Difference between revisions of "Hotline Miami"
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|release history = | |release history = | ||
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{{Availability/row| Steam | 219150 | Steam | | | Windows, OS X, Linux}} | {{Availability/row| Steam | 219150 | Steam | | | Windows, OS X, Linux}} | ||
}} | }} | ||
+ | {{--}} The PC version does not include the Russell mask, which is exclusive to the console and Stadia versions of the game. | ||
==Monetization== | ==Monetization== | ||
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{{ii}} {{File|SaveData.sav}} stores the save game data. | {{ii}} {{File|SaveData.sav}} stores the save game data. | ||
{{++}} Save games are fully cross-platform. | {{++}} Save games are fully cross-platform. | ||
+ | {{ii}} An older version of the game stored saves in {{p|game}}, and is not compatible with the latest version. | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
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{{Fixbox|description=Disable statistics (FPS counters) software|fix= | {{Fixbox|description=Disable statistics (FPS counters) software|fix= | ||
{{ii}} Programs that report computer statistics such as frame rate, GPU usage, memory usage, etc. can cause the game to not start correctly, so it's recommended to shut them down if you're having issues launching the game. | {{ii}} Programs that report computer statistics such as frame rate, GPU usage, memory usage, etc. can cause the game to not start correctly, so it's recommended to shut them down if you're having issues launching the game. | ||
− | {{ii}} Programs that use RivaTuner Statistics Server, such as MSI Afterburner or EVGA Precision X allow you to exclude a game's executable file to prevent RivaTuner from attempting to look at the game if you wish to keep MSI Afterburner or EVGA Precision X running for those that want to view their system's statistics. | + | {{ii}} Programs that use RivaTuner Statistics Server, such as MSI Afterburner or EVGA Precision X, allow you to exclude a game's executable file to prevent RivaTuner from attempting to look at the game if you wish to keep MSI Afterburner or EVGA Precision X running for those that want to view their system's statistics. |
# Open RivaTuner Statistics Server if installed. | # Open RivaTuner Statistics Server if installed. | ||
# Click the "+" button to open a separate window that will ask you to select the executable. | # Click the "+" button to open a separate window that will ask you to select the executable. |
Latest revision as of 04:14, 5 June 2024
Developers | |
---|---|
Original | Dennaton Games |
Update | Abstraction Games |
Publishers | |
Devolver Digital | |
Engines | |
Former | GameMaker 7 |
GameBaker 1.0[1] | |
PhyreEngine[1] | |
Release dates | |
Windows | October 23, 2012 |
macOS (OS X) | March 19, 2013 |
Linux | May 28, 2013 |
Reception | |
Metacritic | 85 |
IGDB | 86 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Top-down view, Scrolling |
Controls | Direct control |
Genres | Action, Shooter |
Art styles | Pixel art, Stylized |
Themes | Contemporary, North America |
Series | Hotline Miami |
Hotline Miami | |
---|---|
Hotline Miami | 2012 |
Hotline Miami 2: Wrong Number | 2015 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Hotline Miami is a singleplayer top-down view and scrolling action and shooter game in the Hotline Miami series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | Includes 2 wallpapers, 4 avatars and 1 poster. | |||
Humble Store | ||||
Microsoft Store | ||||
Steam |
- The PC version does not include the Russell mask, which is exclusive to the console and Stadia versions of the game.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain any microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\HotlineMiami\hotline.cfg |
Microsoft Store | |
macOS (OS X) | $HOME/Library/Application Support/Hotline Miami/hotline.cfg |
Linux | $XDG_DATA_HOME/HotlineMiami/hotline.cfg |
-
hotline.cfg
stores the configuration.
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\HotlineMiami\SaveData.sav |
Microsoft Store | |
macOS (OS X) | $HOME/Library/Application Support/Hotline Miami/SaveData.sav |
Linux | $XDG_DATA_HOME/HotlineMiami/SaveData.sav |
-
SaveData.sav
stores the save game data. - Save games are fully cross-platform.
- An older version of the game stored saves in <path-to-game>, and is not compatible with the latest version.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | Not indicated on the store page (1MB available). | |
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Pillarboxed. | ||
Ultra-widescreen | Pillarboxed. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Frame rate is capped at 60 FPS.[2] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Only movement and restart keys. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Only mouse buttons; no cursor | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Game launcher allows for swapping trigger and shoulder buttons (LT/RT with LB/RB). | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | [3] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Called Rumble in Launcher | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Auto configures up to 7.0 output. | |
Subtitles | All speech is text-based. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | Fan translation, download. | |||
Japanese | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Issues fixed
Game won't start
- This issue seems to be more prevalent for those trying to launch the game with the updated engine/executable instead of the original GameMaker version.
Install OpenAL[citation needed] |
---|
Disable statistics (FPS counters) software |
---|
|
Window not fully visible
Change Windows compatibility settings[4] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | Original version only. |
OpenGL | 2.1 | Updated version only. |
Shader Model support | 1.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | BASS, OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 1.2 GHz | 1.4 GHz+ |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 32 MB of VRAM OpenGL 2.1 compatible DirectX 8 compatible | 32 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6 | |
Processor (CPU) | 2.4 GHz Intel Core 2 Duo | 2.8 GHz Intel Core 2 Duo |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 130 MB | |
Video card (GPU) | OpenGL 2.1 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | 1.8 GHz Dual-Core | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 130 MB | |
Video card (GPU) | OpenGL 2.1 compatible |
References
- ↑ 1.0 1.1 The black art of platform conversions: The challenges of integrating and recreating engines and platforms - GamesIndustry.biz - last accessed on 2020-11-24
- "GameBaker has evolved over the years with every game it was used on, and the graphics engine saw the biggest changes. For the initial console releases of Hotline Miami, GameBaker integrated with Phyre Engine, which later was also used in the upgraded PC release. We were then asked to replace Dennator/Devolver's original GameMaker 7 version on Steam with our own GameBaker for better run-time performance and improved stability."
- ↑ New 120Hz Games Report - last accessed on May 2023
- ↑ Hotline Miami on Twitter - last accessed on 25 September 2022
- ↑ https://steamcommunity.com/app/219150/discussions/0/630800445027956276/