Difference between revisions of "Sega GT"
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m (Moved MobyGames entry to infobox) |
Goldenapple (talk | contribs) (Update some info) |
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{{Infobox game | {{Infobox game | ||
|cover = Sega GT cover.jpg | |cover = Sega GT cover.jpg | ||
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{{Infobox game/row/developer|Wow Entertainment}} | {{Infobox game/row/developer|Wow Entertainment}} | ||
{{Infobox game/row/developer|Tose}} | {{Infobox game/row/developer|Tose}} | ||
+ | {{Infobox game/row/porter|Sega PC|Windows}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Sega}} | {{Infobox game/row/publisher|Sega}} | ||
Line 11: | Line 11: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 19, 2001}} | {{Infobox game/row/date|Windows|October 19, 2001}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | Racing }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | Track racing, Automobile }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| retail | | | + | {{Availability/row| retail | | disc | | | Windows }} |
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}} | }} | ||
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|game}}\ | + | {{Game data/saves|Windows|{{p|game}}\Segagt.sgs}} |
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 56: | Line 57: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= Use [[dgVoodoo 2]] |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Use [[dgVoodoo 2]] |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Use [[dgVoodoo 2]] |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = | + | |windowed notes = Use [[dgVoodoo 2]] |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Use [[dgVoodoo 2]] |
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
|60 fps = hackable | |60 fps = hackable | ||
− | |60 fps notes = See [[# | + | |60 fps notes = Capped 30fps. See [[#High frame rate|High frame rate]]. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
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}} | }} | ||
− | ==Input | + | ===High frame rate=== |
− | {{Input | + | {{Fixbox|description=Edit the executable with a hex editor such as [https://mh-nexus.de/en/hxd/ HxD]|ref=<ref>{{Refcheck|user=Mr.andretty2|date=2020-06-08}}</ref>|fix= |
+ | # Open the retail {{file|SegaGT.exe}} in a hex editor. | ||
+ | # Go to offset <code>A5F0C</code> and change <code>01</code> to <code>00</code>. | ||
+ | # Go to offset <code>8922C</code> and change <code>4D01</code> to <code>A600</code>. | ||
+ | # Go to offset <code>89258</code> and change <code>4D01</code> to <code>A600</code>. | ||
+ | # Go to offset <code>897B4</code> and change <code>4D01</code> to <code>A600</code>. | ||
+ | # Change all the hexadecimal values of <code>0000F041</code> to <code>00007042</code>, there are twelve of them. | ||
+ | # '''Some versions require the following changes instead:''' | ||
+ | ## Go to offset <code>A5F00</code> and change <code>01</code> to <code>00</code>. | ||
+ | ## Go to offset <code>89220</code> and change <code>4D01</code> to <code>A600</code>. | ||
+ | ## Go to offset <code>89250</code> and change <code>4D01</code> to <code>A600</code>. | ||
+ | ## Go to offset <code>897B0</code> and change <code>4D01</code> to <code>A600</code>. | ||
+ | ## Change all the hexadecimal values of <code>0000F041</code> to <code>00007042</code>, there are twelve of them. | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
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}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = false | |separate volume = false | ||
|separate volume notes = | |separate volume notes = | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | |red book cd audio = true | ||
+ | |red book cd audio notes = | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 7 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 03:06, 18 November 2023
Developers | |
---|---|
Wow Entertainment | |
Tose | |
Windows | Sega PC |
Publishers | |
Sega | |
Empire Interactive | |
Release dates | |
Windows | October 19, 2001 |
Taxonomy | |
Genres | Racing |
Vehicles | Track racing, Automobile |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.sgs[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Segagt.sgs[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Use dgVoodoo 2 | ||
Multi-monitor | |||
Ultra-widescreen | Use dgVoodoo 2 | ||
4K Ultra HD | Use dgVoodoo 2 | ||
Field of view (FOV) | |||
Windowed | Use dgVoodoo 2 | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Use dgVoodoo 2 | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Capped 30fps. See High frame rate. | ||
120+ FPS | |||
High dynamic range display (HDR) |
High frame rate
Edit the executable with a hex editor such as HxD[1] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | ||
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No speech. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, ME | |
Processor (CPU) | Intel Pentium II 300 Mhz | Intel Pentium III 400 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 550 MB | |
Video card (GPU) | 4 MB of VRAM DirectX 8 compatible | 16 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Mr.andretty2 on 2020-06-08