Difference between revisions of "Daymare: 1998"
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{{Infobox game/row/reception|IGDB|daymare-1998|rating}} | {{Infobox game/row/reception|IGDB|daymare-1998|rating}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer}} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | Third-person }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | TPS, Survival horror }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | }} | {{Infobox game/row/taxonomy/art styles | }} | ||
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Horror }} |
{{Infobox game/row/taxonomy/series | Daymare }} | {{Infobox game/row/taxonomy/series | Daymare }} | ||
|steam appid = 842100 | |steam appid = 842100 | ||
Line 35: | Line 35: | ||
|lutris = | |lutris = | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 134908 |
|wikipedia = Daymare: 1998 | |wikipedia = Daymare: 1998 | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
Line 129: | Line 137: | ||
===[[Glossary:Ultra-widescreen|Ultra-widescreen]] and [[Glossary:Multi-monitor|Multi-monitor]]=== | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]] and [[Glossary:Multi-monitor|Multi-monitor]]=== | ||
− | |||
{{ii}} By default, the game does not properly support resolutions wider than 21:9. | {{ii}} By default, the game does not properly support resolutions wider than 21:9. | ||
− | {{ii}} Always make sure to back | + | {{Fixbox|description=Method 1: Hex editing the executable|ref=<ref>{{Refcheck|user=AlRayes_BRN|date=2019-09-23|comment=Tested on a 3440x1440 monitor}}</ref>|fix= |
− | # Go to | + | {{ii}} Always make sure to back up the original .exe file before hex editing. |
− | # Using a | + | # Go to {{folder|{{P|game}}\Daymare_MASTER\Binaries\Win64}}. |
− | # Using the search function, look for | + | # Using a hex editor, open {{file|Daymare_MASTER-Win64-Shipping.exe}}. |
− | # Replace Value with | + | # Using the search function, look for {{code|35 FA 0E 3C}}. Only replace the last entry in offset {{code|020AD640}}, as any other breaks the game. |
− | * '''2560x1080''' = AA 05 33 3C | + | # Replace Value with the desired resolution, choose one: |
− | * '''3440x1440''' = ED D1 33 3C | + | * '''2560x1080''' = {{code|AA 05 33 3C}} |
− | * '''32:9''' = FC CF 65 3C | + | * '''3440x1440''' = {{code|ED D1 33 3C}} |
− | * '''48:9''' = 70 7B 8B 3C | + | * '''32:9''' = {{code|FC CF 65 3C}} |
− | * '''48:10''' = 70 7B 8B 3C | + | * '''48:9''' = {{code|70 7B 8B 3C}} |
+ | * '''48:10''' = {{code|70 7B 8B 3C}} | ||
+ | }} | ||
− | < | + | {{Fixbox|description=Method 2: Modifying configuration file|ref=<ref>{{Refcheck|user=AlRayes_BRN|date=2019-09-23|comment=Tested on a 3440x1440 monitor}}</ref>|fix= |
− | < | + | # Navigate to {{folder|{{p|localappdata}}\Daymare_MASTER\Saved\Config\WindowsNoEditor}} |
− | + | # Open {{file|Engine.ini}} and under the <code>[/Script/Engine.LocalPlayer]</code> section, set <code>AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</code> | |
− | + | # Save the file. | |
− | + | {{--}} This setting gets reset after a cutscene | |
− | <code>[/Script/Engine.LocalPlayer]< | ||
− | AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</code> | ||
− | |||
}} | }} | ||
− | == | + | ===Alleviate or eliminate shader compilation stutter=== |
− | + | {{Fixbox|description=Force enable shader preloading|ref={{cn|date=2022-11-08|reason=}}|fix= | |
− | {{Fixbox|description= | + | {{++}} Massively improves framepacing during gameplay and alleviates most stutters caused by shader compilation. |
− | # Go to {{ | + | {{--}} Can exacerbate level loading and section loading stutters, as the CPU is utilized on all cores to 100%. The Shader Cache has to be compiled again once a display driver has been uninstalled or updated due to the display driver´s shader cache being deleted/reset in the update/uninstall process. |
− | # | + | # Go to {{folder|{{P|localappdata}}\Daymare_MASTER\Saved\Config\WindowsNoEditor}} |
− | + | # Open {{file|Engine.ini}}. | |
+ | # Add the following text as a new paragraph at the bottom and then save the file. | ||
+ | <pre> | ||
+ | [/Script/Engine.RendererSettings] | ||
+ | r.CreateShadersOnLoad=1 | ||
+ | </pre> | ||
}} | }} | ||
