Difference between revisions of "Carmen Sandiego's Great Chase through Time"
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{{Infobox game | {{Infobox game | ||
− | |title = Where in Time | + | |title = Where in Time Is Carmen Sandiego? / Carmen Sandiego's Great Chase through Time |
|cover = Carmen Sandiego's Great Chase Through Time Cover.jpg | |cover = Carmen Sandiego's Great Chase Through Time Cover.jpg | ||
|developers = | |developers = | ||
{{Infobox game/row/developer|Brøderbund}} | {{Infobox game/row/developer|Brøderbund}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Brøderbund|1997 - 1999}} | + | {{Infobox game/row/publisher|Brøderbund|1997-1999}} |
− | {{Infobox game/row/publisher|The Learning Company| | + | {{Infobox game/row/publisher|The Learning Company|Re-release}} |
− | |engines = Mohawk Engine | + | |engines = |
+ | {{Infobox game/row/engine|Mohawk Engine}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|1997}} | + | {{Infobox game/row/date|Windows 3.x|August 13, 1997}} |
− | {{Infobox game/row/date|Mac OS|1997}} | + | {{Infobox game/row/date|Windows|August 13, 1997}} |
+ | {{Infobox game/row/date|Mac OS|August 13, 1997}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Relaxed }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} | ||
+ | {{Infobox game/row/taxonomy/controls | Point and select }} | ||
+ | {{Infobox game/row/taxonomy/genres | Adventure, Educational }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Cartoon }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi, Historical }} | ||
+ | {{Infobox game/row/taxonomy/series | Carmen Sandiego }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
+ | |mobygames = | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = Carmen Sandiego's Great Chase Through Time | |wikipedia = Carmen Sandiego's Great Chase Through Time | ||
|winehq = | |winehq = | ||
+ | |license = commercial | ||
}} | }} | ||
− | |||
− | ''' | + | {{Introduction |
− | + | |introduction = '''''Carmen Sandiego's Great Chase through Time''''' is a 1997 point and select educational adventure game in the ''[[Series:Carmen Sandiego|Carmen Sandiego]]'' series developed by [[Company:Brøderbund|Brøderbund]]. A more traditional game in the genre compared to past franchise entries, the player, an ACME Agent, must travel through time to capture Carmen Sandiego and her V.I.L.E. henchmen before they permanently alter the course of history. The game itself is partially based on the PBS game show ''[[Wikipedia:Where in Time Is Carmen Sandiego? (game show)|Where in Time Is Carmen Sandiego?]]'' and features its theme song. | |
− | + | |release history = This game was originally released in 1997 as '''''Where in Time Is Carmen Sandiego?''''' and is titled as such in-game. It was rebranded by [[Company:The Learning Company|The Learning Company]] in 1999 as ''Carmen Sandiego's Great Chase through Time''. | |
+ | |current state = There are issues when attempting to install the game under a 64-bit operating system (see [[#Installing on a 64-bit OS|Installing on a 64-bit OS]]). Even then, the game has issues running under a modern OS (see [[#Issues unresolved|Issues unresolved]]). | ||
+ | |||
+ | }} | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [http://macintoshgarden.org/sites/macintoshgarden.org/files/manuals/cstime.pdf Game manual] (as Where in Time | + | {{mm}} [http://macintoshgarden.org/sites/macintoshgarden.org/files/manuals/cstime.pdf Game manual] (as ''Where in Time Is Carmen Sandiego?'') |
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | CD | | | Windows, Mac OS }} | + | {{Availability/row| Retail | | CD | | | Windows 3.x, Windows, Mac OS }} |
}} | }} | ||
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{{--}} Save game file is mostly encrypted; the only parts of the file that are not encrypted are player names. | {{--}} Save game file is mostly encrypted; the only parts of the file that are not encrypted are player names. | ||
− | ==Video | + | ==Video== |
{{Image|Carmen Sandiego's Great Chase Through Time Game Options.png|Game options.}} | {{Image|Carmen Sandiego's Great Chase Through Time Game Options.png|Game options.}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
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|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = unknown | |vsync = unknown | ||
|vsync notes = | |vsync notes = | ||
Line 83: | Line 101: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = false | |key remap = false | ||
|key remap notes = | |key remap notes = | ||
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|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
|steam input presets = unknown | |steam input presets = unknown | ||
|steam input presets notes = | |steam input presets notes = | ||
|steam controller prompts = unknown | |steam controller prompts = unknown | ||
|steam controller prompts notes = | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = On/off switch for sound and music. Sound only turns off speech, not sound effects, and does not affect the FMV cutscenes. | + | |separate volume notes = On/off switch for sound and music. Sound only turns off speech, not sound effects, and does not affect the {{term|FMV}} cutscenes. |
