Difference between revisions of "The Waylanders"
SargeCassidy (talk | contribs) (→Video: Updated WSGF multi-monitor award. Updated ultrawide note and wrote a multi-monitor note.) |
SargeCassidy (talk | contribs) (→Video: Removed HDR note, HDR fixbox and set it back to false.) |
||
(9 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Infobox game | {{Infobox game | ||
|cover = THE WAYLANDERS cover.jpg | |cover = THE WAYLANDERS cover.jpg | ||
Line 11: | Line 5: | ||
|publishers = | |publishers = | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4|ref=<ref | + | {{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refcheck|user=Mastan|date=2022-09-25}}</ref>|build=4.25.4.0}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|February 2, 2022}} | {{Infobox game/row/date|Windows|February 2, 2022}} | ||
Line 17: | Line 11: | ||
{{Infobox game/row/reception|Metacritic|the-waylanders|56}} | {{Infobox game/row/reception|Metacritic|the-waylanders|56}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | No microtransactions }} | {{Infobox game/row/taxonomy/microtransactions | No microtransactions }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer}} | {{Infobox game/row/taxonomy/modes | Singleplayer}} | ||
Line 40: | Line 34: | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = '''''The Waylanders''''' is a {{Glossary:Singleplayer}} {{Glossary:Third-person}} {{Glossary:ARPG}} game developed and published by [[Company:Gato Salvaje|Gato Salvaje]] using [[Unreal Engine 4]]. | ||
+ | |release history = | ||
+ | The Waylanders was first released on [[Steam]] and [[GOG]] on June 16, 2020 into Early Access following a successful [https://www.kickstarter.com/projects/432712414/the-waylanders-the-rpg-videogame Kickstarter campaign] from October 2018. Originally planned to release on November 16th, 2021, The Waylanders was delayed to February 2nd, 2022. The Waylanders released to mixed reviews from players and critics alike. | ||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
Line 68: | Line 69: | ||
|epic games launcher = | |epic games launcher = | ||
|epic games launcher notes = | |epic games launcher notes = | ||
− | |gog galaxy = | + | |gog galaxy = false |
|gog galaxy notes = | |gog galaxy notes = | ||
|origin = | |origin = | ||
Line 93: | Line 94: | ||
|multimonitor notes = See [[#Ultra-widescreen|Ultra-widescreen]]. | |multimonitor notes = See [[#Ultra-widescreen|Ultra-widescreen]]. | ||
|ultrawidescreen = limited | |ultrawidescreen = limited | ||
− | |ultrawidescreen notes = {{term|Vert-}} gameplay. {{Term|FMV}}s are 16:9 anamorphic and cutscenes are 21:9 anamorphic.<ref>{{Refcheck|user= | + | |ultrawidescreen notes = {{term|Vert-}} gameplay. {{Term|FMV}}s are 16:9 anamorphic and cutscenes are 21:9 anamorphic.<ref>{{Refcheck|user=SargeCassidy|date=2022-02-05|comment=Tested using a custom resolution of 2560x1080.}}</ref> <br> See the WSGF article on how to make the game {{Term|Hor+}}. |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = <ref>{{Refurl|url=https://www.youtube.com/watch?v=mVw0bqLVdFo|title=The Waylanders PC Gameplay 4K, 60FPS from WccftechPlays on YouTube|date=2022-02-05}}</ref><ref>{{Refcheck|user= | + | |4k ultra hd notes = <ref>{{Refurl|url=https://www.youtube.com/watch?v=mVw0bqLVdFo|title=The Waylanders PC Gameplay 4K, 60FPS from WccftechPlays on YouTube|date=2022-02-05}}</ref><ref>{{Refcheck|user=SargeCassidy|date=2022-02-10|comment=Tested using a custom resolution of 3840x2160.}}</ref> |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 112: | Line 113: | ||
|120 fps = true | |120 fps = true | ||
|120 fps notes = FMV cutscenes are locked to 60 FPS. | |120 fps notes = FMV cutscenes are locked to 60 FPS. | ||
− | |hdr = | + | |hdr = false |
− | |hdr notes = | + | |hdr notes = |
|ray tracing = unknown | |ray tracing = unknown | ||
|ray tracing notes = | |ray tracing notes = | ||
Line 290: | Line 291: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = false | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = |
Latest revision as of 20:03, 9 September 2023
Developers | |
---|---|
Gato Salvaje | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | February 2, 2022 |
Reception | |
Metacritic | 56 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control, Point and select |
Genres | ARPG |
Art styles | Stylized |
Themes | Classical, Fantasy |
The Waylanders is a singleplayer third-person ARPG game developed and published by Gato Salvaje using Unreal Engine 4.
The Waylanders was first released on Steam and GOG on June 16, 2020 into Early Access following a successful Kickstarter campaign from October 2018. Originally planned to release on November 16th, 2021, The Waylanders was delayed to February 2nd, 2022. The Waylanders released to mixed reviews from players and critics alike.
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Waylanders\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/957710/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Waylanders\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/957710/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | See Ultra-widescreen. | ||
Ultra-widescreen | Vert- gameplay. FMVs are 16:9 anamorphic and cutscenes are 21:9 anamorphic.[2] See the WSGF article on how to make the game Hor+. |
||
4K Ultra HD | [3][4] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 8x. | ||
Anti-aliasing (AA) | TAA is used by default, listed as "Low/Medium/High/Ultra/Extreme" presets with no option to disable and SSAA via the Scaling option (125, 150 and 200%). | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | FPS caps for 30, 60 or 120 FPS available. Uncapped by default. FMV cutscenes are locked to 60 FPS. |
||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | As a slider. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Both axes can be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Only one preset available. | |
Controller sensitivity | As a slider. | |
Controller Y-axis inversion | Both axes can be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | General, Ambient, Sound Effects, Music, Dialogs and Interface volume sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8, 8.1, 10 | |
Processor (CPU) | Intel Core i5-7600K 3.8 GHz AMD Ryzen 7 1700 |
|
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | Nvidia GeForce GTX 1060 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.25.4.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (957710) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Mastan on 2022-09-25
- ↑ Verified by User:SargeCassidy on 2022-02-05
- Tested using a custom resolution of 2560x1080.
- ↑ The Waylanders PC Gameplay 4K, 60FPS from WccftechPlays on YouTube - last accessed on 2022-02-05
- ↑ Verified by User:SargeCassidy on 2022-02-10
- Tested using a custom resolution of 3840x2160.