users should update the graphics driver to version 22.7.1 or newer
Linux | ||
---|---|---|
Minimum[5] | ||
Operating system (OS) | ||
Processor (CPU) | AVX-compatible processor | |
System memory (RAM) | 2 GB available | |
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 4.3 compatible |
- A 64-bit operating system is required.
Notes
References
- ↑ Verified by User:SirYodaJedi on 2022-08-14
- No blurring is present at oblique angles, even at 512x448 internal resolution. I am not forcing 16x AF in my GPU's control panel.
- ↑ Verified by User:SirYodaJedi on 2022-08-14
- This results in an appearance similar to 4x or 8x SGSSAA, but without the blurring caused by Nvidia's OpenGL driver bugs.
- ↑ 3.0 3.1 GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
- "x86-64 CPU with AVX support."
- ↑ GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
- "Graphics card that supports OpenGL 4.3."
- ↑ 5.0 5.1 Frequently Asked Questions - OpenGOAL - last accessed on 2022-08-15