|surround sound = false | |surround sound = false | ||
|surround sound notes = | |surround sound notes = | ||
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = Is turned on by default. FMV cutscenes do not have subtitles or captions. | + | |subtitles notes = Is turned on by default. {{term|FMV}} cutscenes do not have subtitles or captions. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
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{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
}} | }} | ||
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==Issues unresolved== | ==Issues unresolved== | ||
− | + | When using DDrawCompat, the QuickTime movies only show a single frame, and cutscenes don't render. The game refuses to stay windowed even when forced using a DirectX wrapper. | |
− | {{--}} | + | {{--}} Microsoft's compatibility mode does not fix the graphical glitches. |
− | + | {{ii}} Both dgVoodoo2 and WineD3D are unable to resolve the graphical glitches, DDrawCompat is the best solution currently. | |
− | |||
==Issues fixed== | ==Issues fixed== | ||
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# Open the CD as a folder. | # Open the CD as a folder. | ||
# Open the Install folder and run <code>SETUP32.EXE</code>. When the 32-bit Autorun menu pops up, select "Install/Uninstall". | # Open the Install folder and run <code>SETUP32.EXE</code>. When the 32-bit Autorun menu pops up, select "Install/Uninstall". | ||
− | ## If the 32-bit Autorun menu does not work for whatever reason, then try using [ | + | ## If the 32-bit Autorun menu does not work for whatever reason, then try using [https://www.7-zip.org 7-Zip]. |
## Open the 7-Zip File Manager and navigate to the game CD's Install folder through 7-Zip. | ## Open the 7-Zip File Manager and navigate to the game CD's Install folder through 7-Zip. | ||
## Run <code>_SETUP.EXE</code> (note the underscore) through 7-Zip (see Notes below). | ## Run <code>_SETUP.EXE</code> (note the underscore) through 7-Zip (see Notes below). | ||
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{{ii}} This fix method was done using the 1999 (Great Chase Through Time) release of the game. There may be differences with the original 1997 (Where in Time) release. | {{ii}} This fix method was done using the 1999 (Great Chase Through Time) release of the game. There may be differences with the original 1997 (Where in Time) release. | ||
{{ii}} <code>_SETUP32.EXE</code> does not work when opened normally through Windows Explorer, as the installer will bring up a severe error that says, "This product does not support Windows NT." This is oddly bypassed when it's opened from 7-Zip or using the normal Autorun menu. | {{ii}} <code>_SETUP32.EXE</code> does not work when opened normally through Windows Explorer, as the installer will bring up a severe error that says, "This product does not support Windows NT." This is oddly bypassed when it's opened from 7-Zip or using the normal Autorun menu. | ||
+ | }} | ||
+ | |||
+ | ===Black screens and graphical glitches=== | ||
+ | {{Fixbox|description=Use a DirectDraw wrapper|ref=<ref>{{Refurl|url=https://github.com/narzoul/DDrawCompat|title=GitHub|date=26 May 2023}}</ref>|fix= | ||
+ | {{++}} Stabilizes gameplay and fixes severe graphical glitches. | ||
+ | {{--}} Cutscenes and quicktime movies only show a single frame, movie audio is unaffected. | ||
+ | # Download the [https://github.com/narzoul/DDrawCompat/releases/tag/v0.2.1 DirectDrawCompat] wrapper. | ||
+ | # Extract the contents from the <code>.zip</code> file into the game's installation folder. | ||
+ | # Run the game. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} If using G-SYNC and the game only shows a black screen, G-SYNC must be disabled (either globally or manually) | ||
+ | {{ii}} If the the cursor disappears, clear DPI compatibility settings. | ||
}} | }} | ||
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===Hearing-impaired assistance=== | ===Hearing-impaired assistance=== | ||
{{ii}} Case 16 has a music sheet-reordering puzzle that requires players to listen to parts of the openings to Ludwig van Beethoven's Fifth and Sixth symphonies, which can be difficult for players with hearing problems like that of the composer himself. | {{ii}} Case 16 has a music sheet-reordering puzzle that requires players to listen to parts of the openings to Ludwig van Beethoven's Fifth and Sixth symphonies, which can be difficult for players with hearing problems like that of the composer himself. | ||
− | {{++}} Enabling "Hearing-impaired assistance" in the game options will change the descriptions of the different-colored sheets to their correct ordered positions, allowing deaf or hard-of-hearing players to complete the case. | + | {{++}} Enabling "Hearing-impaired assistance" in the game options will change the descriptions of the different-colored sheets from their colors (written as "[Color] Score", e.g. "Blue Score") to their correct ordered positions (written as "[Ordinal Numeral] Sheet", e.g. "First Sheet"), allowing deaf or hard-of-hearing players to complete the case. |