Line 254: | Line 265: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Simplified Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Added in Patch 2.0 | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan - [https://prekladyher.eu/preklady/daymare-1998.849/ #1] | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|fan = | |fan = | ||
}} | }} |
Latest revision as of 07:18, 15 June 2024
Developers | |
---|---|
Invader Studios | |
Publishers | |
Destructive Creations | |
All in! Games | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | September 17, 2019 |
Reception | |
Metacritic | 62 |
OpenCritic | 57 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | TPS, Survival horror |
Themes | Horror |
Series | Daymare |
Daymare | |
---|---|
Daymare: 1998 | 2019 |
Daymare: 1994 Sandcastle | 2023 |
Daymare: 1998 is a singleplayer third-person TPS and survival horror game in the Daymare series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Steam | ||||
ZOOM Platform | Super Digital Deluxe Edition |
- A demo is available from Steam. Progress from the demo carries into the main game.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Daymare_MASTER\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/842100/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Daymare_MASTER\Saved |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/842100/pfx/[Note 2] |
- 1 autosave slot + 4 manual save slots available. Save rooms for manual saves only get unlocked in later chapters.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | See Multi-monitor.[2] | ||
Ultra-widescreen | Image is Vert- and FOV cannot be increased to compensate. See Ultra-widescreen.[2] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | 2x, 4x, 8x & 16x | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | [3] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen and Multi-monitor
- By default, the game does not properly support resolutions wider than 21:9.
Method 1: Hex editing the executable[4] |
---|
|
Method 2: Modifying configuration file[5] |
---|
|
Alleviate or eliminate shader compilation stutter
Force enable shader preloading[citation needed] |
---|
[/Script/Engine.RendererSettings] r.CreateShadersOnLoad=1 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Key binding for Mouse and Keyboard added via update. Arrow keys, symbols, and lock/editing keys cannot be bound to commands using the in-game menu. Keys can be manually rebound in input.ini. Menu keys are permanently bound to default WASD-based setup. | |
Mouse acceleration | Mouse smoothing can't be turned off. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | [6] | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | [7] |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Vibration can be turned On or Off | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, SFX, Music, UI, Voice and Cinematics | |
Surround sound | 5.1 during gameplay and Stereo during cut-scenes | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Sound keeps playing | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | Added in Patch 2.0 | |||
Czech | Fan - #1 | |||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 8.1, 10 | |
Processor (CPU) | Intel Core i5-4460 2.7 GHz AMD FX-6300 |
Intel Core i7-3770 AMD FX-9590 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R7 260X 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 3 GB of VRAM |
- A 64-bit system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.20.2.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/842100/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (842100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Mastan on 2023-01-03
- ↑ 2.0 2.1 Daymare: 1998 - PC Ultra Quality (3440x1440) - last accessed on
- ↑ HDR Support Confirmation - last accessed on 2019-09-22
- ↑ Verified by User:AlRayes_BRN on 2019-09-23
- Tested on a 3440x1440 monitor
- ↑ Verified by User:AlRayes_BRN on 2019-09-23
- Tested on a 3440x1440 monitor
- ↑ Verified by User:AlRayes BRN on 2019-09-22
- Using Microsoft Xbox One Controller with a USB cable
- ↑ Verified by User:AlRayes BRN on 2019-09-22
- Using Sony PlayStation DualShock 4 Controller V2 with a USB cable