==Other information== | ==Other information== | ||
Line 222: | Line 256: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = unknown | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
+ | |mac os powerpc app = true | ||
+ | |mac os 68k app = false | ||
+ | |mac os executable notes= | ||
}} | }} | ||
Latest revision as of 08:34, 14 January 2024
Developers | |
---|---|
Brøderbund | |
Publishers | |
1997-1999 | Brøderbund |
Re-release | The Learning Company |
Engines | |
Mohawk Engine | |
Release dates | |
Windows 3.x | August 13, 1997 |
Windows | August 13, 1997 |
Mac OS (Classic) | August 13, 1997 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | Cinematic camera |
Controls | Point and select |
Genres | Adventure, Educational |
Art styles | Cartoon |
Themes | Sci-fi, Historical |
Series | Carmen Sandiego |
Carmen Sandiego's Great Chase through Time is a 1997 point and select educational adventure game in the Carmen Sandiego series developed by Brøderbund. A more traditional game in the genre compared to past franchise entries, the player, an ACME Agent, must travel through time to capture Carmen Sandiego and her V.I.L.E. henchmen before they permanently alter the course of history. The game itself is partially based on the PBS game show Where in Time Is Carmen Sandiego? and features its theme song.
This game was originally released in 1997 as Where in Time Is Carmen Sandiego? and is titled as such in-game. It was rebranded by The Learning Company in 1999 as Carmen Sandiego's Great Chase through Time.
There are issues when attempting to install the game under a 64-bit operating system (see Installing on a 64-bit OS). Even then, the game has issues running under a modern OS (see Issues unresolved).
General information
- Game manual (as Where in Time Is Carmen Sandiego?)
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Mac OS (Classic) |
- Save game file is mostly encrypted; the only parts of the file that are not encrypted are player names.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The game runs at 640x480. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | Full-motion video cutscenes are 10 FPS. | ||
120+ FPS | |||
Color blind mode | The colors of kimono jackets and linings in Case 4 are described on mouseover. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | A mouse is required to play the game. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | On/off switch for sound and music. Sound only turns off speech, not sound effects, and does not affect the FMV cutscenes. | |
Surround sound | ||
Subtitles | Is turned on by default. FMV cutscenes do not have subtitles or captions. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
When using DDrawCompat, the QuickTime movies only show a single frame, and cutscenes don't render. The game refuses to stay windowed even when forced using a DirectX wrapper.
- Microsoft's compatibility mode does not fix the graphical glitches.
- Both dgVoodoo2 and WineD3D are unable to resolve the graphical glitches, DDrawCompat is the best solution currently.
Issues fixed
Installing on a 64-bit OS
- Recommended only if you do not have access to a virtual machine with an older OS (see Issues unresolved).
When attempting to install the game on a modern 64-bit OS, the SETUP.EXE
Autorun from the CD's base folder does not work, as it is a 16-bit program.
Install on 64-bit OS[citation needed] |
---|
Notes
|
Black screens and graphical glitches
Use a DirectDraw wrapper[1] |
---|
Notes
|
Other information
Hearing-impaired assistance
- Case 16 has a music sheet-reordering puzzle that requires players to listen to parts of the openings to Ludwig van Beethoven's Fifth and Sixth symphonies, which can be difficult for players with hearing problems like that of the composer himself.
- Enabling "Hearing-impaired assistance" in the game options will change the descriptions of the different-colored sheets from their colors (written as "[Color] Score", e.g. "Blue Score") to their correct ordered positions (written as "[Ordinal Numeral] Sheet", e.g. "First Sheet"), allowing deaf or hard-of-hearing players to complete the case.
Other information
API
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | Windows 3.x version might be playable on a 64-bit OS using winevdm. | ||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 3.1, 95 | |
Processor (CPU) | 66 MHz 486DX or faster | |
System memory (RAM) | 8 MB | 16 MB |
Hard disk drive (HDD) | 5 MB | |
Video card (GPU) | SVGA video card 640x480, 256 colors | DirectX 3.0b compatible |
Sound (audio device) | Windows compatible | |
Other | 2X CD-ROM drive or faster |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.1.2 | |
Processor (CPU) | PowerPC required | |
System memory (RAM) | 9.5 MB | |
Hard disk drive (HDD) | 5 MB | |
Other | 2X CD-ROM drive or faster 13-inch or larger color monitor, 256 colors |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).